MineLittlePony/src/main/java/com/minelittlepony/model/pony/ModelPlayerPony.java
Matthew Messinger 0cfe8fdee7 sync the armor better.
This also fixes pegasus wings while riding.
2016-12-04 02:19:37 -05:00

926 lines
44 KiB
Java

package com.minelittlepony.model.pony;
import com.minelittlepony.model.AbstractPonyModel;
import com.minelittlepony.model.BodyPart;
import com.minelittlepony.model.PonyModelConstants;
import com.minelittlepony.model.PegasusWings;
import com.minelittlepony.model.PonySnout;
import com.minelittlepony.model.UnicornHorn;
import com.minelittlepony.renderer.PlaneRenderer;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.EnumHandSide;
import net.minecraft.util.math.MathHelper;
import static net.minecraft.client.renderer.GlStateManager.popMatrix;
import static net.minecraft.client.renderer.GlStateManager.pushMatrix;
public class ModelPlayerPony extends AbstractPonyModel implements PonyModelConstants {
private final boolean smallArms;
public boolean rainboom;
public ModelRenderer bipedCape;
public PlaneRenderer[] Bodypiece;
public PlaneRenderer[] BodypieceNeck;
public ModelRenderer unicornArmRight;
public ModelRenderer unicornArmLeft;
public PlaneRenderer[] Tail;
private PonySnout snout;
private UnicornHorn horn;
private PegasusWings wings;
public ModelPlayerPony(boolean smallArms) {
super(smallArms);
this.smallArms = smallArms;
}
public void init(float yOffset, float stretch) {
super.init(yOffset, stretch);
snout = new PonySnout(this, yOffset, stretch);
horn = new UnicornHorn(this, yOffset, stretch);
wings = new PegasusWings(this, yOffset, stretch);
}
@Override
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) {
super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
this.checkRainboom(entityIn, limbSwingAmount);
this.rotateHead(netHeadYaw, headPitch);
this.swingTailZ(limbSwing, limbSwingAmount);
float bodySwingRotation = 0.0F;
if (this.swingProgress > -9990.0F && !this.metadata.hasMagic()) {
bodySwingRotation = MathHelper.sin(MathHelper.sqrt(this.swingProgress) * 3.1415927F * 2.0F) * 0.2F;
}
this.bipedBody.rotateAngleY = bodySwingRotation * 0.2F;
int k1;
for (k1 = 0; k1 < this.Bodypiece.length; ++k1) {
this.Bodypiece[k1].rotateAngleY = bodySwingRotation * 0.2F;
}
for (k1 = 0; k1 < this.BodypieceNeck.length; ++k1) {
this.BodypieceNeck[k1].rotateAngleY = bodySwingRotation * 0.2F;
}
int tailstop = this.Tail.length - this.metadata.getTail().getSize() * 5;
if (tailstop <= 1) {
tailstop = 0;
}
for (k1 = 0; k1 < tailstop; ++k1) {
this.Tail[k1].rotateAngleY = bodySwingRotation;
}
this.bipedHead.offsetY = 0f;
this.bipedHead.offsetZ = 0f;
this.bipedHeadwear.offsetY = 0f;
this.bipedHeadwear.offsetZ = 0f;
this.setLegs(limbSwing, limbSwingAmount, ageInTicks, entityIn);
this.holdItem(limbSwingAmount);
this.swingItem(entityIn, this.swingProgress);
if (this.isSneak && !this.isFlying) {
this.adjustBody(BODY_ROTATE_ANGLE_X_SNEAK, BODY_RP_Y_SNEAK, BODY_RP_Z_SNEAK);
this.sneakLegs();
this.setHead(0.0F, 6.0F, -2.0F);
this.sneakTail();
} else if (this.isRiding) {
this.adjustBodyComponents(BODY_ROTATE_ANGLE_X_RIDING, BODY_RP_Y_RIDING, BODY_RP_Z_RIDING);
this.adjustNeck(BODY_ROTATE_ANGLE_X_NOTSNEAK, BODY_RP_Y_NOTSNEAK, BODY_RP_Z_NOTSNEAK);
this.bipedLeftLeg.rotationPointZ = 15;
this.bipedLeftLeg.rotationPointY = 10;
this.bipedLeftLeg.rotateAngleX = (float) (Math.PI * -0.25);
this.bipedLeftLeg.rotateAngleY = (float) (Math.PI * -0.2);
this.bipedRightLeg.rotationPointZ = 15;
this.bipedRightLeg.rotationPointY = 10;
this.bipedRightLeg.rotateAngleX = (float) (Math.PI * -0.25);
this.bipedRightLeg.rotateAngleY = (float) (Math.PI * 0.2);
this.bipedLeftArm.rotateAngleZ = (float) (Math.PI * -0.06);
this.bipedRightArm.rotateAngleZ = (float) (Math.PI * 0.06);
for (PlaneRenderer aTail : Tail) {
aTail.rotationPointZ = 13;
aTail.rotationPointY = 3;
aTail.rotateAngleX = (float) (Math.PI * 0.2);
}
} else {
this.adjustBody(BODY_ROTATE_ANGLE_X_NOTSNEAK, BODY_RP_Y_NOTSNEAK, BODY_RP_Z_NOTSNEAK);
this.bipedRightLeg.rotationPointY = FRONT_LEG_RP_Y_NOTSNEAK;
this.bipedLeftLeg.rotationPointY = FRONT_LEG_RP_Y_NOTSNEAK;
this.swingArms(ageInTicks);
this.setHead(0.0F, 0.0F, 0.0F);
for (k1 = 0; k1 < tailstop; ++k1) {
setRotationPoint(this.Tail[k1], TAIL_RP_X, TAIL_RP_Y, TAIL_RP_Z_NOTSNEAK);
if (this.rainboom) {
this.Tail[k1].rotateAngleX = ROTATE_90 + 0.1F * MathHelper.sin(limbSwing);
} else {
this.Tail[k1].rotateAngleX = 0.5F * limbSwingAmount;
}
}
if (!this.rainboom) {
this.swingTailX(ageInTicks);
}
}
if (this.rainboom) {
for (k1 = 0; k1 < tailstop; ++k1) {
