MineLittlePony/build.gradle
Matthew Messinger c9d7a394ad Update to 1.12
Changes:
 * Added a base layer class which can intelligently switch between pony and human.
 * Skins no longer are "converted" when they are already in the new format.
 * Illagers now use the existing model and texture format.
 * Metadata can now be read from the .mcmeta file (taken from old illagers)
 * Non-converted resources are no longer re-uploaded
 * (1.12) Parrots are rendered on the head instead of shoulders
2017-06-13 03:31:01 -04:00

99 lines
2 KiB
Groovy

buildscript {
repositories {
jcenter()
maven {
name 'forge'
url 'http://files.minecraftforge.net/maven'
}
maven {
name = 'sponge'
url = 'http://repo.spongepowered.org/maven'
}
}
dependencies {
classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
classpath 'org.spongepowered:mixingradle:0.4-SNAPSHOT'
}
}
apply plugin: 'net.minecraftforge.gradle.liteloader'
apply plugin: 'org.spongepowered.mixin'
group = 'com.minelittlepony'
version = '1.12_0'
description = 'Mine Little Pony'
targetCompatibility = 1.8
sourceCompatibility = 1.8
minecraft {
version = "1.12"
mappings = 'snapshot_20170611'
runDir = 'run'
replace '@VERSION@', project.version
}
sourceSets {
hdskins {
compileClasspath += main.compileClasspath
}
main {
compileClasspath += hdskins.output
}
}
mixin {
add sourceSets.main, 'mixin.minelp.refmap.json'
add sourceSets.hdskins, 'mixin.hdskins.refmap.json'
}
litemod.json {
author = 'Verdana, Rene_Z, Mumfrey, JoyJoy'
description = 'Mine Little Pony turns players and mobs into ponies'
description.minelittlepony = '''\
Mine Little Pony turns players and mobs into ponies
Press F9 ingame to access settings'''.stripIndent()
description.hdskinsmod = '''\
Seperate skin server for Mine Little Pony that also supports HD skins.
Access via Skin Manager key binding (default: F1) in the main menu.'''.stripIndent()
mixinConfigs += [
'mixin.minelp.json',
'mixin.hdskins.json'
]
}
jar {
from sourceSets.hdskins.output
from litemod.outputs
}
sourceJar {
// add hdskins sources
from sourceSets.hdskins.allSource
}
task srgJar(type: Jar) {
from sourceSets.hdskins.output
from litemod.outputs
classifier "mc$minecraft.version-srg"
baseName "mod-${project.name.toLowerCase()}"
}
task skinZip(type: Zip) {
from fileTree('skins')
baseName 'Pony Skin Resources'
version 'v1'
}
reobf {
srgJar {
mappingType = 'SEARGE'
}
}
mixin {
defaultObfuscationEnv notch
}
// windows only
task deploy(type: Copy, dependsOn: build) {
from jar.archivePath
into file("$System.env.APPDATA/.minecraft/mods")
}