MineLittlePony/src/main/java/com/brohoof/minelittlepony/renderer/PlaneRenderer.java
Matthew Messinger 2f01397d5e Change package
2015-11-17 00:09:04 -05:00

444 lines
17 KiB
Java

package com.brohoof.minelittlepony.renderer;
import static net.minecraft.client.renderer.GlStateManager.*;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.model.PositionTextureVertex;
import net.minecraft.client.model.TexturedQuad;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
public class PlaneRenderer {
public float textureWidth;
public float textureHeight;
private PositionTextureVertex[] corners;
private TexturedQuad[] faces;
private int textureOffsetX;
private int textureOffsetY;
public float rotationPointX;
public float rotationPointY;
public float rotationPointZ;
public float rotateAngleX;
public float rotateAngleY;
public float rotateAngleZ;
public float field_35977_i;
public float field_35975_j;
public float field_35976_k;
public float field_35973_l;
public float field_35974_m;
public float field_35972_n;
private boolean compiled = false;
private int displayList = 0;
public boolean mirror = false;
public boolean mirrory = false;
public boolean mirrorxy = false;
public boolean showModel = true;
public boolean isHidden = false;
public PlaneRenderer(ModelBase modelbase, int i, int j) {
this.textureOffsetX = i;
this.textureOffsetY = j;
this.textureWidth = modelbase.textureWidth;
this.textureHeight = modelbase.textureHeight;
}
public void addBackPlane(float f, float f1, float f2, int i, int j, int k) {
this.addBackPlane(f, f1, f2, i, j, k, 0.0F);
}
public void addSidePlane(float f, float f1, float f2, int i, int j, int k) {
this.addSidePlane(f, f1, f2, i, j, k, 0.0F);
}
public void addTopPlane(float f, float f1, float f2, int i, int j, int k) {
this.addTopPlane(f, f1, f2, i, j, k, 0.0F);
}
public void addBottomPlane(float f, float f1, float f2, int i, int j, int k) {
this.addBottomPlane(f, f1, f2, i, j, k, 0.0F);
}
public void addBackPlane(float f, float f1, float f2, int i, int j, int k, float f3) {
this.field_35977_i = f;
this.field_35975_j = f1;
this.field_35976_k = f2;
this.field_35973_l = f + i;
this.field_35974_m = f1 + j;
this.field_35972_n = f2 + k;
this.corners = new PositionTextureVertex[8];
this.faces = new TexturedQuad[1];
float f4 = f + i;
float f5 = f1 + j;
float f6 = f2 + k;
f -= f3;
f1 -= f3;
f2 -= f3;
f4 += f3;
f5 += f3;
f6 += f3;
if (this.mirror) {
float positiontexturevertex = f4;
f4 = f;
f = positiontexturevertex;
}
PositionTextureVertex positiontexturevertex = new PositionTextureVertex(f, f1, f2, 0.0F, 0.0F);
PositionTextureVertex positiontexturevertex1 = new PositionTextureVertex(f4, f1, f2, 0.0F, 8.0F);
PositionTextureVertex positiontexturevertex2 = new PositionTextureVertex(f4, f5, f2, 8.0F, 8.0F);
PositionTextureVertex positiontexturevertex3 = new PositionTextureVertex(f, f5, f2, 8.0F, 0.0F);
PositionTextureVertex positiontexturevertex4 = new PositionTextureVertex(f, f1, f6, 0.0F, 0.0F);
PositionTextureVertex positiontexturevertex5 = new PositionTextureVertex(f4, f1, f6, 0.0F, 8.0F);
PositionTextureVertex positiontexturevertex6 = new PositionTextureVertex(f4, f5, f6, 8.0F, 8.0F);
PositionTextureVertex positiontexturevertex7 = new PositionTextureVertex(f, f5, f6, 8.0F, 0.0F);
this.corners[0] = positiontexturevertex;
this.corners[1] = positiontexturevertex1;
this.corners[2] = positiontexturevertex2;