this.Tail[k1].rotationPointY += 6.0F;
++this.Tail[k1].rotationPointZ;
}
}
if (this.isSleeping) {
this.ponySleep();
}
this.aimBow(leftArmPose, rightArmPose, ageInTicks);
this.fixSpecialRotations();
this.fixSpecialRotationPoints(limbSwing);
animateWears();
this.bipedCape.rotationPointY = isSneak ? 2 : isRiding ? -4 : 0;
this.snout.setGender(this.metadata.getGender());
this.snout.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
this.wings.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
}
private void animateWears() {
copyModelAngles(bipedLeftArm, bipedLeftArmwear);
copyModelAngles(bipedRightArm, bipedRightArmwear);
copyModelAngles(bipedLeftLeg, bipedLeftLegwear);
copyModelAngles(bipedRightLeg, bipedRightLegwear);
copyModelAngles(bipedBody, bipedBodyWear);
}
protected void checkRainboom(Entity entity, float swing) {
boolean flying = this.metadata.getRace() != null && this.metadata.getRace().hasWings() && this.isFlying
|| entity instanceof EntityLivingBase && ((EntityLivingBase) entity).isElytraFlying();
this.rainboom = flying && swing >= 0.9999F;
}
protected void setHead(float posX, float posY, float posZ) {
setRotationPoint(this.bipedHead, posX, posY, posZ);
setRotationPoint(this.bipedHeadwear, posX, posY, posZ);
}
protected void rotateHead(float horz, float vert) {
float headRotateAngleY;
float headRotateAngleX;
if (this.isSleeping) {
headRotateAngleY = 1.4F;
headRotateAngleX = 0.1F;
} else {
headRotateAngleY = horz / 57.29578F;
headRotateAngleX = vert / 57.29578F;
}
final float max = (float) (0.5f - Math.toRadians(this.motionPitch));
final float min = (float) (-1.25f - Math.toRadians(this.motionPitch));
headRotateAngleX = Math.min(headRotateAngleX, max);
headRotateAngleX = Math.max(headRotateAngleX, min);
this.bipedHead.rotateAngleY = headRotateAngleY;
this.bipedHead.rotateAngleX = headRotateAngleX;
this.bipedHeadwear.rotateAngleY = headRotateAngleY;
this.bipedHeadwear.rotateAngleX = headRotateAngleX;
}
protected void setLegs(float move, float swing, float tick, Entity entity) {
this.rotateLegs(move, swing, tick, entity);
this.adjustLegs();
}
protected void rotateLegs(float move, float swing, float tick, Entity entity) {
float rightArmRotateAngleX;
float leftArmRotateAngleX;
float rightLegRotateAngleX;
float leftLegRotateAngleX;
if (this.isFlying && this.metadata.getRace().hasWings() || entity instanceof EntityLivingBase && ((EntityLivingBase) entity).isElytraFlying()) {
if (this.rainboom) {
rightArmRotateAngleX = ROTATE_270;
leftArmRotateAngleX = ROTATE_270;
rightLegRotateAngleX = ROTATE_90;
leftLegRotateAngleX = ROTATE_90;
} else {
rightArmRotateAngleX = MathHelper.sin(0.0F - swing * 0.5F);
leftArmRotateAngleX = MathHelper.sin(0.0F - swing * 0.5F);
rightLegRotateAngleX = MathHelper.sin(swing * 0.5F);
leftLegRotateAngleX = MathHelper.sin(swing * 0.5F);
}
this.steveRightArm.rotateAngleY = 0.2F;
this.bipedRightArm.rotateAngleY = 0.2F;
this.bipedLeftArm.rotateAngleY = -0.2F;
this.bipedRightLeg.rotateAngleY = -0.2F;
this.bipedLeftLeg.rotateAngleY = 0.2F;
} else {
float swag = (float) Math.pow(swing, 16.0D);
float raQuad = 3.1415927F * swag * 0.5F;
float laQuad = 3.1415927F * swag;
float rlQuad = 3.1415927F * swag * 0.2F;
float llQuad = 3.1415927F * swag * -0.4F;
rightArmRotateAngleX = MathHelper.cos(move * 0.6662F + 3.1415927F + raQuad) * 0.45F * swing;
leftArmRotateAngleX = MathHelper.cos(move * 0.6662F + laQuad) * 0.45F * swing;
rightLegRotateAngleX = MathHelper.cos(move * 0.6662F + rlQuad) * 0.45F * swing;
leftLegRotateAngleX = MathHelper.cos(move * 0.6662F + 3.1415927F + llQuad) * 0.45F * swing;
this.steveRightArm.rotateAngleY = 0.0F;
this.unicornArmRight.rotateAngleY = 0.0F;
this.unicornArmLeft.rotateAngleY = 0.0F;
this.bipedRightArm.rotateAngleY = 0.0F;
this.bipedLeftArm.rotateAngleY = 0.0F;
this.bipedRightLeg.rotateAngleY = 0.0F;
this.bipedLeftLeg.rotateAngleY = 0.0F;
}
this.bipedRightArm.rotateAngleX = rightArmRotateAngleX;
this.steveRightArm.rotateAngleX = rightArmRotateAngleX;
this.unicornArmRight.rotateAngleX = 0.0F;
this.unicornArmLeft.rotateAngleX = 0.0F;
this.bipedLeftArm.rotateAngleX = leftArmRotateAngleX;
this.bipedRightLeg.rotateAngleX = rightLegRotateAngleX;
this.bipedLeftLeg.rotateAngleX = leftLegRotateAngleX;
this.bipedRightArm.rotateAngleZ = 0.0F;
this.steveRightArm.rotateAngleZ = 0.0F;
this.unicornArmRight.rotateAngleZ = 0.0F;
this.unicornArmLeft.rotateAngleZ = 0.0F;
this.bipedLeftArm.rotateAngleZ = 0.0F;
}
protected void adjustLegs() {
float sinBodyRotateAngleYFactor = MathHelper.sin(this.bipedBody.rotateAngleY) * 5.0F;
