mirror of
https://github.com/MineLittlePony/MineLittlePony.git
synced 2024-11-29 23:48:00 +01:00
63 lines
2.4 KiB
Java
63 lines
2.4 KiB
Java
package com.minelittlepony.model.ponies;
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import com.minelittlepony.model.player.ModelAlicorn;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.monster.AbstractIllager;
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import net.minecraft.entity.monster.AbstractIllager.IllagerArmPose;
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import net.minecraft.util.EnumHandSide;
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import net.minecraft.util.math.MathHelper;
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public class ModelIllagerPony extends ModelAlicorn {
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public ModelIllagerPony() {
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super(false);
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}
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@Override
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public void setRotationAngles(float move, float swing, float ticks, float headYaw, float headPitch, float scale, Entity entity) {
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super.setRotationAngles(move, swing, ticks, headYaw, headPitch, scale, entity);
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AbstractIllager illager = (AbstractIllager) entity;
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IllagerArmPose pose = illager.getArmPose();
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boolean rightHanded = illager.getPrimaryHand() == EnumHandSide.RIGHT;
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float mult = rightHanded ? 1 : -1;
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ModelRenderer arm = getArm(illager.getPrimaryHand());
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if (pose == IllagerArmPose.ATTACKING) {
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// vindicator attacking
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float f = MathHelper.sin(swingProgress * (float) Math.PI);
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float f1 = MathHelper.sin((1.0F - (1.0F - swingProgress) * (1.0F - swingProgress)) * (float) Math.PI);
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float cos = MathHelper.cos(ticks * 0.09F) * 0.05F + 0.05F;
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float sin = MathHelper.sin(ticks * 0.067F) * 0.05F;
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bipedRightArm.rotateAngleZ = cos;
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bipedLeftArm.rotateAngleZ = cos;
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bipedRightArm.rotateAngleY = 0.15707964F;
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bipedLeftArm.rotateAngleY = -0.15707964F;
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arm.rotateAngleX = -1.8849558F + MathHelper.cos(ticks * 0.09F) * 0.15F;
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arm.rotateAngleX += f * 2.2F - f1 * 0.4F;
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bipedRightArm.rotateAngleX += sin;
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bipedLeftArm.rotateAngleX -= sin;
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} else if (pose == IllagerArmPose.SPELLCASTING) {
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// waving arms!
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// this.bipedRightArm.rotationPointZ = 0;
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arm.rotateAngleX = (float) (-.75F * Math.PI);
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arm.rotateAngleZ = mult * MathHelper.cos(ticks * 0.6662F) / 4;
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arm.rotateAngleY = mult * 1.1F;
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} else if (pose == IllagerArmPose.BOW_AND_ARROW) {
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aimBow(arm, ticks);
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}
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}
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public ModelRenderer getArm(EnumHandSide side) {
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return canCast() ? getUnicornArmForSide(side) : getArmForSide(side);
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}
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}
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