this.corners[3] = positiontexturevertex3;
this.corners[4] = positiontexturevertex4;
this.corners[5] = positiontexturevertex5;
this.corners[6] = positiontexturevertex6;
this.corners[7] = positiontexturevertex7;
this.faces[0] = new TexturedQuad(
new PositionTextureVertex[] {
positiontexturevertex1,
positiontexturevertex,
positiontexturevertex3,
positiontexturevertex2 },
this.textureOffsetX, this.textureOffsetY,
this.textureOffsetX + i, this.textureOffsetY + j,
this.textureWidth, this.textureHeight);
if (this.mirror) {
this.faces[0].flipFace();
}
}
public void addSidePlane(float f, float f1, float f2, int i, int j, int k, float f3) {
this.field_35977_i = f;
this.field_35975_j = f1;
this.field_35976_k = f2;
this.field_35973_l = f + i;
this.field_35974_m = f1 + j;
this.field_35972_n = f2 + k;
this.corners = new PositionTextureVertex[8];
this.faces = new TexturedQuad[1];
float f4 = f + i;
float f5 = f1 + j;
float f6 = f2 + k;
f -= f3;
f1 -= f3;
f2 -= f3;
f4 += f3;
f5 += f3;
f6 += f3;
if (this.mirror) {
float positiontexturevertex = f4;
f4 = f;
f = positiontexturevertex;
}
PositionTextureVertex positiontexturevertex = new PositionTextureVertex(f, f1, f2, 0.0F, 0.0F);
PositionTextureVertex positiontexturevertex1 = new PositionTextureVertex(f4, f1, f2, 0.0F, 8.0F);
PositionTextureVertex positiontexturevertex2 = new PositionTextureVertex(f4, f5, f2, 8.0F, 8.0F);
PositionTextureVertex positiontexturevertex3 = new PositionTextureVertex(f, f5, f2, 8.0F, 0.0F);
PositionTextureVertex positiontexturevertex4 = new PositionTextureVertex(f, f1, f6, 0.0F, 0.0F);
PositionTextureVertex positiontexturevertex5 = new PositionTextureVertex(f4, f1, f6, 0.0F, 8.0F);
PositionTextureVertex positiontexturevertex6 = new PositionTextureVertex(f4, f5, f6, 8.0F, 8.0F);
PositionTextureVertex positiontexturevertex7 = new PositionTextureVertex(f, f5, f6, 8.0F, 0.0F);
this.corners[0] = positiontexturevertex;
this.corners[1] = positiontexturevertex1;
this.corners[2] = positiontexturevertex2;
this.corners[3] = positiontexturevertex3;
this.corners[4] = positiontexturevertex4;
this.corners[5] = positiontexturevertex5;
this.corners[6] = positiontexturevertex6;
this.corners[7] = positiontexturevertex7;
this.faces[0] = new TexturedQuad(
new PositionTextureVertex[] {
positiontexturevertex5,
positiontexturevertex1,
positiontexturevertex2,
positiontexturevertex6 },
this.textureOffsetX, this.textureOffsetY,
this.textureOffsetX + k, this.textureOffsetY + j,
this.textureWidth, this.textureHeight);
if (this.mirror) {
this.faces[0].flipFace();
}
}
public void addTopPlane(float f, float f1, float f2, int i, int j, int k, float f3) {
this.field_35977_i = f;
this.field_35975_j = f1;
this.field_35976_k = f2;
this.field_35973_l = f + i;
this.field_35974_m = f1 + j;
this.field_35972_n = f2 + k;
this.corners = new PositionTextureVertex[8];
this.faces = new TexturedQuad[1];
float f4 = f + i;
float f5 = f1 + j;
float f6 = f2 + k;
f -= f3;
f1 -= f3;
f2 -= f3;
f4 += f3;
f5 += f3;
f6 += f3;
float vertex;
if (this.mirror) {
vertex = f4;
f4 = f;
f = vertex;
}
if (this.mirrory) {
vertex = f6;
f6 = f2;
f2 = vertex;
}
if (this.mirrorxy) {
vertex = f6;
f6 = f2;
f2 = vertex;
vertex = f4;
f4 = f;
f = vertex;
}
PositionTextureVertex positiontexturevertex = new PositionTextureVertex(f, f1, f2, 0.0F, 0.0F);
