MineLittlePony/src/main/java/com/minelittlepony/client/render/MagicGlow.java
2019-11-30 12:14:24 +02:00

87 lines
3.2 KiB
Java

package com.minelittlepony.client.render;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.RenderPhase;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.util.Identifier;
import com.mojang.blaze3d.platform.GlStateManager.DestFactor;
import com.mojang.blaze3d.platform.GlStateManager.SourceFactor;
import com.mojang.blaze3d.systems.RenderSystem;
public class MagicGlow extends RenderPhase {
private MagicGlow(String name, Runnable beginAction, Runnable endAction) {
super(name, beginAction, endAction);
}
protected static final RenderPhase.Transparency GLOWING_TRANSPARENCY = new RenderPhase.Transparency("glowing_transparency", () -> {
RenderSystem.enableBlend();
RenderSystem.blendFuncSeparate(
SourceFactor.CONSTANT_COLOR, DestFactor.ONE,
SourceFactor.ONE, DestFactor.ZERO);
}, () -> {
RenderSystem.disableBlend();
RenderSystem.defaultBlendFunc();
});
private static final RenderLayer MAGIC = RenderLayer.method_24048("mlp_magic_glow", VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL, 7, 256, RenderLayer.MultiPhaseData.builder()
.texture(NO_TEXTURE)
.writeMaskState(COLOR_MASK)
.transparency(LIGHTNING_TRANSPARENCY)
.lightmap(DISABLE_LIGHTMAP)
.cull(DISABLE_CULLING)
.build(false));
public static RenderLayer getRenderLayer() {
return MAGIC;
}
public static RenderLayer getTintedTexturedLayer(Identifier texture, float red, float green, float blue, float alpha) {
return RenderLayer.method_24049("mlp_tint_layer", VertexFormats.POSITION_COLOR_TEXTURE_OVERLAY_LIGHT_NORMAL, 7, 256, true, true, RenderLayer.MultiPhaseData.builder()
.texture(new Color(texture, red, green, blue, alpha))
.writeMaskState(COLOR_MASK)
.alpha(ONE_TENTH_ALPHA)
.transparency(GLOWING_TRANSPARENCY)
.lightmap(DISABLE_LIGHTMAP)
.overlay(DISABLE_OVERLAY_COLOR)
.cull(DISABLE_CULLING)
.build(true));
}
private static class Color extends Texture {
private final float red;
private final float green;
private final float blue;
private final float alpha;
public Color(Identifier texture, float red, float green, float blue, float alpha) {
super(texture, false, false);
this.red = red;
this.green = green;
this.blue = blue;
this.alpha = alpha;
}
@Override
public void startDrawing() {
super.startDrawing();
RenderSystem.blendColor(red, green, blue, alpha);
}
@Override
public void endDrawing() {
super.endDrawing();
RenderSystem.blendColor(1, 1, 1, 1);
}
@Override
public boolean equals(Object other) {
return super.equals(other)
&& ((Color)other).red == red
&& ((Color)other).green == green
&& ((Color)other).blue == blue
&& ((Color)other).alpha == alpha;
}
}
}