float cosBodyRotateAngleYFactor = MathHelper.cos(this.bipedBody.rotateAngleY) * 5.0F;
float legOutset = 4.0F;
if (this.isSneak && !this.isFlying) {
legOutset = smallArms ? 1.0F : 0F;
}
if (this.isSleeping) {
legOutset = 2.6F;
}
if (this.rainboom) {
this.bipedRightArm.rotationPointZ = sinBodyRotateAngleYFactor + 2.0F;
this.steveRightArm.rotationPointZ = sinBodyRotateAngleYFactor + 2.0F;
this.bipedLeftArm.rotationPointZ = 0.0F - sinBodyRotateAngleYFactor + 2.0F;
} else {
this.bipedRightArm.rotationPointZ = sinBodyRotateAngleYFactor + 1.0F;
this.steveRightArm.rotationPointZ = sinBodyRotateAngleYFactor + 1.0F;
this.bipedLeftArm.rotationPointZ = 0.0F - sinBodyRotateAngleYFactor + 1.0F;
}
this.steveRightArm.rotationPointX = 0.0F - cosBodyRotateAngleYFactor;
this.bipedRightArm.rotationPointX = 0.0F - cosBodyRotateAngleYFactor - 1.0F + legOutset;
this.bipedLeftArm.rotationPointX = cosBodyRotateAngleYFactor + 2.0F - legOutset;
this.bipedRightLeg.rotationPointX = 0.0F - cosBodyRotateAngleYFactor - 1.0F + legOutset;
this.bipedLeftLeg.rotationPointX = cosBodyRotateAngleYFactor + 1.0F - legOutset;
this.bipedRightArm.rotateAngleY += this.bipedBody.rotateAngleY;
this.bipedLeftArm.rotateAngleY += this.bipedBody.rotateAngleY;
//noinspection SuspiciousNameCombination
this.bipedLeftArm.rotateAngleX += this.bipedBody.rotateAngleY;
this.bipedRightArm.rotationPointY = 8.0F;
this.bipedLeftArm.rotationPointY = 8.0F;
this.bipedRightLeg.rotationPointZ = 10.0F;
this.bipedLeftLeg.rotationPointZ = 10.0F;
}
protected void swingTailZ(float move, float swing) {
int tailstop = this.Tail.length - this.metadata.getTail().getSize() * 5;
if (tailstop <= 1) {
tailstop = 0;
}
for (int j = 0; j < tailstop; ++j) {
if (this.rainboom) {
this.Tail[j].rotateAngleZ = 0.0F;
} else {
this.Tail[j].rotateAngleZ = MathHelper.cos(move * 0.8F) * 0.2F * swing;
}
}
}
protected void swingTailX(float tick) {
float sinTickFactor = MathHelper.sin(tick * 0.067F) * 0.05F;
int tailstop = this.Tail.length - this.metadata.getTail().getSize() * 5;
if (tailstop <= 1) {
tailstop = 0;
}
for (int l6 = 0; l6 < tailstop; ++l6) {
this.Tail[l6].rotateAngleX += sinTickFactor;
}
}
@SuppressWarnings("incomplete-switch")
protected void holdItem(float swing) {
if (!this.rainboom && !this.metadata.hasMagic()) {
boolean bothHoovesAreOccupied = this.leftArmPose == ArmPose.ITEM && this.rightArmPose == ArmPose.ITEM;
switch (this.leftArmPose) {
case EMPTY:
this.bipedLeftArm.rotateAngleY = 0.0F;
break;
case BLOCK:
this.bipedLeftArm.rotateAngleX = this.bipedLeftArm.rotateAngleX * 0.5F - 0.9424779F;
this.bipedLeftArm.rotateAngleY = (float) (Math.PI / 6);
break;
case ITEM:
float swag = 1f;
if (!isFlying && bothHoovesAreOccupied) {
swag = (float) (1d - Math.pow(swing, 2d));
}
float rotationMultiplier = 0.5f + 0.5f * (1f - swag);
this.bipedLeftArm.rotateAngleX = this.bipedLeftArm.rotateAngleX * rotationMultiplier - ((float) Math.PI / 10F) * swag;
this.bipedLeftArm.rotateAngleY = 0.0F;
}
switch (this.rightArmPose) {
case EMPTY:
this.bipedRightArm.rotateAngleY = 0.0F;
break;
case BLOCK:
this.bipedRightArm.rotateAngleX = this.bipedRightArm.rotateAngleX * 0.5F - 0.9424779F;
this.bipedRightArm.rotateAngleY = (float) (-Math.PI / 6);
break;
case ITEM:
float swag = 1f;
if (!isFlying && bothHoovesAreOccupied) {
swag = (float) (1d - Math.pow(swing, 2d));
}
float rotationMultiplier = 0.5f + 0.5f * (1f - swag);
this.bipedRightArm.rotateAngleX = this.bipedRightArm.rotateAngleX * rotationMultiplier - ((float) Math.PI / 10F) * swag;
this.bipedRightArm.rotateAngleY = 0.0F;
}
} else if (this.metadata.hasMagic()) {
if (this.leftArmPose == ArmPose.BLOCK) {
this.unicornArmLeft.rotateAngleX = this.unicornArmLeft.rotateAngleX * 0.5F - 0.9424779F;
this.unicornArmLeft.rotateAngleY = (float) (Math.PI / 6);
}
if (this.rightArmPose == ArmPose.BLOCK) {
this.unicornArmRight.rotateAngleY = (float) (-Math.PI / 6);
this.unicornArmRight.rotateAngleX = this.unicornArmRight.rotateAngleX * 0.5F - 0.9424779F;
}
}
}
protected void swingItem(Entity entity, float swingProgress) {
if (swingProgress > -9990.0F && !this.isSleeping) {
float f16 = 1.0F - swingProgress;
f16 *= f16 * f16;
f16 = 1.0F - f16;
float f22 = MathHelper.sin(f16 * 3.1415927F);
float f28 = MathHelper.sin(swingProgress * 3.1415927F);
float f33 = f28 * -(this.bipedHead.rotateAngleX - 0.7F) * 0.75F;
EnumHandSide mainSide = this.getMainHand(entity);
boolean mainRight = mainSide == EnumHandSide.RIGHT;
ArmPose mainPose = mainRight ? this.rightArmPose : this.leftArmPose;
if (this.metadata.hasMagic() && mainPose != ArmPose.EMPTY) {