PositionTextureVertex positiontexturevertex1 = new PositionTextureVertex(f4, f1, f2, 0.0F, 8.0F);
PositionTextureVertex positiontexturevertex2 = new PositionTextureVertex(f4, f5, f2, 8.0F, 8.0F);
PositionTextureVertex positiontexturevertex3 = new PositionTextureVertex(f, f5, f2, 8.0F, 0.0F);
PositionTextureVertex positiontexturevertex4 = new PositionTextureVertex(f, f1, f6, 0.0F, 0.0F);
PositionTextureVertex positiontexturevertex5 = new PositionTextureVertex(f4, f1, f6, 0.0F, 8.0F);
PositionTextureVertex positiontexturevertex6 = new PositionTextureVertex(f4, f5, f6, 8.0F, 8.0F);
PositionTextureVertex positiontexturevertex7 = new PositionTextureVertex(f, f5, f6, 8.0F, 0.0F);
this.corners[0] = positiontexturevertex;
this.corners[1] = positiontexturevertex1;
this.corners[2] = positiontexturevertex2;
this.corners[3] = positiontexturevertex3;
this.corners[4] = positiontexturevertex4;
this.corners[5] = positiontexturevertex5;
this.corners[6] = positiontexturevertex6;
this.corners[7] = positiontexturevertex7;
this.faces[0] = new TexturedQuad(
new PositionTextureVertex[] {
positiontexturevertex5,
positiontexturevertex4,
positiontexturevertex,
positiontexturevertex1 },
this.textureOffsetX, this.textureOffsetY,
this.textureOffsetX + i, this.textureOffsetY + k,
this.textureWidth, this.textureHeight);
if (this.mirror || this.mirrory) {
this.faces[0].flipFace();
}
}
public void addBottomPlane(float f, float f1, float f2, int i, int j, int k, float f3) {
this.field_35977_i = f;
this.field_35975_j = f1;
this.field_35976_k = f2;
this.field_35973_l = f + i;
this.field_35974_m = f1 + j;
this.field_35972_n = f2 + k;
this.corners = new PositionTextureVertex[8];
this.faces = new TexturedQuad[1];
float f4 = f + i;
float f5 = f1 + j;
float f6 = f2 + k;
f -= f3;
f1 -= f3;
f2 -= f3;
f4 += f3;
f5 += f3;
f6 += f3;
float vertex;
if (this.mirror) {
vertex = f4;
f4 = f;
f = vertex;
}
if (this.mirrory) {
vertex = f6;
f6 = f2;
f2 = vertex;
}
if (this.mirrorxy) {
vertex = f6;
f6 = f2;
f2 = vertex;
vertex = f4;
f4 = f;
f = vertex;
}
PositionTextureVertex positiontexturevertex = new PositionTextureVertex(f, f1, f2, 0.0F, 0.0F);
PositionTextureVertex positiontexturevertex1 = new PositionTextureVertex(f4, f1, f2, 0.0F, 8.0F);
PositionTextureVertex positiontexturevertex2 = new PositionTextureVertex(f4, f5, f2, 8.0F, 8.0F);
PositionTextureVertex positiontexturevertex3 = new PositionTextureVertex(f, f5, f2, 8.0F, 0.0F);
PositionTextureVertex positiontexturevertex4 = new PositionTextureVertex(f, f1, f6, 0.0F, 0.0F);
PositionTextureVertex positiontexturevertex5 = new PositionTextureVertex(f4, f1, f6, 0.0F, 8.0F);
PositionTextureVertex positiontexturevertex6 = new PositionTextureVertex(f4, f5, f6, 8.0F, 8.0F);
PositionTextureVertex positiontexturevertex7 = new PositionTextureVertex(f, f5, f6, 8.0F, 0.0F);
this.corners[0] = positiontexturevertex;
this.corners[1] = positiontexturevertex1;
this.corners[2] = positiontexturevertex2;
this.corners[3] = positiontexturevertex3;
this.corners[4] = positiontexturevertex4;
this.corners[5] = positiontexturevertex5;
this.corners[6] = positiontexturevertex6;
this.corners[7] = positiontexturevertex7;
this.faces[0] = new TexturedQuad(
new PositionTextureVertex[] {
positiontexturevertex2,
positiontexturevertex3,
positiontexturevertex7,
positiontexturevertex6 },
this.textureOffsetX, this.textureOffsetY,
this.textureOffsetX + i, this.textureOffsetY + k,
