MineLittlePony/src/main/java/com/minelittlepony/client/model/ClientPonyModel.java

86 lines
2.4 KiB
Java

package com.minelittlepony.client.model;
import net.minecraft.client.model.ModelPart;
import net.minecraft.client.render.entity.model.*;
import net.minecraft.client.render.entity.state.PlayerEntityRenderState;
import net.minecraft.util.Arm;
import org.jetbrains.annotations.Nullable;
import com.minelittlepony.api.model.*;
import com.minelittlepony.client.render.entity.state.PonyRenderState;
/**
* The raw pony model without any implementations.
* Will act effectively the same as a normal player model without any hints
* of being cute and adorable.
*
* Modders can extend this class to make their own pony models if they wish.
*/
public abstract class ClientPonyModel<T extends PonyRenderState> extends PlayerEntityModel implements PonyModel<T> {
@Nullable
protected PosingCallback<T> onSetModelAngles;
@Deprecated
@Nullable
protected T currentState;
public ClientPonyModel(ModelPart tree, boolean smallArms) {
super(tree, smallArms);
}
public void onSetModelAngles(PosingCallback<T> callback) {
onSetModelAngles = callback;
}
/**
* Sets the model's various rotation angles.
*/
@SuppressWarnings("unchecked")
@Override
public final void setAngles(PlayerEntityRenderState entity) {
currentState = (T)entity;
super.setAngles((PlayerEntityRenderState)entity);
setModelVisibilities((T)entity);
setModelAngles((T)entity);
if (onSetModelAngles != null) {
onSetModelAngles.poseModel(this, (T)entity);
}
}
protected void setModelVisibilities(T state) {
}
protected void setModelAngles(T entity) {
}
@Override
public ModelPart getForeLeg(Arm side) {
return getArm(side);
}
@Override
public ModelPart getHindLeg(Arm side) {
return side == Arm.LEFT ? leftLeg : rightLeg;
}
@Override
public ArmPose getArmPose(PlayerEntityRenderState state, Arm side) {
return super.getArmPose(state, side);
}
static void resetPivot(ModelPart part) {
part.setPivot(part.getDefaultTransform().pivotX(), part.getDefaultTransform().pivotY(), part.getDefaultTransform().pivotZ());
}
static void resetPivot(ModelPart...parts) {
for (ModelPart part : parts) {
resetPivot(part);
}
}
public interface PosingCallback<S extends PonyRenderState> {
void poseModel(ClientPonyModel<S> model, S state);
}
}