ModelRenderer unicornarm = mainSide == EnumHandSide.LEFT ? this.unicornArmLeft : this.unicornArmRight;
unicornarm.rotateAngleX = (float) (this.unicornArmRight.rotateAngleX - (f22 * 1.2D + f33));
unicornarm.rotateAngleY += this.bipedBody.rotateAngleY * 2.0F;
unicornarm.rotateAngleZ = f28 * -0.4F;
} else {
ModelRenderer bipedArm = this.getArmForSide(mainSide);
ModelRenderer steveArm = mainRight ? this.steveRightArm : this.steveLeftArm;
bipedArm.rotateAngleX = (float) (bipedArm.rotateAngleX - (f22 * 1.2D + f33));
bipedArm.rotateAngleY += this.bipedBody.rotateAngleY * 2.0F;
bipedArm.rotateAngleZ = f28 * -0.4F;
steveArm.rotateAngleX = (float) (steveArm.rotateAngleX - (f22 * 1.2D + f33));
steveArm.rotateAngleY += this.bipedBody.rotateAngleY * 2.0F;
steveArm.rotateAngleZ = f28 * -0.4F;
}
}
}
protected void swingArms(float tick) {
if (this.rightArmPose != ArmPose.EMPTY && !this.isSleeping) {
float cosTickFactor = MathHelper.cos(tick * 0.09F) * 0.05F + 0.05F;
float sinTickFactor = MathHelper.sin(tick * 0.067F) * 0.05F;
if (this.metadata.hasMagic()) {
this.unicornArmRight.rotateAngleZ += cosTickFactor;
this.unicornArmRight.rotateAngleX += sinTickFactor;
} else {
this.bipedRightArm.rotateAngleZ += cosTickFactor;
this.bipedRightArm.rotateAngleX += sinTickFactor;
this.steveRightArm.rotateAngleZ += cosTickFactor;
this.steveRightArm.rotateAngleX += sinTickFactor;
}
}
if (this.leftArmPose != ArmPose.EMPTY && !this.isSleeping) {
float cosTickFactor = MathHelper.cos(tick * 0.09F) * 0.05F + 0.05F;
float sinTickFactor = MathHelper.sin(tick * 0.067F) * 0.05F;
if (this.metadata.hasMagic()) {
this.unicornArmLeft.rotateAngleZ += cosTickFactor;
this.unicornArmLeft.rotateAngleX += sinTickFactor;
} else {
this.bipedLeftArm.rotateAngleZ += cosTickFactor;
this.bipedLeftArm.rotateAngleX += sinTickFactor;
this.steveLeftArm.rotateAngleZ += cosTickFactor;
this.steveLeftArm.rotateAngleX += sinTickFactor;
}
}
}
protected void adjustBody(float rotateAngleX, float rotationPointY, float rotationPointZ) {
this.adjustBodyComponents(rotateAngleX, rotationPointY, rotationPointZ);
this.adjustNeck(rotateAngleX, rotationPointY, rotationPointZ);
}
protected void adjustBodyComponents(float rotateAngleX, float rotationPointY, float rotationPointZ) {
this.bipedBody.rotateAngleX = rotateAngleX;
this.bipedBody.rotationPointY = rotationPointY;
this.bipedBody.rotationPointZ = rotationPointZ;
int k3;
for (k3 = 0; k3 < this.Bodypiece.length; ++k3) {
this.Bodypiece[k3].rotateAngleX = rotateAngleX;
this.Bodypiece[k3].rotationPointY = rotationPointY;
this.Bodypiece[k3].rotationPointZ = rotationPointZ;
}
}
protected void adjustNeck(float rotateAngleX, float rotationPointY, float rotationPointZ) {
for (PlaneRenderer aBodypieceNeck : this.BodypieceNeck) {
aBodypieceNeck.rotateAngleX = NECK_ROT_X + rotateAngleX;
aBodypieceNeck.rotationPointY = rotationPointY;
aBodypieceNeck.rotationPointZ = rotationPointZ;
}
}
protected void sneakLegs() {
this.steveRightArm.rotateAngleX += SNEAK_LEG_X_ROTATION_ADJUSTMENT;
this.unicornArmRight.rotateAngleX += SNEAK_LEG_X_ROTATION_ADJUSTMENT;
this.unicornArmLeft.rotateAngleX += SNEAK_LEG_X_ROTATION_ADJUSTMENT;
this.bipedRightArm.rotateAngleX -= SNEAK_LEG_X_ROTATION_ADJUSTMENT;
this.bipedLeftArm.rotateAngleX -= SNEAK_LEG_X_ROTATION_ADJUSTMENT;
this.bipedRightLeg.rotationPointY = FRONT_LEG_RP_Y_SNEAK;
this.bipedLeftLeg.rotationPointY = FRONT_LEG_RP_Y_SNEAK;
}
protected void sneakTail() {
int tailstop = this.Tail.length - this.metadata.getTail().getSize() * 5;
if (tailstop <= 1) {
tailstop = 0;
}
for (int i7 = 0; i7 < tailstop; ++i7) {
setRotationPoint(this.Tail[i7], TAIL_RP_X, TAIL_RP_Y, TAIL_RP_Z_SNEAK);
this.Tail[i7].rotateAngleX = -BODY_ROTATE_ANGLE_X_SNEAK + 0.1F;
}
}
protected void ponySleep() {
this.bipedRightArm.rotateAngleX = ROTATE_270;
this.bipedLeftArm.rotateAngleX = ROTATE_270;
this.bipedRightLeg.rotateAngleX = ROTATE_90;
this.bipedLeftLeg.rotateAngleX = ROTATE_90;
float headPosX;
float headPosY;
float headPosZ;
if (this.isSneak) {
headPosY = 2.0F;
headPosZ = -1.0F;
headPosX = 1.0F;
} else {
headPosY = 2.0F;
headPosZ = 1.0F;
headPosX = 1.0F;
}
this.setHead(headPosX, headPosY, headPosZ);
shiftRotationPoint(this.bipedRightArm, 0.0F, 2.0F, 6.0F);
shiftRotationPoint(this.bipedLeftArm, 0.0F, 2.0F, 6.0F);
shiftRotationPoint(this.bipedRightLeg, 0.0F, 2.0F, -8.0F);
shiftRotationPoint(this.bipedLeftLeg, 0.0F, 2.0F, -8.0F);
}
protected void aimBow(ArmPose leftArm, ArmPose rightArm, float tick) {
if (leftArm == ArmPose.BOW_AND_ARROW || rightArm == ArmPose.BOW_AND_ARROW) {
