mirror of
https://github.com/MineLittlePony/MineLittlePony.git
synced 2025-03-25 21:11:30 +01:00
81 lines
2.2 KiB
Java
81 lines
2.2 KiB
Java
package com.minelittlepony.settings;
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import net.minecraft.util.math.MathHelper;
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import com.google.gson.annotations.Expose;
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/**
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* Storage container for MineLP client settings.
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*/
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public abstract class PonyConfig extends SensibleJsonConfig {
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@Expose private PonyLevel ponylevel = PonyLevel.PONIES;
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@Expose public boolean sizes = true;
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@Expose public boolean snuzzles = true;
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@Expose public boolean hd = true;
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@Expose public boolean showscale = true;
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@Expose public boolean fpsmagic = true;
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@Expose public boolean ponyskulls = true;
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@Expose public boolean frustrum = true;
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public enum PonySettings implements Setting {
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SIZES,
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SNUZZLES,
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HD,
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SHOWSCALE,
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FPSMAGIC,
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PONYSKULLS,
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FRUSTRUM;
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}
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@Expose public boolean villagers = true;
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@Expose public boolean zombies = true;
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@Expose public boolean pigzombies = true;
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@Expose public boolean skeletons = true;
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@Expose public boolean illagers = true;
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@Expose public boolean guardians = true;
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@Expose public boolean endermen = true;
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@Expose private float globalScaleFactor = 0.9F;
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/**
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* Gets the current PonyLevel. That is the level of ponies you would like to see.
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*
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* @param ignorePony true to ignore whatever value the setting has.
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*/
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public PonyLevel getEffectivePonyLevel(boolean ignorePony) {
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return ignorePony ? PonyLevel.BOTH : getPonyLevel();
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}
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/**
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* Actually gets the pony level value. No option to ignore reality here.
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*/
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public PonyLevel getPonyLevel() {
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if (ponylevel == null) {
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ponylevel = PonyLevel.PONIES;
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}
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return ponylevel;
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}
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/**
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* Sets the pony level. Want MOAR PONEHS? Well here you go.
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*
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* @param ponylevel
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*/
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public void setPonyLevel(PonyLevel ponylevel) {
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this.ponylevel = ponylevel;
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}
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public void setGlobalScaleFactor(float f) {
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globalScaleFactor = Math.round(MathHelper.clamp(f, 0.1F, 3) * 100) / 100F;
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showscale = globalScaleFactor != 1;
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}
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/**
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* Gets the universal scale factor used to determine how tall ponies are.
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*/
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public float getGlobalScaleFactor() {
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return showscale ? globalScaleFactor : 1;
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}
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}
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