Commit graph

245 commits

Author SHA1 Message Date
Matthew Messinger
4fe2035f81 Update for mixins 0.7. Fixes #35 2017-07-28 14:25:26 -04:00
Matthew Messinger
e5c0cc1609 Version bump 2017-06-22 00:35:29 -04:00
Matthew Messinger
192ed73809 Fix skin menu not showing ponies 2017-06-16 04:07:07 -04:00
Matthew Messinger
4950ba2161 Add toString method to Pony classes. 2017-06-16 03:58:44 -04:00
Matthew Messinger
29f2f5ee58 Fix class cast exceptions
* elytras in skins menu
* zombie villagers
2017-06-16 02:14:50 -04:00
Matthew Messinger
62e77acc38 Make Ponies and metadata immutable 2017-06-16 02:13:24 -04:00
Matthew Messinger
825fc22f55 Fix mappings for hdskins 2017-06-16 02:11:38 -04:00
Matthew Messinger
05483e1961 Make LayerEntityOnPonyShoulder include more entities
Includes a method for getting a possible forge layer later.
2017-06-16 02:09:49 -04:00
Matthew Messinger
8b99a03e28 Remove randomness from mobs and fix some super issues
Also update mappings
2017-06-16 01:35:02 -04:00
Matthew Messinger
a165477108 Fix entities not rendering after reloading resources 2017-06-13 05:10:34 -04:00
Matthew Messinger
52da7f800b Fix vindicator's metadata not updating, causing its held item to be misplaced 2017-06-13 05:09:55 -04:00
Matthew Messinger
022a118450 Add mcp annotation for non-decomp builds (travis) 2017-06-13 04:21:43 -04:00
Matthew Messinger
df7c04ad30 Fix build error 2017-06-13 04:01:32 -04:00
Matthew Messinger
c9d7a394ad Update to 1.12
Changes:
 * Added a base layer class which can intelligently switch between pony and human.
 * Skins no longer are "converted" when they are already in the new format.
 * Illagers now use the existing model and texture format.
 * Metadata can now be read from the .mcmeta file (taken from old illagers)
 * Non-converted resources are no longer re-uploaded
 * (1.12) Parrots are rendered on the head instead of shoulders
2017-06-13 03:31:01 -04:00
Matthew Messinger
370e8e3af3 fix nullables and formatting 2017-06-13 01:27:30 -04:00
Matthew Messinger
a411969a98 Add package-info files for annotations 2017-06-12 23:44:34 -04:00
Matthew Messinger
3d818cd9d2 Merge branch 'master' of https://github.com/MineLittlePony/MineLittlePony 2017-03-28 02:08:01 -04:00
Matthew Messinger
ba5642b310 Fix modded armors.
Bug 1: forge postinit wasn't being called. Probably issue with event stub. Got rid of it to avoid the hassle.
Bug 2: ForgeHooksClient stub had bad signatures.
2017-03-28 02:03:51 -04:00
Venaf
59b39f1080 Fix for extended wing position relative to body (#27) 2017-02-14 15:12:05 -05:00
Matthew Messinger
a1cb565275 Add travis config
Also another itemstack == null
2017-02-13 23:29:04 -05:00
Matthew Messinger
4fbf5b8a22 Delete the cache file when a 404 error occurs.
This will prevent the file from being loaded again if the connection fails in the future.
2016-12-30 00:44:35 -05:00
Matthew Messinger
a194aed282 Add a status check for 404 in the skin download.
Should not load from the cache if the skin was deleted.
2016-12-30 00:06:39 -05:00
Matthew Messinger
e016f420a7 Fix block heads for humans and add support for rendering items on the head. 2016-12-29 03:09:21 -05:00
Matthew Messinger
d68b335a62 override transform in humanplayer instead of testing instanceof. 2016-12-29 03:07:43 -05:00
Matthew Messinger
f5c2fe7045 Fix capes showing while elytra is worn 2016-12-29 03:06:25 -05:00
Matthew Messinger
e87c550f2b Use an etag for caching instead of md5.
Release for 1.11.2
2016-12-27 18:56:50 -05:00
Matthew Messinger
50e29823d7 put skin cache back in the skins folder and clear the internal cache when needed. 2016-12-27 01:57:58 -05:00
Matthew Messinger
d5e766aaef Mobs can now wear elytras. 2016-12-26 21:15:25 -05:00
Matthew Messinger
6c0542ff89 Fix rendering issues with elytra flight 2016-12-26 20:58:21 -05:00
Matthew Messinger
80516f9068 Fix head being wrong while riding after sneaking 2016-12-26 17:38:32 -05:00
Matthew Messinger
08860dd13e Fix hanging when loading several skins at once.
Fixes #25
2016-12-25 20:28:08 -05:00
Matthew Messinger
15eccc5b99 Search the resource packs for a human texture with higher priority. 2016-12-21 04:46:16 -05:00
Matthew Messinger
886b12f157 Fix armors for non-pony textures. 2016-12-21 03:22:15 -05:00
Matthew Messinger
d73f82173a Inline the skins localizations. 2016-12-21 01:22:55 -05:00