if (this.metadata.hasMagic()) {
this.aimBowUnicorn(tick);
} else {
this.aimBowPony(leftArm, rightArm, tick);
}
}
}
protected void aimBowPony(ArmPose leftArm, ArmPose rightArm, float tick) {
if (rightArm == ArmPose.BOW_AND_ARROW) {
this.bipedRightArm.rotateAngleZ = 0.0F;
this.bipedRightArm.rotateAngleY = -0.06F + this.bipedHead.rotateAngleY;
this.bipedRightArm.rotateAngleX = ROTATE_270 + this.bipedHead.rotateAngleX;
this.bipedRightArm.rotateAngleZ += MathHelper.cos(tick * 0.09F) * 0.05F + 0.05F;
this.bipedRightArm.rotateAngleX += MathHelper.sin(tick * 0.067F) * 0.05F;
shiftRotationPoint(this.bipedRightArm, 0.0F, 0.0F, 1.0F);
} else if (leftArm == ArmPose.BOW_AND_ARROW) {
this.bipedLeftArm.rotateAngleZ = 0.0F;
this.bipedLeftArm.rotateAngleY = -0.06F + this.bipedHead.rotateAngleY;
this.bipedLeftArm.rotateAngleX = ROTATE_270 + this.bipedHead.rotateAngleX;
this.bipedLeftArm.rotateAngleZ += MathHelper.cos(tick * 0.09F) * 0.05F + 0.05F;
this.bipedLeftArm.rotateAngleX += MathHelper.sin(tick * 0.067F) * 0.05F;
shiftRotationPoint(this.bipedLeftArm, 0.0F, 0.0F, 1.0F);
}
}
protected void aimBowUnicorn(float tick) {
this.unicornArmRight.rotateAngleZ = 0.0F;
this.unicornArmRight.rotateAngleY = -0.06F + this.bipedHead.rotateAngleY;
this.unicornArmRight.rotateAngleX = ROTATE_270 + this.bipedHead.rotateAngleX;
this.unicornArmRight.rotateAngleZ += MathHelper.cos(tick * 0.09F) * 0.05F + 0.05F;
this.unicornArmRight.rotateAngleX += MathHelper.sin(tick * 0.067F) * 0.05F;
}
protected void fixSpecialRotations() {
this.Bodypiece[9].rotateAngleX += 0.5F;
this.Bodypiece[10].rotateAngleX += 0.5F;
this.Bodypiece[11].rotateAngleX += 0.5F;
this.Bodypiece[12].rotateAngleX += 0.5F;
this.Bodypiece[13].rotateAngleX += 0.5F;
}
protected void fixSpecialRotationPoints(float move) {
}
@Override
public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
pushMatrix();
this.transform(BodyPart.HEAD);
this.renderHead(entityIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
popMatrix();
pushMatrix();
this.transform(BodyPart.NECK);
this.renderNeck();
popMatrix();
pushMatrix();
this.transform(BodyPart.BODY);
this.renderBody(entityIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
this.renderTail();
popMatrix();
pushMatrix();
this.transform(BodyPart.LEGS);
this.renderLegs();
popMatrix();
}
protected void renderHead(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
this.bipedHead.render(this.scale);
this.bipedHeadwear.render(this.scale);
this.bipedHead.postRender(scale);
this.horn.render(entityIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
}
protected void renderNeck() {
GlStateManager.scale(0.9, 0.9, 0.9);
for (PlaneRenderer element : this.BodypieceNeck) {
element.render(this.scale);
}
}
protected void renderBody(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
this.bipedBody.render(this.scale);
if (this.textureHeight == 64) {
this.bipedBodyWear.render(this.scale);
}
for (PlaneRenderer aBodypiece : this.Bodypiece) {
aBodypiece.render(this.scale);
}
this.bipedBody.postRender(scale);
this.wings.render(entityIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, this.scale);
}
protected void renderTail() {
int var3 = this.Tail.length - this.metadata.getTail().getSize() * 5;
if (var3 <= 1) {
var3 = 0;
}
// this.bipedBody.postRender(this.scale);
for (int k = 0; k < var3; ++k) {
this.Tail[k].render(this.scale);
}
}
protected void renderLegs() {
if (!this.isSneak)
this.bipedBody.postRender(this.scale);
this.bipedLeftArm.render(this.scale);
this.bipedRightArm.render(this.scale);
this.bipedLeftLeg.render(this.scale);
this.bipedRightLeg.render(this.scale);
if (this.textureHeight == 64) {
this.bipedLeftArmwear.render(this.scale);
this.bipedRightArmwear.render(this.scale);
this.bipedLeftLegwear.render(this.scale);
this.bipedRightLegwear.render(this.scale);
}
}
@Override
protected void initTextures() {
this.boxList.clear();
this.Tail = new PlaneRenderer[21];
this.Bodypiece = new PlaneRenderer[14];
this.BodypieceNeck = new PlaneRenderer[4];
this.initHeadTextures();
this.initBodyTextures();
this.initLegTextures();
this.initTailTextures();
}
protected void initHeadTextures() {
this.bipedCape = new ModelRenderer(this, 0, 0).setTextureSize(64, 32);
this.bipedHead = new ModelRenderer(this, 0, 0);
this.bipedHeadwear = new ModelRenderer(this, 32, 0);
}
protected void initBodyTextures() {
this.bipedBody = new ModelRenderer(this, 16, 16);
if (this.textureHeight == 64) {
this.bipedBodyWear = new ModelRenderer(this, 16, 32);
}
this.Bodypiece[0] = new PlaneRenderer(this, 24, 0);
this.Bodypiece[0].mirrorz = true;
