MineLittlePony/src/main/java/com/minelittlepony/client/render/EquineRenderManager.java

194 lines
5.9 KiB
Java

package com.minelittlepony.client.render;
import com.minelittlepony.client.MineLittlePony;
import com.minelittlepony.client.model.IPonyModel;
import com.minelittlepony.client.model.ModelWrapper;
import com.minelittlepony.client.transform.PonyPosture;
import com.minelittlepony.mson.api.ModelKey;
import com.minelittlepony.pony.IPony;
import com.minelittlepony.util.MathUtil;
import com.mojang.blaze3d.platform.GlStateManager.DestFactor;
import com.mojang.blaze3d.platform.GlStateManager.SourceFactor;
import com.mojang.blaze3d.systems.RenderSystem;
import javax.annotation.Nonnull;
import net.minecraft.client.render.Frustum;
import net.minecraft.client.render.entity.model.EntityModel;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.Identifier;
public class EquineRenderManager<T extends LivingEntity, M extends EntityModel<T> & IPonyModel<T>> {
public ModelWrapper<T, M> playerModel;
private IPony pony;
private final IPonyRenderContext<T, M> renderer;
private boolean skipBlend;
private final FrustrumCheck<T> frustrum = new FrustrumCheck<>(this);
public static void enableModelRenderProfile(boolean skipBlend) {
RenderSystem.enableBlend();
if (!skipBlend) {
RenderSystem.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
}
RenderSystem.alphaFunc(516, 0.003921569F);
}
public static void disableModelRenderProfile() {
RenderSystem.disableBlend();
}
public EquineRenderManager(IPonyRenderContext<T, M> renderer) {
this.renderer = renderer;
}
public void setSkipBlend() {
skipBlend = true;
}
public Frustum getFrustrum(T entity, Frustum vanilla) {
if (entity.isSleeping() || !MineLittlePony.getInstance().getConfig().frustrum.get()) {
return vanilla;
}
return frustrum.withCamera(entity, vanilla);
}
public void preRenderCallback(T entity, MatrixStack stack, float ticks) {
updateModel(entity, Mode.THIRD_PERSON);
float s = getScaleFactor();
stack.scale(s, s, s);
enableModelRenderProfile(skipBlend);
translateRider(entity, stack, ticks);
}
public float getRenderYaw(T entity, float rotationYaw, float partialTicks) {
if (entity.hasVehicle()) {
Entity mount = entity.getVehicle();
if (mount instanceof LivingEntity) {
return MathUtil.interpolateDegress(((LivingEntity) mount).prevBodyYaw, ((LivingEntity) mount).bodyYaw, partialTicks);
}
}
return rotationYaw;
}
protected void translateRider(T entity, MatrixStack stack, float ticks) {
if (entity.hasVehicle() && entity.getVehicle() instanceof LivingEntity) {
LivingEntity ridingEntity = (LivingEntity) entity.getVehicle();
IPonyRenderContext<LivingEntity, ?> renderer = PonyRenderDispatcher.getInstance().getPonyRenderer(ridingEntity);
if (renderer != null) {
// negate vanilla translations so the rider begins at the ridees feet.
stack.translate(0, -ridingEntity.getHeight(), 0);
IPony riderPony = renderer.getEntityPony(ridingEntity);
renderer.translateRider(ridingEntity, riderPony, entity, pony, stack, ticks);
}
}
}
@SuppressWarnings("unchecked")
public void applyPostureTransform(T player, MatrixStack stack, float yaw, float ticks) {
((PonyPosture<T>) getPosture(player)).apply(player, getModel(), stack, yaw, ticks, 1);
}
@SuppressWarnings("unchecked")
public void applyPostureRiding(T player, MatrixStack stack, float yaw, float ticks) {
((PonyPosture<T>) getPosture(player)).apply(player, getModel(), stack, yaw, ticks, -1);
}
@Nonnull
private PonyPosture<?> getPosture(T entity) {
if (entity.isFallFlying()) {
return PonyPosture.ELYTRA;
}
if (entity.isAlive() && entity.isSleeping()) {
return PonyPosture.DEFAULT;
}
if (getModel().getAttributes().isSwimming) {
return PonyPosture.SWIMMING;
}
if (getModel().getAttributes().isGoingFast) {
return PonyPosture.FLIGHT;
}
return PonyPosture.FALLING;
}
public M getModel() {
return playerModel.getBody();
}
public ModelWrapper<T, M> setModel(ModelKey<?> key) {
playerModel = new ModelWrapper<>(key);
return playerModel;
}
public void updateMetadata(Identifier texture) {
pony = MineLittlePony.getInstance().getManager().getPony(texture);
playerModel.apply(pony.getMetadata());
}
public void updateModel(T entity, Mode mode) {
pony = renderer.getEntityPony(entity);
playerModel.apply(pony.getMetadata());
pony.updateForEntity(entity);
getModel().updateLivingState(entity, pony, mode);
}
public IPony getPony(T entity) {
updateModel(entity, Mode.THIRD_PERSON);
return pony;
}
public float getShadowScale() {
return getModel().getSize().getShadowSize();
}
public float getScaleFactor() {
return getModel().getSize().getScaleFactor();
}
public double getNamePlateYOffset(T entity) {
// We start by negating the height calculation done by mahjong.
float y = -(entity.getHeight() + 0.5F - (entity.isInSneakingPose() ? 0.25F : 0));
// Then we add our own offsets.
y += getModel().getAttributes().visualHeight * getScaleFactor() + 0.25F;
if (entity.isSneaking()) {
y -= 0.25F;
}
if (entity.hasVehicle()) {
y += entity.getVehicle().getEyeHeight(entity.getPose());
}
if (entity.isSleeping()) {
y /= 2;
}
return y;
}
public enum Mode {
FIRST_PERSON,
THIRD_PERSON
}
}