mirror of
https://github.com/MineLittlePony/MineLittlePony.git
synced 2025-02-23 12:44:32 +01:00
197 lines
6.1 KiB
Java
197 lines
6.1 KiB
Java
package com.minelittlepony.client.render;
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import com.minelittlepony.api.model.ModelAttributes;
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import com.minelittlepony.api.pony.IPony;
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import com.minelittlepony.client.MineLittlePony;
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import com.minelittlepony.client.model.IPonyModel;
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import com.minelittlepony.client.model.ModelWrapper;
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import com.minelittlepony.client.transform.PonyPosture;
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import com.minelittlepony.mson.api.ModelKey;
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import com.minelittlepony.util.MathUtil;
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import com.mojang.blaze3d.platform.GlStateManager.DstFactor;
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import com.mojang.blaze3d.platform.GlStateManager.SrcFactor;
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import com.mojang.blaze3d.systems.RenderSystem;
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import org.jetbrains.annotations.NotNull;
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import net.minecraft.client.render.Frustum;
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import net.minecraft.client.render.entity.model.EntityModel;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.util.Identifier;
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public class EquineRenderManager<T extends LivingEntity, M extends EntityModel<T> & IPonyModel<T>> {
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public ModelWrapper<T, M> playerModel;
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private IPony pony;
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private final IPonyRenderContext<T, M> renderer;
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private boolean skipBlend;
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private final FrustrumCheck<T> frustrum = new FrustrumCheck<>(this);
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public static void enableModelRenderProfile(boolean skipBlend) {
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RenderSystem.enableBlend();
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if (!skipBlend) {
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RenderSystem.blendFunc(SrcFactor.SRC_ALPHA, DstFactor.ONE_MINUS_SRC_ALPHA);
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}
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}
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public static void disableModelRenderProfile() {
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RenderSystem.disableBlend();
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}
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public EquineRenderManager(IPonyRenderContext<T, M> renderer) {
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this.renderer = renderer;
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}
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public void setSkipBlend() {
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skipBlend = true;
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}
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public Frustum getFrustrum(T entity, Frustum vanilla) {
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if (entity.isSleeping() || !MineLittlePony.getInstance().getConfig().frustrum.get()) {
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return vanilla;
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}
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return frustrum.withCamera(entity, vanilla);
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}
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public void preRenderCallback(T entity, MatrixStack stack, float ticks) {
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updateModel(entity, ModelAttributes.Mode.THIRD_PERSON);
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float s = getScaleFactor();
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stack.scale(s, s, s);
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enableModelRenderProfile(skipBlend);
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translateRider(entity, stack, ticks);
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}
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public float getRenderYaw(T entity, float rotationYaw, float partialTicks) {
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if (entity.hasVehicle()) {
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Entity mount = entity.getVehicle();
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if (mount instanceof LivingEntity) {
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return MathUtil.interpolateDegress(((LivingEntity) mount).prevBodyYaw, ((LivingEntity) mount).bodyYaw, partialTicks);
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}
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}
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return rotationYaw;
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}
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protected void translateRider(T entity, MatrixStack stack, float ticks) {
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if (entity.hasVehicle() && entity.getVehicle() instanceof LivingEntity) {
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LivingEntity ridingEntity = (LivingEntity) entity.getVehicle();
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IPonyRenderContext<LivingEntity, ?> renderer = PonyRenderDispatcher.getInstance().getPonyRenderer(ridingEntity);
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if (renderer != null) {
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// negate vanilla translations so the rider begins at the ridees feet.
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stack.translate(0, -ridingEntity.getHeight(), 0);
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IPony riderPony = renderer.getEntityPony(ridingEntity);
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renderer.translateRider(ridingEntity, riderPony, entity, pony, stack, ticks);
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}
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}
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}
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@SuppressWarnings("unchecked")
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public void applyPostureTransform(T player, MatrixStack stack, float yaw, float ticks) {
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((PonyPosture<T>) getPosture(player)).apply(player, getModel(), stack, yaw, ticks, 1);
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}
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@SuppressWarnings("unchecked")
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public void applyPostureRiding(T player, MatrixStack stack, float yaw, float ticks) {
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((PonyPosture<T>) getPosture(player)).apply(player, getModel(), stack, yaw, ticks, -1);
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}
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@NotNull
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private PonyPosture<?> getPosture(T entity) {
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if (entity.isFallFlying()) {
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return PonyPosture.ELYTRA;
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}
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if (entity.isAlive() && entity.isSleeping()) {
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return PonyPosture.STANDING;
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}
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if (getModel().getAttributes().isHorizontal) {
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return PonyPosture.SWIMMING;
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}
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if (getModel().getAttributes().isGoingFast && !getModel().getAttributes().isRiptide) {
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return PonyPosture.FLYING;
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}
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return PonyPosture.FALLING;
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}
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public M getModel() {
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return playerModel.getBody();
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}
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public ModelWrapper<T, M> getModelWrapper() {
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return playerModel;
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}
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public ModelWrapper<T, M> setModel(ModelKey<?> key) {
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playerModel = ModelWrapper.of(key);
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return playerModel;
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}
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public ModelWrapper<T, M> setModel(ModelWrapper<T, M> wrapper) {
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playerModel = wrapper;
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return wrapper;
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}
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public void updateMetadata(Identifier texture) {
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pony = MineLittlePony.getInstance().getManager().getPony(texture);
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playerModel.applyMetadata(pony.getMetadata());
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}
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public void updateModel(T entity, ModelAttributes.Mode mode) {
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pony = renderer.getEntityPony(entity);
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playerModel.applyMetadata(pony.getMetadata());
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pony.updateForEntity(entity);
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getModel().updateLivingState(entity, pony, mode);
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}
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public IPony getPony(T entity) {
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updateModel(entity, ModelAttributes.Mode.THIRD_PERSON);
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return pony;
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}
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public float getShadowScale() {
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return getModel().getSize().getShadowSize();
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}
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public float getScaleFactor() {
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return getModel().getSize().getScaleFactor();
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}
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public double getNamePlateYOffset(T entity) {
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// We start by negating the height calculation done by mahjong.
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float y = -(entity.getHeight() + 0.5F);
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// Then we add our own offsets.
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y += getModel().getAttributes().visualHeight * getScaleFactor() + 0.25F;
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if (entity.isSneaking()) {
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y -= 0.25F;
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}
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if (entity.hasVehicle()) {
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y += entity.getVehicle().getEyeHeight(entity.getPose());
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}
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if (entity.isSleeping()) {
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y /= 2;
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}
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return y;
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}
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}
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