this.Bodypiece[1] = new PlaneRenderer(this, 24, 0);
this.Bodypiece[2] = new PlaneRenderer(this, 32, 20);
this.Bodypiece[2].mirrorz = true;
this.Bodypiece[3] = new PlaneRenderer(this, 56, 0);
this.Bodypiece[4] = new PlaneRenderer(this, 4, 0);
this.Bodypiece[4].mirrorz = true;
this.Bodypiece[5] = new PlaneRenderer(this, 4, 0);
this.Bodypiece[6] = new PlaneRenderer(this, 36, 16);
this.Bodypiece[7] = new PlaneRenderer(this, 36, 16);
this.Bodypiece[8] = new PlaneRenderer(this, 36, 16);
this.Bodypiece[9] = new PlaneRenderer(this, 32, 0);
this.Bodypiece[10] = new PlaneRenderer(this, 32, 0);
this.Bodypiece[11] = new PlaneRenderer(this, 32, 0);
this.Bodypiece[11].mirror = true;
this.Bodypiece[12] = new PlaneRenderer(this, 32, 0);
this.Bodypiece[13] = new PlaneRenderer(this, 32, 0);
// neck
this.BodypieceNeck[0] = new PlaneRenderer(this, 0, 16);
this.BodypieceNeck[1] = new PlaneRenderer(this, 0, 16);
this.BodypieceNeck[2] = new PlaneRenderer(this, 0, 16);
this.BodypieceNeck[3] = new PlaneRenderer(this, 0, 16);
}
protected void initLegTextures() {
this.bipedRightArm = new ModelRenderer(this, 40, 16);
this.bipedRightLeg = new ModelRenderer(this, 0, 16);
this.bipedLeftArm = new ModelRenderer(this, 32, 48);
this.bipedLeftLeg = new ModelRenderer(this, 16, 48);
this.bipedRightArmwear = new ModelRenderer(this, 40, 32);
this.bipedRightLegwear = new ModelRenderer(this, 0, 32);
this.bipedLeftArmwear = new ModelRenderer(this, 48, 48);
this.bipedLeftLegwear = new ModelRenderer(this, 0, 48);
this.unicornArmRight = new ModelRenderer(this, 40, 32).setTextureSize(64, 64);
this.unicornArmLeft = new ModelRenderer(this, 40, 32).setTextureSize(64, 64);
this.boxList.remove(this.steveRightArm);
this.boxList.remove(this.unicornArmRight);
}
protected void initTailTextures() {
// upper
this.Tail[0] = new PlaneRenderer(this, 32, 0);
this.Tail[1] = new PlaneRenderer(this, 36, 0);
this.Tail[2] = new PlaneRenderer(this, 32, 0);
this.Tail[3] = new PlaneRenderer(this, 36, 0);
this.Tail[4] = new PlaneRenderer(this, 32, 0);
this.Tail[5] = new PlaneRenderer(this, 32, 0);
this.Tail[6] = new PlaneRenderer(this, 36, 4);
this.Tail[7] = new PlaneRenderer(this, 32, 4);
this.Tail[8] = new PlaneRenderer(this, 36, 4);
this.Tail[9] = new PlaneRenderer(this, 32, 4);
this.Tail[10] = new PlaneRenderer(this, 32, 0);
this.Tail[11] = new PlaneRenderer(this, 36, 0);
this.Tail[12] = new PlaneRenderer(this, 32, 0);
this.Tail[13] = new PlaneRenderer(this, 36, 0);
this.Tail[14] = new PlaneRenderer(this, 32, 0);
this.Tail[15] = new PlaneRenderer(this, 32, 0);
this.Tail[16] = new PlaneRenderer(this, 36, 4);
this.Tail[17] = new PlaneRenderer(this, 32, 4);
this.Tail[18] = new PlaneRenderer(this, 36, 4);
this.Tail[19] = new PlaneRenderer(this, 32, 4);
this.Tail[20] = new PlaneRenderer(this, 32, 0);
}
@Override
protected void initPositions(float yOffset, float stretch) {
this.initHeadPositions(yOffset, stretch);
this.initBodyPositions(yOffset, stretch);
this.initLegPositions(yOffset, stretch);
this.initTailPositions(yOffset, stretch);
}
protected void initHeadPositions(float yOffset, float stretch) {
this.bipedCape.addBox(-5.0F, 0.0F, -1.0F, 10, 16, 1, stretch);
this.bipedHead.addBox(-4.0F + HEAD_CENTRE_X, -4 + HEAD_CENTRE_Y, -4.0F + HEAD_CENTRE_Z, 8, 8, 8, stretch);
this.bipedHead.setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z - 2);
// set ears
this.bipedHead.setTextureOffset(12, 16);
this.bipedHead.addBox(-4.0F + HEAD_CENTRE_X, -6.0F + HEAD_CENTRE_Y, 1.0F + HEAD_CENTRE_Z, 2, 2, 2, stretch);
this.bipedHead.mirror = true;
this.bipedHead.addBox(2.0F + HEAD_CENTRE_X, -6.0F + HEAD_CENTRE_Y, 1.0F + HEAD_CENTRE_Z, 2, 2, 2, stretch);
this.bipedHeadwear.addBox(-4.0F + HEAD_CENTRE_X, -4.0F + HEAD_CENTRE_Y, -4.0F + HEAD_CENTRE_Z, 8, 8, 8, stretch + 0.5F);
this.bipedHeadwear.setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z - 2);
}
protected void initBodyPositions(float yOffset, float stretch) {
this.bipedBody.addBox(-4.0F, 4.0F, -2.0F, 8, 8, 4, stretch);
this.bipedBody.setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.bipedBodyWear.addBox(-4.0F, 4.0F, -2.0F, 8, 8, 4, stretch + 0.25F);
this.bipedBodyWear.setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.Bodypiece[0].addWestPlane(-4.0F + BODY_CENTRE_X, -4.0F + BODY_CENTRE_Y, -4.0F + BODY_CENTRE_Z, 0, 8, 8, stretch);
this.Bodypiece[0].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.Bodypiece[1].addEastPlane(4.0F + BODY_CENTRE_X, -4.0F + BODY_CENTRE_Y, -4.0F + BODY_CENTRE_Z, 0, 8, 8, stretch);
