MineLittlePony/src/main/java/com/minelittlepony/client/render/LevitatingItemRenderer.java
2023-07-25 13:58:13 +01:00

117 lines
4.9 KiB
Java

package com.minelittlepony.client.render;
import com.minelittlepony.api.pony.IPony;
import com.minelittlepony.client.MineLittlePony;
import com.minelittlepony.client.util.render.RenderLayerUtil;
import org.jetbrains.annotations.Nullable;
import net.minecraft.client.render.*;
import net.minecraft.client.render.item.ItemRenderer;
import net.minecraft.client.render.model.json.ModelTransformation;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.CrossbowItem;
import net.minecraft.item.ItemStack;
import net.minecraft.screen.PlayerScreenHandler;
import net.minecraft.util.Identifier;
import net.minecraft.util.UseAction;
import net.minecraft.util.math.RotationAxis;
import net.minecraft.world.World;
public class LevitatingItemRenderer {
@Deprecated
private static int COLOR;
@Deprecated
public static boolean isEnabled() {
return false;
}
@Deprecated
public static RenderLayer getRenderLayer(Identifier texture) {
return MagicGlow.getColoured(texture, COLOR);
}
private VertexConsumerProvider getProvider(IPony pony, VertexConsumerProvider renderContext) {
final int color = pony.metadata().getGlowColor();
return layer -> {
Identifier texture = RenderLayerUtil.getTexture(layer).orElse(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE);
if (texture == ItemRenderer.ENCHANTED_ITEM_GLINT) {
return renderContext.getBuffer(layer);
}
return renderContext.getBuffer(MagicGlow.getColoured(texture, color));
};
}
/**
* Renders an item with a magical overlay.
*/
public void renderItem(ItemRenderer itemRenderer, @Nullable LivingEntity entity, ItemStack stack, ModelTransformation.Mode mode, boolean left, MatrixStack matrix, VertexConsumerProvider renderContext, @Nullable World world, int lightUv, int posLong) {
if (entity instanceof PlayerEntity && (mode.isFirstPerson() || mode == ModelTransformation.Mode.THIRD_PERSON_LEFT_HAND || mode == ModelTransformation.Mode.THIRD_PERSON_RIGHT_HAND)) {
IPony pony = IPony.getManager().getPony((PlayerEntity)entity);
COLOR = pony.metadata().getGlowColor();
matrix.push();
boolean doMagic = MineLittlePony.getInstance().getConfig().fpsmagic.get() && pony.hasMagic();
if (doMagic && mode.isFirstPerson()) {
setupPerspective(itemRenderer, entity, stack, left, matrix);
}
itemRenderer.renderItem(entity, stack, mode, left, matrix, renderContext, world, lightUv, OverlayTexture.DEFAULT_UV, posLong);
if (doMagic) {
VertexConsumerProvider interceptedContext = getProvider(pony, renderContext);
matrix.scale(1.1F, 1.1F, 1.1F);
matrix.translate(0.015F, 0.01F, 0.01F);
itemRenderer.renderItem(entity, stack, mode, left, matrix, interceptedContext, world, lightUv, OverlayTexture.DEFAULT_UV, posLong);
matrix.translate(-0.03F, -0.02F, -0.02F);
itemRenderer.renderItem(entity, stack, mode, left, matrix, interceptedContext, world, lightUv, OverlayTexture.DEFAULT_UV, posLong);
}
matrix.pop();
} else {
itemRenderer.renderItem(entity, stack, mode, left, matrix, renderContext, world, lightUv, OverlayTexture.DEFAULT_UV, posLong);
}
}
/**
* Moves held items to look like they're floating in the player's field.
*/
private void setupPerspective(ItemRenderer renderer, LivingEntity entity, ItemStack item, boolean left, MatrixStack stack) {
UseAction action = item.getUseAction();
boolean doNormal = entity.getItemUseTime() <= 0 || action == UseAction.NONE || (action == UseAction.CROSSBOW && CrossbowItem.isCharged(item));
if (doNormal) { // eating, blocking, and drinking are not transformed. Only held items.
int sign = left ? 1 : -1;
float ticks = entity.age * sign;
float floatAmount = -(float)Math.sin(ticks / 9F) / 40F;
float driftAmount = -(float)Math.cos(ticks / 6F) / 40F;
boolean handHeldTool =
action == UseAction.BOW
|| action == UseAction.CROSSBOW
|| action == UseAction.BLOCK;
float distanceChange = handHeldTool ? -0.3F : -0.6F;
stack.translate(
driftAmount - floatAmount / 4F + distanceChange / 1.5F * sign,
floatAmount,
distanceChange);
if (!handHeldTool) { // bows have to point forwards
stack.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(sign * -60 + floatAmount));
stack.multiply(RotationAxis.POSITIVE_Z.rotationDegrees(sign * 30 + driftAmount));
}
}
}
}