mirror of
https://github.com/MineLittlePony/MineLittlePony.git
synced 2025-03-25 05:00:55 +01:00
98 lines
3.8 KiB
Java
98 lines
3.8 KiB
Java
package com.minelittlepony.client.render;
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import java.util.function.Function;
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import com.minelittlepony.api.pony.IPony;
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import com.minelittlepony.api.pony.PonyPosture;
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import com.minelittlepony.client.mixin.MixinEntityRenderers;
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import com.minelittlepony.client.model.IPonyModel;
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import com.minelittlepony.client.render.entity.PlayerPonyRenderer;
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import com.minelittlepony.client.render.entity.AquaticPlayerPonyRenderer;
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import org.jetbrains.annotations.Nullable;
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import com.minelittlepony.mson.api.Mson;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.entity.*;
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import net.minecraft.client.render.entity.model.EntityModel;
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import net.minecraft.client.util.SkinTextures;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.util.Identifier;
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/**
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* Render manager responsible for replacing and restoring entity renderers when the client settings change.
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*/
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public class PonyRenderDispatcher {
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private LevitatingItemRenderer magicRenderer = new LevitatingItemRenderer();
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public LevitatingItemRenderer getMagicRenderer() {
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return magicRenderer;
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}
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/**
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* Registers all new player skin types. (currently only pony and slimpony).
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*/
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public void initialise(EntityRenderDispatcher manager, boolean force) {
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for (SkinTextures.Model armShape : SkinTextures.Model.values()) {
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addPlayerRenderer(armShape);
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}
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MobRenderers.REGISTRY.values().forEach(i -> i.apply(this, force));
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}
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private void addPlayerRenderer(SkinTextures.Model armShape) {
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Mson.getInstance().getEntityRendererRegistry().registerPlayerRenderer(
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new Identifier("minelittlepony", "sea/" + armShape.getName()),
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player -> {
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return !IPony.getManager().getPony(player).race().isHuman()
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&& PonyPosture.hasSeaponyForm(player)
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&& player.method_52814().model() == armShape;
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},
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context -> new AquaticPlayerPonyRenderer(context, false)
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);
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Mson.getInstance().getEntityRendererRegistry().registerPlayerRenderer(
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new Identifier("minelittlepony", "land/" + armShape.getName()),
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player -> {
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return !IPony.getManager().getPony(player).race().isHuman()
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&& !PonyPosture.hasSeaponyForm(player)
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&& player.method_52814().model() == armShape;
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},
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context -> new PlayerPonyRenderer(context, false)
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);
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}
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/**
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*
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* Replaces an entity renderer depending on whether we want ponies or not.
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*
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* @param state True if we want ponies (the original will be stored)
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* @param type The type to replace
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* @param factory The replacement value
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* @param <T> The entity type
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*/
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<T extends Entity, V extends T> void switchRenderer(MobRenderers state, EntityType<V> type, Function<EntityRendererFactory.Context, EntityRenderer<T>> factory) {
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Mson.getInstance().getEntityRendererRegistry().registerEntityRenderer(type, ctx -> {
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if (!state.get()) {
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return MixinEntityRenderers.getRendererFactories().get(type).create(ctx);
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}
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return factory.apply(ctx);
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});
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}
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@SuppressWarnings("unchecked")
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@Nullable
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public <T extends LivingEntity, M extends EntityModel<T> & IPonyModel<T>> IPonyRenderContext<T, M> getPonyRenderer(@Nullable T entity) {
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if (entity == null) {
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return null;
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}
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EntityRenderer<?> renderer = MinecraftClient.getInstance().getEntityRenderDispatcher().getRenderer(entity);
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if (renderer instanceof IPonyRenderContext) {
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return (IPonyRenderContext<T, M>) renderer;
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}
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return null;
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}
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}
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