this.Bodypiece[1].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.Bodypiece[2].addTopPlane(-4.0F + BODY_CENTRE_X, -4.0F + BODY_CENTRE_Y, -4.0F + BODY_CENTRE_Z, 8, 0, 12, stretch);
this.Bodypiece[2].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.Bodypiece[3].addBottomPlane(-4.0F + BODY_CENTRE_X, 4.0F + BODY_CENTRE_Y, -4.0F + BODY_CENTRE_Z, 8, 0, 8, stretch);
this.Bodypiece[3].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.Bodypiece[4].addWestPlane(-4.0F + BODY_CENTRE_X, -4.0F + BODY_CENTRE_Y, 4.0F + BODY_CENTRE_Z, 0, 8, 4, stretch);
this.Bodypiece[4].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.Bodypiece[5].addEastPlane(4.0F + BODY_CENTRE_X, -4.0F + BODY_CENTRE_Y, 4.0F + BODY_CENTRE_Z, 0, 8, 4, stretch);
this.Bodypiece[5].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.Bodypiece[6].addBackPlane(-4.0F + BODY_CENTRE_X, -4.0F + BODY_CENTRE_Y, 8.0F + BODY_CENTRE_Z, 8, 4, 0, stretch);
this.Bodypiece[6].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.Bodypiece[7].addBackPlane(-4.0F + BODY_CENTRE_X, 0.0F + BODY_CENTRE_Y, 8.0F + BODY_CENTRE_Z, 8, 4, 0, stretch);
this.Bodypiece[7].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.Bodypiece[8].addBottomPlane(-4.0F + BODY_CENTRE_X, 4.0F + BODY_CENTRE_Y, 4.0F + BODY_CENTRE_Z, 8, 0, 4, stretch);
this.Bodypiece[8].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.Bodypiece[9].addTopPlane(-1.0F + BODY_CENTRE_X, 2.0F + BODY_CENTRE_Y, 2.0F + BODY_CENTRE_Z, 2, 0, 6, stretch);
this.Bodypiece[9].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.Bodypiece[10].addBottomPlane(-1.0F + BODY_CENTRE_X, 4.0F + BODY_CENTRE_Y, 2.0F + BODY_CENTRE_Z, 2, 0, 6, stretch);
this.Bodypiece[10].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.Bodypiece[11].addWestPlane(-1.0F + BODY_CENTRE_X, 2.0F + BODY_CENTRE_Y, 2.0F + BODY_CENTRE_Z, 0, 2, 6, stretch);
this.Bodypiece[11].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.Bodypiece[12].addEastPlane(1.0F + BODY_CENTRE_X, 2.0F + BODY_CENTRE_Y, 2.0F + BODY_CENTRE_Z, 0, 2, 6, stretch);
this.Bodypiece[12].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.Bodypiece[13].addBackPlane(-1.0F + BODY_CENTRE_X, 2.0F + BODY_CENTRE_Y, 8.0F + BODY_CENTRE_Z, 2, 2, 0, stretch);
this.Bodypiece[13].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.BodypieceNeck[0].addBackPlane(-2.0F + BODY_CENTRE_X, -6.8F + BODY_CENTRE_Y, -8.8F + BODY_CENTRE_Z, 4, 4, 0, stretch);
this.BodypieceNeck[0].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.BodypieceNeck[1].addBackPlane(-2.0F + BODY_CENTRE_X, -6.8F + BODY_CENTRE_Y, -4.8F + BODY_CENTRE_Z, 4, 4, 0, stretch);
this.BodypieceNeck[1].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.BodypieceNeck[2].addWestPlane(-2.0F + BODY_CENTRE_X, -6.8F + BODY_CENTRE_Y, -8.8F + BODY_CENTRE_Z, 0, 4, 4, stretch);
this.BodypieceNeck[2].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.BodypieceNeck[3].addEastPlane(2.0F + BODY_CENTRE_X, -6.8F + BODY_CENTRE_Y, -8.8F + BODY_CENTRE_Z, 0, 4, 4, stretch);
this.BodypieceNeck[3].setRotationPoint(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z);
this.BodypieceNeck[0].rotateAngleX = NECK_ROT_X;
this.BodypieceNeck[1].rotateAngleX = NECK_ROT_X;
this.BodypieceNeck[2].rotateAngleX = NECK_ROT_X;
this.BodypieceNeck[3].rotateAngleX = NECK_ROT_X;
}
protected void initLegPositions(float yOffset, float stretch) {
if (this.smallArms) {
this.bipedRightArm.addBox(-2.0F + THIRDP_ARM_CENTRE_X, -6.0F + THIRDP_ARM_CENTRE_Y, -2.0F + THIRDP_ARM_CENTRE_Z, 3, 12, 4, stretch);
this.bipedRightArm.setRotationPoint(-2.0F, 8.5F + yOffset, 0.0F);
if (bipedRightArmwear != null) {
this.bipedRightArmwear.addBox(-2.0F + THIRDP_ARM_CENTRE_X, -6.0F + THIRDP_ARM_CENTRE_Y, -2.0F + THIRDP_ARM_CENTRE_Z, 3, 12, 4, stretch + 0.25f);
this.bipedRightArmwear.setRotationPoint(-3.0F, 8.5F + yOffset, 0.0F);
}
this.bipedLeftArm.addBox(-2.0F + THIRDP_ARM_CENTRE_X, -6.0F + THIRDP_ARM_CENTRE_Y, -2.0F + THIRDP_ARM_CENTRE_Z, 3, 12, 4, stretch);
this.bipedLeftArm.setRotationPoint(3.0F, 8.5F + yOffset, 0.0F);
if (this.bipedLeftArmwear != null) {
this.bipedLeftArmwear.addBox(-2.0F + THIRDP_ARM_CENTRE_X, -6.0F + THIRDP_ARM_CENTRE_Y, -2.0F + THIRDP_ARM_CENTRE_Z, 3, 12, 4, stretch + 0.25f);
this.bipedLeftArmwear.setRotationPoint(3.0F, 8.5F + yOffset, 0.0F);
}
} else {
this.bipedRightArm.addBox(-2.0F + THIRDP_ARM_CENTRE_X, -6.0F + THIRDP_ARM_CENTRE_Y, -2.0F + THIRDP_ARM_CENTRE_Z, 4, 12, 4, stretch);
this.bipedRightArm.setRotationPoint(-3.0F, 8.0F + yOffset, 0.0F);
if (bipedRightArmwear != null) {
