Sollace
3da7853265
Added zebras and finished witches
2018-05-27 12:35:37 +02:00
Sollace
1e73c5d2bf
First person magic ( #56 )
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* Unicorns now levitate their items in first person
* Move the levitating item renderer out of being a singleton and add handling for bows and other special actions
2018-05-26 17:37:50 -04:00
Sollace
b5104d67fd
Rewrite strafing to not use a mixin
2018-05-02 14:41:43 +02:00
Sollace
d23c3f23fa
This background pony didn't have a race bit properly set so it rendered as a human in the skin select screen
2018-04-30 11:50:03 +02:00
Sollace
ab8ab99bd5
Fixed rendering issues where the skin upload renders with the wrong model
2018-04-30 11:48:35 +02:00
Sollace
7d4c7ede88
Fixed various leg alignment issues (may break resourcepacks)
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May Break Resourcepacks:
To fix, just rescale skeleton legs to 2x2 pixels
width keeping the original positions.
2018-04-29 18:00:26 +02:00
Sollace
07f1dfb60b
Fixed smith pony displaying the wrong snout
2018-04-29 14:20:30 +02:00
Sollace
7fbc14ca01
Added a model for witches (current texture is a placeholder until we can get Zebras)
2018-04-28 23:00:01 +02:00
Sollace
3f32e2b19a
Zombie villagers will render with saddlebags and all the other stuff normal villagers do
2018-04-28 22:59:19 +02:00
Sollace
2dfe647165
All four legs are now thin, update the ALEX skin to have thin legs
2018-04-27 23:23:47 +02:00
Sollace
8895d52fe1
Fixed various bugs with the new renderer / added a flying-strafing animation
2018-04-24 21:25:30 +02:00
Sollace
0657a03703
Models now work again
2018-04-24 17:12:23 +02:00
Sollace
fbb40134e2
* Move player rendering to make use of the build in skinMap
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* Remove reflection
* Use the interface (IPonyData) not the class
2018-04-24 14:55:32 +02:00
Matthew Messinger
6e1689cc66
Update to 1.12.1
2017-08-08 16:33:33 -04:00
Matthew Messinger
4fe2035f81
Update for mixins 0.7. Fixes #35
2017-07-28 14:25:26 -04:00
Matthew Messinger
c9d7a394ad
Update to 1.12
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Changes:
* Added a base layer class which can intelligently switch between pony and human.
* Skins no longer are "converted" when they are already in the new format.
* Illagers now use the existing model and texture format.
* Metadata can now be read from the .mcmeta file (taken from old illagers)
* Non-converted resources are no longer re-uploaded
* (1.12) Parrots are rendered on the head instead of shoulders
2017-06-13 03:31:01 -04:00
Matthew Messinger
77b79e432c
Forgot to add mixin to config.
2016-12-20 05:29:37 -05:00
Matthew Messinger
e411f6680d
Make changing mob ponifications not need a restart.
2016-12-01 02:24:21 -05:00
Matthew Messinger
9e951f5aa7
Add the vex textures and add the illagers to the options.
2016-12-01 02:21:35 -05:00
Matthew Messinger
ef0f069e34
Code cleanup.
2016-11-25 00:37:49 -05:00
Matthew Messinger
b972fda9af
Remove remote player skin metadata XP
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Also use java 8.
2016-11-24 02:26:02 -05:00
Matthew Messinger
17ee345c11
Add the vindicator and evoker ponies
2016-11-24 02:03:40 -05:00
Matthew Messinger
bd597bbf1b
Fix localizations.
2016-11-17 03:41:56 -05:00
Matthew Messinger
9fd9a1b7ec
Add breezies as the vex.
2016-11-17 01:01:38 -05:00
Matthew Messinger
38ccaf8e2d
Change package
2016-11-17 00:03:35 -05:00
Matthew Messinger
2245e42ad0
Initial update to 1.11. Features next.
2016-11-16 23:45:21 -05:00
Matthew Messinger
ab982a4125
Fix zombie_villager textures
2016-10-27 19:42:35 -04:00
Matthew Messinger
72a6387397
Move skins to a separate resource pack. Server admins can use them if they want.
2016-09-07 23:51:59 -04:00
Matthew Messinger
4f74761163
Move custom skins into correct folder. (Maybe separate into resource pack)
2016-08-27 23:14:34 -04:00
Matthew Messinger
c219c66aef
Fix issues with the skin menu.
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Add a button to the main menu for skins
Add overriding skins with a resource pack. See the skins.json
Some default ponies are added. Spawn them using Citizens.
Etc.
2016-08-25 01:36:00 -04:00
Matthew Messinger
79ab9d51ee
development on renderers and ponies
2016-08-22 17:33:50 -04:00
Matthew Messinger
ffb39c2269
Add stray overlay texture and fix a small bug with planerenderer
2016-07-13 22:57:11 -04:00
Matthew Messinger
45ddc6baca
update to 1.10.2
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Work on better skin caching. Needs skin hash from server.
Fix up the stray skeleton. Still need proper textures
2016-07-07 02:57:52 -04:00
Matthew Messinger
4fb4a63f65
Opt to not use a map for meta. Use individual prefixed keys instead. Also translate them.
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Not using a map will decrease the risk of an entry containing more than 255 chars (limit)
Fix some stuff for magic
2016-05-21 23:56:50 -04:00
Matthew Messinger
adb2bad0ad
Fix some language encoding
2016-05-20 16:39:47 -04:00
Matthew Messinger
d818570012
Changes to the litemod.json
2016-05-20 16:14:11 -04:00
Matthew Messinger
6b821a5804
Fix the skin converter for the wings.
2016-04-06 23:16:50 -04:00
Matthew Messinger
f3a1c59a77
Workaround for mixin bug
2016-04-02 22:56:57 -04:00
Matthew Messinger
5f2da86116
update villager textures
2016-04-02 22:54:08 -04:00
Matthew Messinger
5976606846
Fix descriptions
2016-03-16 00:40:27 -04:00
Matthew Messinger
4c6c644f6b
Fix some mixins
2016-01-26 03:17:08 -05:00
Matthew Messinger
90352517d4
Remove voxelcommon
2016-01-26 03:16:11 -05:00
Matthew Messinger
45f408cf1b
Port hdskins to mixins.
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Other changes to HDSkinManager
Allow hd skins to be toggled on demand
Support small arms.
2016-01-19 00:34:07 -05:00
Matthew Messinger
15ce8e7ed0
Port to Mixin
2016-01-15 02:59:50 -05:00
Matthew Messinger
99401877e1
Add separate left wing texture right below current texture
2015-12-28 20:20:07 -05:00
Matthew Messinger
8dea16d563
Add some more randomness to mobs, finish villagers.
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Fix skeleton rendering
2015-12-15 22:26:17 -05:00
Matthew Messinger
f8cc7d3268
Fix armor
2015-12-15 00:51:31 -05:00
Matthew Messinger
9dd9384d77
Split the mob rendering apart into their own classes.
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Add some randomness for mob metadata.
2015-12-15 00:32:57 -05:00
Matthew Messinger
b04468266c
Move into different sourcesets.
2015-12-09 16:05:21 -05:00
Matthew Messinger
674a02f1c9
Update all the skin resources to new format. No more 64x32 mob texures.
2015-12-09 01:01:34 -05:00