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https://github.com/MineLittlePony/MineLittlePony.git
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86 lines
3.1 KiB
Java
86 lines
3.1 KiB
Java
package com.minelittlepony.api.pony;
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import com.minelittlepony.api.pony.meta.Race;
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import java.util.Optional;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Material;
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import net.minecraft.block.StairsBlock;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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public final class PonyPosture {
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public static Optional<IPony> getMountPony(LivingEntity entity) {
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return entity.getVehicle() instanceof LivingEntity mount
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? IPony.getManager().getPony(mount)
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: Optional.empty();
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}
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public static boolean isCrouching(IPony pony, LivingEntity entity) {
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boolean isSneak = entity.isInSneakingPose();
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boolean isFlying = isFlying(entity);
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boolean isSwimming = isSwimming(entity);
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return !isPerformingRainboom(pony, entity) && !isSwimming && isSneak && !isFlying;
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}
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private static boolean isPerformingRainboom(IPony pony, LivingEntity entity) {
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Vec3d motion = entity.getVelocity();
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double zMotion = Math.sqrt(motion.x * motion.x + motion.z * motion.z);
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return (isFlying(entity) && pony.race().hasWings()) || entity.isFallFlying() & zMotion > 0.4F;
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}
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public static boolean isFlying(LivingEntity entity) {
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return !(isOnGround(entity)
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|| entity.hasVehicle()
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|| (entity.isClimbing() && !(entity instanceof PlayerEntity && ((PlayerEntity)entity).getAbilities().allowFlying))
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|| entity.isSubmergedInWater()
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|| entity.isSleeping());
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}
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/**
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* Checks if the entity is on the ground, or close enough to be "effectively" grounded.
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* this is to keep Pegasus wings from flapping in odd situations (Hypixel).
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*/
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private static boolean isOnGround(LivingEntity entity) {
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if (entity.isOnGround()) {
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return true;
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}
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BlockState below = entity.getEntityWorld()
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.getBlockState(entity.getBlockPos().down(1));
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// Check for stairs so we can keep Pegasi from flailing their wings as they descend
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double offsetAmount = below.getBlock() instanceof StairsBlock ? 1 : 0.05;
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Vec3d pos = entity.getPos();
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BlockPos blockpos = BlockPos.ofFloored(
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pos.x,
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pos.y - offsetAmount,
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pos.z
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);
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return !entity.getEntityWorld().isAir(blockpos);
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}
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public static boolean isSwimming(LivingEntity entity) {
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return entity.isSwimming() || entity.isInSwimmingPose();
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}
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public static boolean isPartiallySubmerged(LivingEntity entity) {
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return entity.isSubmergedInWater()
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|| entity.getEntityWorld().getBlockState(entity.getBlockPos()).getMaterial() == Material.WATER;
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}
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public static boolean isSitting(LivingEntity entity) {
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return entity.hasVehicle();
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}
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public static boolean isRidingAPony(LivingEntity entity) {
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return isSitting(entity) && getMountPony(entity).map(IPony::race).orElse(Race.HUMAN) != Race.HUMAN;
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}
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}
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