this.bipedRightArmwear.addBox(-2.0F + THIRDP_ARM_CENTRE_X, -6.0F + THIRDP_ARM_CENTRE_Y, -2.0F + THIRDP_ARM_CENTRE_Z, 4, 12, 4, stretch + 0.25f);
this.bipedRightArmwear.setRotationPoint(-3.0F, 8.0F + yOffset, 0.0F);
}
this.bipedLeftArm.addBox(-3.0F + THIRDP_ARM_CENTRE_X, -6.0F + THIRDP_ARM_CENTRE_Y, -2.0F + THIRDP_ARM_CENTRE_Z, 4, 12, 4, stretch);
this.bipedLeftArm.setRotationPoint(3.0F, 8.0F + yOffset, 0.0F);
if (this.bipedLeftArmwear != null) {
this.bipedLeftArmwear.addBox(-3.0F + THIRDP_ARM_CENTRE_X, -6.0F + THIRDP_ARM_CENTRE_Y, -2.0F + THIRDP_ARM_CENTRE_Z, 4, 12, 4, stretch + 0.25f);
this.bipedLeftArmwear.setRotationPoint(3.0F, 8.0F + yOffset, 0.0F);
}
}
this.bipedRightLeg.addBox(-2.0F + THIRDP_ARM_CENTRE_X, -6.0F + THIRDP_ARM_CENTRE_Y, -2.0F + THIRDP_ARM_CENTRE_Z, 4, 12, 4, stretch);
this.bipedRightLeg.setRotationPoint(-3.0F, 0.0F + yOffset, 0.0F);
if (bipedRightLegwear != null) {
this.bipedRightLegwear.addBox(-2.0F + THIRDP_ARM_CENTRE_X, -6.0F + THIRDP_ARM_CENTRE_Y, -2.0F + THIRDP_ARM_CENTRE_Z, 4, 12, 4, stretch + 0.25f);
this.bipedRightLegwear.setRotationPoint(-3.0F, 0.0F + yOffset, 0.0F);
}
this.bipedLeftLeg.addBox(-2.0F + THIRDP_ARM_CENTRE_X, -6.0F + THIRDP_ARM_CENTRE_Y, -2.0F + THIRDP_ARM_CENTRE_Z, 4, 12, 4, stretch);
if (this.bipedLeftLegwear != null) {
this.bipedLeftLegwear.addBox(-2.0F + THIRDP_ARM_CENTRE_X, -6.0F + THIRDP_ARM_CENTRE_Y, -2.0F + THIRDP_ARM_CENTRE_Z, 4, 12, 4, stretch + 0.25f);
}
this.unicornArmRight.addBox(-2.0F + FIRSTP_ARM_CENTRE_X, -6.0F + FIRSTP_ARM_CENTRE_Y, -2.0F + FIRSTP_ARM_CENTRE_Z, 4, 12, 4, stretch + .25f);
this.unicornArmRight.setRotationPoint(-5.0F, 2.0F + yOffset, 0.0F);
this.unicornArmLeft.addBox(-2.0F + FIRSTP_ARM_CENTRE_X, -6.0F + FIRSTP_ARM_CENTRE_Y, -2.0F + FIRSTP_ARM_CENTRE_Z, 4, 12, 4, stretch + .25f);
this.unicornArmLeft.setRotationPoint(-5.0F, 2.0F + yOffset, 0.0F);
}
protected void initTailPositions(float yOffset, float stretch) {
this.Tail[0].addTopPlane(-2.0F, 1.0F, 2.0F, 4, 0, 4, stretch);
this.Tail[0].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[1].addWestPlane(-2.0F, 1.0F, 2.0F, 0, 4, 4, stretch);
this.Tail[1].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[2].addBackPlane(-2.0F, 1.0F, 2.0F, 4, 4, 0, stretch);
this.Tail[2].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[3].addEastPlane(2.0F, 1.0F, 2.0F, 0, 4, 4, stretch);
this.Tail[3].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[4].addBackPlane(-2.0F, 1.0F, 6.0F, 4, 4, 0, stretch);
this.Tail[4].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[5].addTopPlane(-2.0F, 5.0F, 2.0F, 4, 0, 4, stretch);
this.Tail[5].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[6].addWestPlane(-2.0F, 5.0F, 2.0F, 0, 4, 4, stretch);
this.Tail[6].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[7].addBackPlane(-2.0F, 5.0F, 2.0F, 4, 4, 0, stretch);
this.Tail[7].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[8].addEastPlane(2.0F, 5.0F, 2.0F, 0, 4, 4, stretch);
this.Tail[8].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[9].addBackPlane(-2.0F, 5.0F, 6.0F, 4, 4, 0, stretch);
this.Tail[9].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[10].addTopPlane(-2.0F, 9.0F, 2.0F, 4, 0, 4, stretch);
this.Tail[10].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[11].addWestPlane(-2.0F, 9.0F, 2.0F, 0, 4, 4, stretch);
this.Tail[11].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[12].addBackPlane(-2.0F, 9.0F, 2.0F, 4, 4, 0, stretch);
this.Tail[12].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[13].addEastPlane(2.0F, 9.0F, 2.0F, 0, 4, 4, stretch);
this.Tail[13].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[14].addBackPlane(-2.0F, 9.0F, 6.0F, 4, 4, 0, stretch);
this.Tail[14].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[15].addTopPlane(-2.0F, 13.0F, 2.0F, 4, 0, 4, stretch);
this.Tail[15].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[16].addWestPlane(-2.0F, 13.0F, 2.0F, 0, 4, 4, stretch);
this.Tail[16].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[17].addBackPlane(-2.0F, 13.0F, 2.0F, 4, 4, 0, stretch);
this.Tail[17].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[18].addEastPlane(2.0F, 13.0F, 2.0F, 0, 4, 4, stretch);
this.Tail[18].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[19].addBackPlane(-2.0F, 13.0F, 6.0F, 4, 4, 0, stretch);
this.Tail[19].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
this.Tail[20].addTopPlane(-2.0F, 17.0F, 2.0F, 4, 0, 4, stretch);
this.Tail[20].setRotationPoint(TAIL_RP_X, TAIL_RP_Y + yOffset, TAIL_RP_Z);
}
@Override
public void renderCape(float scale) {
this.bipedCape.render(scale);
}
}