this.textureWidth, this.textureHeight);
if (this.mirror || this.mirrory) {
this.faces[0].flipFace();
}
}
public void setRotationPoint(float f, float f1, float f2) {
this.rotationPointX = f;
this.rotationPointY = f1;
this.rotationPointZ = f2;
}
public void render(float f) {
if (!this.isHidden) {
if (this.showModel) {
if (!this.compiled) {
this.compileDisplayList(f);
}
if (this.rotateAngleX == 0.0F && this.rotateAngleY == 0.0F && this.rotateAngleZ == 0.0F) {
if (this.rotationPointX == 0.0F && this.rotationPointY == 0.0F && this.rotationPointZ == 0.0F) {
callList(this.displayList);
} else {
translate(this.rotationPointX * f, this.rotationPointY * f, this.rotationPointZ * f);
callList(this.displayList);
translate(-this.rotationPointX * f, -this.rotationPointY * f, -this.rotationPointZ * f);
}
} else {
pushMatrix();
translate(this.rotationPointX * f, this.rotationPointY * f, this.rotationPointZ * f);
if (this.rotateAngleZ != 0.0F) {
rotate(this.rotateAngleZ * 57.29578F, 0.0F, 0.0F, 1.0F);
}
if (this.rotateAngleY != 0.0F) {
rotate(this.rotateAngleY * 57.29578F, 0.0F, 1.0F, 0.0F);
}
if (this.rotateAngleX != 0.0F) {
rotate(this.rotateAngleX * 57.29578F, 1.0F, 0.0F, 0.0F);
}
callList(this.displayList);
popMatrix();
}
}
}
}
public void renderWithRotation(float f) {
if (!this.isHidden) {
if (this.showModel) {
if (!this.compiled) {
this.compileDisplayList(f);
}
pushMatrix();
translate(this.rotationPointX * f, this.rotationPointY * f, this.rotationPointZ * f);
if (this.rotateAngleY != 0.0F) {
rotate(this.rotateAngleY * 57.29578F, 0.0F, 1.0F, 0.0F);
}
if (this.rotateAngleX != 0.0F) {
rotate(this.rotateAngleX * 57.29578F, 1.0F, 0.0F, 0.0F);
}
if (this.rotateAngleZ != 0.0F) {
rotate(this.rotateAngleZ * 57.29578F, 0.0F, 0.0F, 1.0F);
}
callList(this.displayList);
popMatrix();
}
}
}
public void postRender(float f) {
if (!this.isHidden) {
if (this.showModel) {
if (!this.compiled) {
this.compileDisplayList(f);
}
if (this.rotateAngleX == 0.0F && this.rotateAngleY == 0.0F && this.rotateAngleZ == 0.0F) {
if (this.rotationPointX != 0.0F || this.rotationPointY != 0.0F || this.rotationPointZ != 0.0F) {
translate(this.rotationPointX * f, this.rotationPointY * f, this.rotationPointZ * f);
}
} else {
translate(this.rotationPointX * f, this.rotationPointY * f, this.rotationPointZ * f);
if (this.rotateAngleZ != 0.0F) {
rotate(this.rotateAngleZ * 57.29578F, 0.0F, 0.0F, 1.0F);
}
if (this.rotateAngleY != 0.0F) {
rotate(this.rotateAngleY * 57.29578F, 0.0F, 1.0F, 0.0F);
}
if (this.rotateAngleX != 0.0F) {
rotate(this.rotateAngleX * 57.29578F, 1.0F, 0.0F, 0.0F);
}
}
}
}
}
private void compileDisplayList(float f) {
this.displayList = GLAllocation.generateDisplayLists(1);
GL11.glNewList(this.displayList, 4864);
WorldRenderer wr = Tessellator.getInstance().getWorldRenderer();
for (TexturedQuad face : this.faces) {
face.draw(wr, f);
}
GL11.glEndList();
this.compiled = true;
}
public PlaneRenderer setTextureSize(int i, int j) {
this.textureWidth = i;
this.textureHeight = j;
return this;
}
public void setToModel(ModelRenderer modelrenderer) {
this.rotationPointX = modelrenderer.rotationPointX;
this.rotationPointY = modelrenderer.rotationPointY;
this.rotationPointZ = modelrenderer.rotationPointZ;
this.rotateAngleX = modelrenderer.rotateAngleX;
this.rotateAngleY = modelrenderer.rotateAngleY;
this.rotateAngleZ = modelrenderer.rotateAngleZ;
}
}