MineLittlePony/src/main/java/com/minelittlepony/renderer/layer/LayerEntityOnPonyShoulder.java
Matthew Messinger 05483e1961 Make LayerEntityOnPonyShoulder include more entities
Includes a method for getting a possible forge layer later.
2017-06-16 02:09:49 -04:00

92 lines
3.6 KiB
Java

package com.minelittlepony.renderer.layer;
import com.minelittlepony.ForgeProxy;
import com.minelittlepony.model.BodyPart;
import com.minelittlepony.model.pony.ModelPlayerPony;
import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderLivingBase;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.layers.LayerEntityOnShoulder;
import net.minecraft.client.renderer.entity.layers.LayerRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import javax.annotation.Nullable;
public class LayerEntityOnPonyShoulder extends AbstractPonyLayer<EntityPlayer> {
private final RenderManager rm;
private EntityLivingBase leftEntity;
private EntityLivingBase rightEntity;
public LayerEntityOnPonyShoulder(RenderManager rm, RenderLivingBase<AbstractClientPlayer> renderer) {
super(renderer, getForgeLayer(rm));
this.rm = rm;
}
public void doPonyRender(EntityPlayer player, float limbSwing, float limbSwingAmount, float partialTicks,
float ageInTicks, float netHeadYaw, float headPitch, float scale) {
GlStateManager.enableRescaleNormal();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
NBTTagCompound leftTag = player.getLeftShoulderEntity();
if (!leftTag.hasNoTags()) {
this.leftEntity = this.renderShoulderEntity(player, this.leftEntity, leftTag,
limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale, true);
}
NBTTagCompound rightTag = player.getRightShoulderEntity();
if (!rightTag.hasNoTags()) {
this.rightEntity = this.renderShoulderEntity(player, this.rightEntity, rightTag,
limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale, false);
}
GlStateManager.disableRescaleNormal();
}
@SuppressWarnings("unchecked")
@Nullable
private EntityLivingBase renderShoulderEntity(EntityPlayer player, @Nullable EntityLivingBase entity, NBTTagCompound tag, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale, boolean left) {
if (entity == null || !entity.getUniqueID().equals(tag.getUniqueId("UUID"))) {
entity = (EntityLivingBase) EntityList.createEntityFromNBT(tag, player.world);
// this isn't an entity.
if (entity == null) {
return null;
}
}
GlStateManager.pushMatrix();
ModelPlayerPony model = ((ModelPlayerPony) getRenderer().getMainModel());
model.transform(BodyPart.BODY);
// render on the haunches
float f = .25F;
float f1 = left ? 0.25F : -0.25F;
GlStateManager.translate(f1, f, 0.35F);
GlStateManager.scale(1, -1, -1);
GlStateManager.rotate(5 * (left ? -1 : 1), 0, 0, 1);
Render<Entity> render = rm.getEntityRenderObject(entity);
if (render != null) {
render.doRender(entity, 0, 0, 0, 0, 0);
GlStateManager.popMatrix();
}
return entity;
}
private static LayerRenderer<EntityPlayer> getForgeLayer(RenderManager rm) {
return ForgeProxy.createShoulderLayer()
.orElse(LayerEntityOnShoulder::new)
.apply(rm);
}
}