Matthew Messinger
8971183121 Add support for uploading elytras. 2016-12-21 01:20:02 -05:00
Matthew Messinger
77b79e432c Forgot to add mixin to config. 2016-12-20 05:29:37 -05:00
Matthew Messinger
e87717387e Fix log message in PonyManager 2016-12-20 05:29:12 -05:00
Matthew Messinger
3b5b4bf011 Rename PonyArmors to be more obvious that it wraps ForgeHooks. 2016-12-20 05:28:56 -05:00
Matthew Messinger
f626345e8c Fix #16 by using a mixin on the item renderer instead of trying to recreate it myself. 2016-12-20 05:19:57 -05:00
Matthew Messinger
3dce2be978 Don't "convert" a skin if it's an elytra or cape. 2016-12-20 01:36:34 -05:00
Matthew Messinger
e38611637a Fix forge issue by using a anonymous class for minecraft interfaces. 2016-12-20 01:35:20 -05:00
Matthew Messinger
33390c66d4 Fix missing wing when using optifine.
Why didn't I think of this earlier?
2016-12-08 04:02:22 -05:00
Matthew Messinger
0cfe8fdee7 sync the armor better.
This also fixes pegasus wings while riding.
2016-12-04 02:19:37 -05:00
Matthew Messinger
0c0a42be11 Fix horns 2016-12-02 11:00:47 -05:00
Matthew Messinger
bb469b725c Fix skin uploading 2016-12-02 10:50:46 -05:00
Matthew Messinger
e411f6680d Make changing mob ponifications not need a restart. 2016-12-01 02:24:21 -05:00
Matthew Messinger
9e951f5aa7 Add the vex textures and add the illagers to the options. 2016-12-01 02:21:35 -05:00
Matthew Messinger
aead97e244 Remove liteloader mappings "fixes". 2016-11-28 03:47:16 -05:00
Matthew Messinger
e9f04db833 Remove IPonyPart in favor of just a ModelBase. 2016-11-25 00:55:24 -05:00
Matthew Messinger
ef0f069e34 Code cleanup. 2016-11-25 00:37:49 -05:00
Matthew Messinger
b972fda9af Remove remote player skin metadata XP
Also use java 8.
2016-11-24 02:26:02 -05:00
Matthew Messinger
17ee345c11 Add the vindicator and evoker ponies 2016-11-24 02:03:40 -05:00
Matthew Messinger
8dfac7be08 Fix itemstack null checks 2016-11-22 16:20:23 -05:00
Matthew Messinger
9c7b6cd621 Simplify models a bit (TODO) 2016-11-22 16:19:18 -05:00
Matthew Messinger
7725da0710 Fix langs for hdskins. 2016-11-22 16:16:06 -05:00
Matthew Messinger
cc3c1b77b0 Add fixes for liteloader's outdated mappings.
Remove these when it updates
2016-11-22 16:14:27 -05:00
Matthew Messinger
945996cfa4 Update mappings 2016-11-22 16:13:24 -05:00
Matthew Messinger
bd597bbf1b Fix localizations. 2016-11-17 03:41:56 -05:00
Matthew Messinger
9fd9a1b7ec Add breezies as the vex. 2016-11-17 01:01:38 -05:00
Matthew Messinger
38ccaf8e2d Change package 2016-11-17 00:03:35 -05:00
Matthew Messinger
2245e42ad0 Initial update to 1.11. Features next. 2016-11-16 23:45:21 -05:00
Matthew Messinger
bf5b141687 Fix hd skin loading 2016-11-14 00:39:27 -05:00
Matthew Messinger
43d1edd030 Fix typo in stray resourcelocation path. (testures)
Also add metadata to setModelAttributes
2016-11-11 22:42:46 -05:00
Matthew Messinger
de518e7830 Fix dark spot on wings 2016-11-11 22:41:52 -05:00
Matthew Messinger
1fb6426bea Wrap loadTexture in a executor.
Fixes #18
2016-11-10 17:34:59 -05:00
Matthew Messinger
ab982a4125 Fix zombie_villager textures 2016-10-27 19:42:35 -04:00
Matthew Messinger
65e91b6650 Revert "Add forge dependency info" 2016-10-08 22:50:07 -04:00
Matthew Messinger
abd254170c Add forge dependency info. 2016-10-08 21:34:00 -04:00
Matthew Messinger
c673a56cb8 Search all resource domains for skins and add task to zip the defaults. 2016-09-10 00:32:02 -04:00
Matthew Messinger
130c927780 Convert entity resource textures. 2016-09-07 23:53:23 -04:00
Matthew Messinger
72a6387397 Move skins to a separate resource pack. Server admins can use them if they want. 2016-09-07 23:51:59 -04:00
Matthew Messinger
b4fd26f181 Switch custom skins to use futures 2016-08-27 23:16:31 -04:00
Matthew Messinger
4f74761163 Move custom skins into correct folder. (Maybe separate into resource pack) 2016-08-27 23:14:34 -04:00
Matthew Messinger
c219c66aef Fix issues with the skin menu.
Add a button to the main menu for skins
Add overriding skins with a resource pack. See the skins.json
Some default ponies are added. Spawn them using Citizens.
Etc.
2016-08-25 01:36:00 -04:00
Matthew Messinger
79ab9d51ee development on renderers and ponies 2016-08-22 17:33:50 -04:00
Matthew Messinger
6b3cd62549 Fix pony models when using forge.
Closes #15

