Commit graph

12 commits

Author SHA1 Message Date
Sollace
93ec981628 Guardians are now seaponies! 2018-05-27 12:36:47 +02:00
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3da7853265 Added zebras and finished witches 2018-05-27 12:35:37 +02:00
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1e73c5d2bf First person magic (#56)
* Unicorns now levitate their items in first person

* Move the levitating item renderer out of being a singleton and add handling for bows and other special actions
2018-05-26 17:37:50 -04:00
Sollace
1f68025252 Cleaned up MixinRenderManager and made KillJoy happy
This will be the last commit on master until I can get this PR merged
2018-05-01 12:40:18 +02:00
Sollace
df5d18d350 One last codestyle commit to clean stuff up I missed, correct and document some names, and add TODO items for everything that needs to be done. 2018-05-01 12:38:13 +02:00
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3a8ac047b1 Moved it up one more. That looks better. 2018-04-30 09:00:15 +02:00
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4e4b83fb30 Moved IRenderManager.addPlayerSkin up one and put stuff with PlayerModels into one spot 2018-04-30 08:51:36 +02:00
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7fbc14ca01 Added a model for witches (current texture is a placeholder until we can get Zebras) 2018-04-28 23:00:01 +02:00
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12ec6c1302 Break ModelPlayerPony into each different race 2018-04-28 16:39:32 +02:00
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e14b601b9f Merge RenderPonyEvoker + RenderPonyIllusionIllager + RenderPonyVindicator = RenderPonyIllager 2018-04-27 19:08:23 +02:00
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0e0ee17f46 Codestyle to remove all trailing whitespace, unneccessary this arguments, and standardise parameter names 2018-04-27 13:49:33 +02:00
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9391c1d8c0 Code stylee, documentation, fixed leg alignment 2018-04-25 21:29:49 +02:00