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https://github.com/MineLittlePony/MineLittlePony.git
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127 lines
4.3 KiB
Java
127 lines
4.3 KiB
Java
package com.minelittlepony.client;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.hit.HitResult;
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import net.minecraft.util.math.*;
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import com.minelittlepony.api.config.PonyConfig;
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import com.minelittlepony.api.pony.Pony;
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import com.minelittlepony.common.util.settings.Setting;
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public class HorseCam {
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private static float lastOriginalPitch;
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private static float lastComputedPitch;
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private static final double HALF_PI = Math.PI / 2D;
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private static final double TO_DEGREES = 180D / Math.PI;
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/**
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* Restores the previous camera (unadjusted) angle for the client when the server sends an update.
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* This is to prevent issues caused by the server updating our pitch whenever the player leaves a portal.
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*/
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public static float transformIncomingServerCameraAngle(float serverPitch) {
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if (MathHelper.approximatelyEquals(serverPitch, lastComputedPitch)) {
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return lastOriginalPitch;
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}
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return serverPitch;
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}
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/**
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* Transforms the client pony's pitch to the corresponding angle for a human character.
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*/
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public static float transformCameraAngle(float pitch) {
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if (!PonyConfig.getInstance().fillycam.get()) {
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return pitch;
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}
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if (pitch != 0) {
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lastOriginalPitch = pitch;
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lastComputedPitch = pitch;
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}
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PlayerEntity player = MinecraftClient.getInstance().player;
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// noop
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// Only run when the player has an item in their hands. Can't check for buckets specifically since mods exist.
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if (player.getMainHandStack().isEmpty() && player.getOffHandStack().isEmpty()) {
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return pitch;
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}
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Pony pony = Pony.getManager().getPony(player);
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if (!pony.race().isHuman()) {
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Setting<Boolean> fillyCam = PonyConfig.getInstance().fillycam;
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fillyCam.set(false);
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final float vanillaHeight = player.getEyeHeight(player.getPose());
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fillyCam.set(true);
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final float alteredHeight = player.getEyeHeight(player.getPose());
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// only change the angle if required
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if (!MathHelper.approximatelyEquals(vanillaHeight, alteredHeight)) {
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pitch = rescaleCameraPitch(vanillaHeight, pitch);
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}
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//float factor = pony.getMetadata().getSize().getEyeHeightFactor();
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//pitch = rescaleCameraPitch(player.getStandingEyeHeight() / factor, pitch);
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}
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if (lastOriginalPitch != 0) {
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lastComputedPitch = pitch;
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}
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return pitch;
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}
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/**
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* Calculates a corresponding camera pitch for the current player at
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* the specified character height.
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*
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* @param toHeight Target height.
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* @param originalPitch Original, unchanged pitch.
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*
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* @return The new pitch value, otherwise the original value passed in.
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*/
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public static float rescaleCameraPitch(double toHeight, float originalPitch) {
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MinecraftClient client = MinecraftClient.getInstance();
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PlayerEntity player = client.player;
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client.gameRenderer.updateCrosshairTarget(client.getRenderTickCounter().getTickDelta(false));
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HitResult hit = client.crosshairTarget;
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if (client.targetedEntity != null) {
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return originalPitch;
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}
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// noop
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// Ignore misses, helps with bows, arrows, and projectiles
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if (hit == null || hit.getType() != HitResult.Type.BLOCK || player == null) {
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return originalPitch;
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}
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return (float)adjustAngle(originalPitch, hit.getPos(), player.getPos(), toHeight);
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}
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private static double adjustAngle(double pitch, Vec3d hitPos, Vec3d pos, double toHeight) {
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double x = horizontalDistance(pos, hitPos);
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double y = pos.y + toHeight - hitPos.y;
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if (MathHelper.approximatelyEquals(y, 0)) {
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return 0;
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}
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double newPitch = (HALF_PI - Math.atan(x / y)) * TO_DEGREES;
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if (newPitch > 90) {
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newPitch -= 180F;
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}
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return newPitch;
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}
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private static double horizontalDistance(Vec3d from, Vec3d to) {
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double diffX = to.x - from.x;
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double diffZ = to.z - from.z;
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return Math.sqrt(diffX * diffX + diffZ * diffZ);
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}
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}
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