Also maybe a NPE in hdskins (Probably need more nullchecks)
2016-08-22 17:29:27 -04:00
Matthew Messinger
c4e7213fc9 Fix a mixin. It worked in development. Maybe fix #11 2016-07-19 19:09:01 -04:00
Matthew Messinger
ffb39c2269 Add stray overlay texture and fix a small bug with planerenderer 2016-07-13 22:57:11 -04:00
Matthew Messinger
453b5e2156 Fix #10 sleeping ponies.
I swear I didn't creep on anypony to debug this.
2016-07-09 23:57:05 -04:00
Matthew Messinger
289f00bd6f Add a few more checks for flying skills (no more flying mud ponies) 2016-07-08 02:27:45 -04:00
Matthew Messinger
fded14ad6d fix #9 blocking with magic 2016-07-08 01:59:34 -04:00
Matthew Messinger
45ddc6baca update to 1.10.2
Work on better skin caching. Needs skin hash from server.
Fix up the stray skeleton. Still need proper textures
2016-07-07 02:57:52 -04:00
Matthew Messinger
6645410497 Update to 1.10 2016-06-19 15:46:37 -04:00
Matthew Messinger
81d6616e19 Fix the motion angles for other players. 2016-06-14 21:56:54 -04:00
Matthew Messinger
8d296149af Add some angle flight. Fully enabled while flying. Only when falling otherwise. 2016-06-14 21:37:41 -04:00
Matthew Messinger
f8bdd14322 Fix bow and arrows in offhand. 2016-06-12 14:19:17 -04:00
Ha3
69f369a957 Fix awkward walking animation when dual-wielding
This commit fixes the awkward situation where running while dual-wielding
causes the pony to appear to be sliding on their front hooves.

When the player is holding two items (non-blocking) while not flying, the
forehooves animation is now blended with the player speed. As the player
reaches walking speed, the "decreased" arm movement (less pendulum
rotation) is cancelled, causing the animation to appear as if the pony is not
holding any items.

When the player is not moving, or is flying, the original animation is preserved
(arms are leaning forward), even if the player is holding two items.
2016-06-10 01:03:44 +02:00
Matthew Messinger
56bd748a16 Fix sneaking legs 2016-06-08 19:42:43 -04:00
Matthew Messinger
40d8ba6704 Fix arrows with humans. 2016-05-29 23:59:43 -04:00
Matthew Messinger
4fb4a63f65 Opt to not use a map for meta. Use individual prefixed keys instead. Also translate them.
Not using a map will decrease the risk of an entry containing more than 255 chars (limit)
Fix some stuff for magic
2016-05-21 23:56:50 -04:00
Matthew Messinger
c4346e4812 make playermodel entity show wears. Maybe release tomorrow. 2016-05-21 02:01:01 -04:00
Matthew Messinger
665984cfa1 Fix #2 skin manager rendering after loading a world 2016-05-21 01:50:09 -04:00
Matthew Messinger
0ee3250930 Fix skeleton bow aiming (and maybe other mobs) 2016-05-20 16:39:50 -04:00
Matthew Messinger
379388bb3f Prevent wings from being considered for arrows. 2016-05-20 16:39:50 -04:00
Matthew Messinger
8fe82a826f Tweak a few animations 2016-05-20 16:39:49 -04:00
Matthew Messinger
16fd7ef973 Fix crash that somehow happened. 2016-05-20 16:39:48 -04:00
Matthew Messinger
adb2bad0ad Fix some language encoding 2016-05-20 16:39:47 -04:00
Matthew Messinger
5d763da488 Color selection works now 2016-05-20 16:39:46 -04:00
Matthew Messinger
4f73a60676 Fix skeleton bow aiming and arm rendering 2016-05-20 16:39:45 -04:00
Matthew Messinger
566bdce0a9 Make arms stretch out when elytra flying
# Conflicts:
#	src/main/java/com/brohoof/minelittlepony/model/pony/ModelSkeletonPony.java

# Conflicts:
#	src/main/java/com/brohoof/minelittlepony/model/pony/ModelSkeletonPony.java
2016-05-20 16:39:44 -04:00