Sollace
dec6ad249f
Re-organise package structure
2018-09-06 13:44:41 +02:00
Sollace
d94e0953a7
Rearrange rendering packages to make them distinct from entity renderers
2018-09-05 10:12:38 +02:00
Matthew Messinger
f04d67caba
Forge doesn't like notch names and neither do I.
2018-08-29 20:03:42 -04:00
Matthew Messinger
4346ccda37
Fix noskins
2018-08-27 19:22:34 -04:00
Matthew Messinger
f54e54da40
Fix skulls causing Pony to load before the texture is loaded.
2018-08-26 16:35:15 -04:00
Matthew Messinger
e38856aee7
Add skin parser used to populate metadata based on the image data
2018-08-25 22:40:07 -04:00
Matthew Messinger
8eb19c117f
Quick fix for mixin conflict which caused ponies to be broken
2018-08-25 16:53:42 -04:00
Matthew Messinger
981cd002b3
Slightly rewrite texture loading so it is better adaptable.
...
Also exposes metadata more
2018-08-24 21:55:45 -04:00
Sollace
63d69d026a
Make magic slightly brighter
2018-08-20 22:24:22 +02:00
Matthew Messinger
cf132b8bcc
Fix build errors.
2018-08-19 00:03:40 -04:00
Matthew Messinger
af398e6d85
Revert "Refactors for AvatarAPI Won't compile yet because AvatarAPI isn't on maven yet."
...
This reverts commit a24b6a1
2018-08-18 23:44:32 -04:00
Matthew Messinger
a24b6a108c
Refactors for AvatarAPI
...
Won't compile yet because AvatarAPI isn't on maven yet.
2018-08-18 23:41:30 -04:00
Sollace
dca3cad2cd
Fixed magic rendering of items that have permanent enchantment effects AND items with a dark tint
2018-08-18 14:15:05 +02:00
Sollace
849301ae9c
Handle HDSkins' skin type
2018-06-29 19:01:04 +02:00
Sollace
d08c43ffba
Fixed skulls not always rendering with magic effects
2018-06-20 23:54:41 +02:00
Sollace
9e2983d6b9
Fixed mixin error
2018-06-02 18:22:14 +02:00
Sollace
1e73c5d2bf
First person magic ( #56 )
...
* Unicorns now levitate their items in first person
* Move the levitating item renderer out of being a singleton and add handling for bows and other special actions
2018-05-26 17:37:50 -04:00
Sollace
b5104d67fd
Rewrite strafing to not use a mixin
2018-05-02 14:41:43 +02:00
Sollace
a639afea59
Moved render logic out of the entity mixin even though it's actually entity logic.
2018-05-01 21:29:16 +02:00
Sollace
1f68025252
Cleaned up MixinRenderManager and made KillJoy happy
...
This will be the last commit on master until I can get this PR merged
2018-05-01 12:40:18 +02:00
Sollace
df5d18d350
One last codestyle commit to clean stuff up I missed, correct and document some names, and add TODO items for everything that needs to be done.
2018-05-01 12:38:13 +02:00
Sollace
b69c365a5d
Let's cut this down a bit
2018-04-29 23:40:09 +02:00
Sollace
da3f14c85b
Killjoy reminded me you can use interfaces for this
2018-04-28 12:28:45 +02:00
Sollace
0e0ee17f46
Codestyle to remove all trailing whitespace, unneccessary this arguments, and standardise parameter names
2018-04-27 13:49:33 +02:00
Sollace
d6c5e2bd0b
Reimplement Daring Doo (STEVE) / Night Guard (ALEX)
2018-04-26 15:56:36 +02:00
Sollace
3dbedc3a5b
This is why you test things, folks
2018-04-26 15:54:27 +02:00
Sollace
403c195007
Time to tackle packages (phase 1: separate the data from all the other carp)
2018-04-25 13:02:10 +02:00
Sollace
8895d52fe1
Fixed various bugs with the new renderer / added a flying-strafing animation
2018-04-24 21:25:30 +02:00
Sollace
0657a03703
Models now work again
2018-04-24 17:12:23 +02:00
Sollace
fbb40134e2
* Move player rendering to make use of the build in skinMap
...
* Remove reflection
* Use the interface (IPonyData) not the class
2018-04-24 14:55:32 +02:00
Matthew Messinger
6e1689cc66
Update to 1.12.1
2017-08-08 16:33:33 -04:00
Matthew Messinger
93f4418a83
Add @reason tag to getEntityTexture overwrite javadoc
2017-07-29 00:03:18 -04:00
Matthew Messinger
4fe2035f81
Update for mixins 0.7. Fixes #35
2017-07-28 14:25:26 -04:00
Matthew Messinger
e5c0cc1609
Version bump
2017-06-22 00:35:29 -04:00
Matthew Messinger
62e77acc38
Make Ponies and metadata immutable
2017-06-16 02:13:24 -04:00
Matthew Messinger
c9d7a394ad
Update to 1.12
...
Changes:
* Added a base layer class which can intelligently switch between pony and human.
* Skins no longer are "converted" when they are already in the new format.
* Illagers now use the existing model and texture format.
* Metadata can now be read from the .mcmeta file (taken from old illagers)
* Non-converted resources are no longer re-uploaded
* (1.12) Parrots are rendered on the head instead of shoulders
2017-06-13 03:31:01 -04:00
Matthew Messinger
370e8e3af3
fix nullables and formatting
2017-06-13 01:27:30 -04:00
Matthew Messinger
a411969a98
Add package-info files for annotations
2017-06-12 23:44:34 -04:00
Matthew Messinger
e016f420a7
Fix block heads for humans and add support for rendering items on the head.
2016-12-29 03:09:21 -05:00
Matthew Messinger
6c0542ff89
Fix rendering issues with elytra flight
2016-12-26 20:58:21 -05:00
Matthew Messinger
f626345e8c
Fix #16 by using a mixin on the item renderer instead of trying to recreate it myself.
2016-12-20 05:19:57 -05:00
Matthew Messinger
ef0f069e34
Code cleanup.
2016-11-25 00:37:49 -05:00
Matthew Messinger
17ee345c11
Add the vindicator and evoker ponies
2016-11-24 02:03:40 -05:00
Matthew Messinger
945996cfa4
Update mappings
2016-11-22 16:13:24 -05:00
Matthew Messinger
38ccaf8e2d
Change package
2016-11-17 00:03:35 -05:00