MineLittlePony/src/main/java/com/minelittlepony/client/HorseCam.java

111 lines
3.2 KiB
Java

package com.minelittlepony.client;
import net.minecraft.client.MinecraftClient;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.hit.HitResult;
import net.minecraft.util.math.Vec3d;
import com.minelittlepony.pony.IPony;
public class HorseCam {
/**
* Transforms the client pony's pitch to the corresponding angle for a human character.
*/
public static float transformCameraAngle(float pitch) {
if (!MineLittlePony.getInstance().getConfig().fillycam.get()) {
return pitch;
}
PlayerEntity player = MinecraftClient.getInstance().player;
IPony pony = MineLittlePony.getInstance().getManager().getPony(player);
if (!pony.getRace(false).isHuman()) {
float factor = pony.getMetadata().getSize().getEyeHeightFactor();
return rescaleCameraPitch(player.getStandingEyeHeight() / factor, pitch);
}
return pitch;
}
/**
* Calculates a corresponding camera pitch for the current player at
* the specified character height.
*
* @param toHeight Target height.
* @param originalPitch Original, unchanged pitch.
*
* @return The new pitch value, otherwise the original value passed in.
*/
public static float rescaleCameraPitch(double toHeight, float originalPitch) {
/* -90
* |
* ---------------0
* |
* 90
*/
/* A A - toHeight
* |\ B - fromHeight
* |?\ y - headPitch
* | \ ? - result
* | \ C - raytrace
* B- \
* |y - \
* | - \ Tan(?) = horDist / toHeight
*==|-------C=== ? = arcTan(horDist / toHeight);
* horDist
*
* horDist
* |-------C
* | /.
* | /.
* | / .
* | / .
* | / .
* |?/ .
* A/ .
* | .
* | .
* | .
* | .
* B
* |
* |
*==o===========
*/
MinecraftClient client = MinecraftClient.getInstance();
PlayerEntity player = client.player;
client.gameRenderer.updateTargetedEntity(1);
HitResult hit = client.hitResult;
// noop
// Ignore misses, helps with bows, arrows, and projectiles
if (hit == null || hit.getType() != HitResult.Type.BLOCK || player == null) {
return originalPitch;
}
Vec3d hitPos = hit.getPos();
Vec3d pos = player.getPos();
double diffX = Math.abs(hitPos.x - pos.x);
double diffZ = Math.abs(hitPos.z - pos.z);
double horDist = Math.sqrt(diffX * diffX + diffZ * diffZ);
double toEyePos = pos.y + toHeight;
double verDist = Math.abs(hitPos.y - toEyePos);
double theta = Math.atan(horDist / verDist);
// convert to degress
theta /= Math.PI / 180D;
// convert to vertical pitch (-90 to 90).
// Preserve up/down direction.
double newPitch = Math.abs(90 - theta) * Math.signum(originalPitch);
return (float)newPitch;
}
}