PolyacovYury
951cd84f20
Delegating this to original developers. Texture offsets are final, so at least half of the wings code has to be adjusted to get actual metadata about bags and stuff.
2018-06-04 04:52:37 +03:00
PolyacovYury
d09a27553e
Accessory now implements IModelPart. Also that build.number managed to sheak in
2018-06-04 01:50:46 +03:00
PolyacovYury
5cb230aea8
First (tecnically - third) iteration on saddlebags. Waiting for resolution on right wing issue
2018-06-04 01:22:54 +03:00
Sollace
e93c4784ee
Build/silence warnings
2018-04-10 14:17:54 +02:00
Matthew Messinger
18980c2ca2
First touches on multiple skin server support.
2018-01-02 00:18:50 -05:00
Matthew Messinger
056c0d8baa
Update to 1.12.2
2017-10-06 13:22:16 -04:00
Matthew Messinger
486f787db3
Try not changing the skin server. Might improve skin loading.
2017-08-08 16:49:05 -04:00
Matthew Messinger
6e1689cc66
Update to 1.12.1
2017-08-08 16:33:33 -04:00
Matthew Messinger
93f4418a83
Add @reason tag to getEntityTexture overwrite javadoc
2017-07-29 00:03:18 -04:00
Matthew Messinger
4fe2035f81
Update for mixins 0.7. Fixes #35
2017-07-28 14:25:26 -04:00
Matthew Messinger
e5c0cc1609
Version bump
2017-06-22 00:35:29 -04:00
Matthew Messinger
825fc22f55
Fix mappings for hdskins
2017-06-16 02:11:38 -04:00
Matthew Messinger
d330cfd3e8
Update gradle.
2017-06-13 04:26:32 -04:00
Matthew Messinger
022a118450
Add mcp annotation for non-decomp builds (travis)
2017-06-13 04:21:43 -04:00
Matthew Messinger
c9d7a394ad
Update to 1.12
...
Changes:
* Added a base layer class which can intelligently switch between pony and human.
* Skins no longer are "converted" when they are already in the new format.
* Illagers now use the existing model and texture format.
* Metadata can now be read from the .mcmeta file (taken from old illagers)
* Non-converted resources are no longer re-uploaded
* (1.12) Parrots are rendered on the head instead of shoulders
2017-06-13 03:31:01 -04:00
Matthew Messinger
f593c1b709
Bump to 1.11.2.3
2017-03-28 02:06:23 -04:00
Matthew Messinger
6468c8e6f8
Add gradle wrapper (because jenkins)
2017-02-13 23:35:55 -05:00
Matthew Messinger
a1cb565275
Add travis config
...
Also another itemstack == null
2017-02-13 23:29:04 -05:00
Matthew Messinger
82955e26dd
Bump to 1.11.2.1
2017-01-06 18:23:02 -05:00
Matthew Messinger
e87c550f2b
Use an etag for caching instead of md5.
...
Release for 1.11.2
2016-12-27 18:56:50 -05:00
Matthew Messinger
aa0e2e1230
Release 1.11.0.3
2016-12-24 04:17:00 -05:00
Matthew Messinger
cccfbbded7
Bump to beta 2
2016-12-21 13:27:57 -05:00
Matthew Messinger
ada9b6033f
version bump to 1.11.0.2
2016-12-02 23:40:54 -05:00
Matthew Messinger
283621a0f8
Bump version to 1.11.0.1
2016-12-01 02:26:41 -05:00
Matthew Messinger
b972fda9af
Remove remote player skin metadata XP
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Also use java 8.
2016-11-24 02:26:02 -05:00
Matthew Messinger
bf5b141687
Fix hd skin loading
2016-11-14 00:39:27 -05:00
Matthew Messinger
4648732b24
Version bump.
2016-11-12 03:23:27 -05:00
Matthew Messinger
ab982a4125
Fix zombie_villager textures
2016-10-27 19:42:35 -04:00
Matthew Messinger
65e91b6650
Revert "Add forge dependency info"
2016-10-08 22:50:07 -04:00
Matthew Messinger
abd254170c
Add forge dependency info.
2016-10-08 21:34:00 -04:00
Matthew Messinger
c219c66aef
Fix issues with the skin menu.
...
Add a button to the main menu for skins
Add overriding skins with a resource pack. See the skins.json
Some default ponies are added. Spawn them using Citizens.
Etc.
2016-08-25 01:36:00 -04:00
Matthew Messinger
6b3cd62549
Fix pony models when using forge.
...
Closes #15
Also maybe a NPE in hdskins (Probably need more nullchecks)
2016-08-22 17:29:27 -04:00
Matthew Messinger
3390fc8a57
Temporary workaround for #14 Provide a searge jar for use with forge. You can also dev with it if you want.
2016-07-19 19:11:06 -04:00
Matthew Messinger
0597c1bbe2
Release for 1.10.2
2016-07-13 23:06:39 -04:00
Matthew Messinger
45ddc6baca
update to 1.10.2
...
Work on better skin caching. Needs skin hash from server.
Fix up the stray skeleton. Still need proper textures
2016-07-07 02:57:52 -04:00