Commit graph

1422 commits

Author SHA1 Message Date
Sollace
fe8c7b3d3b Try to fix gradle 2019-03-24 12:07:41 +02:00
Sollace
5afee683b2 Try to fix gradle 2019-03-24 12:04:36 +02:00
Sollace
46bc7fb0cd Try to get gradle working with Forge 1.13 (it's totally broken now) 2019-03-24 11:54:38 +02:00
Sollace
80f76ffc67 Set everything up with gradle 2019-03-24 11:31:59 +02:00
Sollace
31cbb1bad4 Move the liteloader classes to their own sourceset for hdskins 2019-03-24 01:32:20 +02:00
Sollace
af27a1a629 It's completely pointless having these, but Killjoy insists we keep them... 2019-03-24 01:27:17 +02:00
Sollace
92241f4db9 This technically belongs to HDSkins 2019-03-24 01:19:14 +02:00
Sollace
fe6157734e Removed deprecated code 2019-03-24 01:18:02 +02:00
Sollace
5ce50f2d07 Update packages (again) and separate all Litemod code 2019-03-24 01:05:57 +02:00
Sollace
711a5c6ff3 Move hdskins to the minelittlepony group 2019-03-23 21:58:50 +02:00
Sollace
fa2c8b075b Move all the resources to the client sourceset 2019-03-23 21:58:32 +02:00
Sollace
ccd95827c2 Finish the split up 2019-03-23 21:49:34 +02:00
Sollace
edc70b302e Further decouple client/common code 2019-03-23 20:17:46 +02:00
Sollace
0cba35ec89 Sort the classes into common/client sourcesets (minimal changes) 2019-03-23 19:48:20 +02:00
Sollace
a2855237f2 - Fixed Elytra not following the same rules for crouching as the pony body
- Various changes away from using AbstractPonyModel directly
2019-03-22 22:13:12 +02:00
­Sollace
e67b013424
Merge pull request #110 from Fauli1221/master
German translation files for MineLP and HD skins, courtasy of Fauli1221
2019-02-26 19:39:52 +02:00
Fauli1221
20690bc703
Add files via upload 2019-02-26 18:09:55 +01:00
Fauli1221
4f7668efd8
Add files via upload 2019-02-26 18:09:21 +01:00
Sollace
f149191908 Removed the IActionable interface 2019-02-20 19:10:45 +02:00
Sollace
ac14170a12 Bump version for update 2019-02-05 15:48:35 +02:00
Sollace
8afe1ab07c Rewrote the villager texture cache. It won't attempt to verify textures every time one is retrieved now. That should improve performance. 2019-02-05 10:48:27 +02:00
Sollace
0ac62558f4 Cleanup/document/etc 2019-02-05 10:47:51 +02:00
Sollace
55dea27d2f Fixed NPE when rendering heads 2019-01-08 22:34:15 +02:00
Sollace
d144cea927 I should not have commited that :oops: 2019-01-06 18:09:47 +02:00
Sollace
90cd8c4cea Fixed interpolators not being unique per entity/player 2019-01-06 18:07:42 +02:00
Sollace
6947c8e994 Bump version number 2018-12-18 15:12:28 +02:00
Sollace
96825570a6 Normalise GL.pop/pushAttribute method usage. Docs say we shouldn't use the GlStateManager methods. I'm include to agree. I don't think they're meant for general popping/pushing of all attributes. 2018-12-10 22:33:06 +02:00
Sollace
65cf88e50a Added a particle effect when switching from pony to seapony and back 2018-12-10 00:05:33 +02:00
Sollace
3adfef141c Occassionally cull the ponies cache of unused values to prevent a gradual increase in memory usage 2018-12-09 23:29:14 +02:00
Sollace
ab881956a7 Move PonyManager into the same package as Pony and IPony so we can protect stuff 2018-12-09 23:18:17 +02:00
Sollace
db65d36af1 Ponies no longer have to be fully submerged to become seaponies 2018-12-09 23:15:44 +02:00
Sollace
21fab5e5fe Fixed seaponies 2018-12-09 23:02:04 +02:00
Sollace
5f01814441 Added a very festive surprise 2018-12-09 18:27:40 +02:00
Sollace
dd46e8266a Don't assume the length of the pool 2018-12-08 18:10:53 +02:00
Sollace
62ebc1f351 Removed commented debug code 2018-12-08 18:10:40 +02:00
Sollace
03949c619f Remove the superfluous jars 2018-11-15 00:51:44 +02:00
Sollace
30e3d8ebb5 Use the existing json files (probably breaks gradle) 2018-11-14 23:58:54 +02:00
Sollace
d91e1d687f Update skins repo version 2018-11-14 23:21:40 +02:00
Sollace
9fd42e0f38 Fix #104 2018-11-14 22:43:29 +02:00
Sollace
3d9589b75a Update ref 2018-11-10 16:29:17 +02:00
­Sollace
7e828d452a
Merge pull request #103 from PolyacovYury/models_changes
Models changes: batponies, changelings, saddlebags
2018-11-06 19:06:34 +02:00
PolyacovYury
de5c2f92d3 Restored old behaviour of pegasus left/legacy wing texture 2018-11-06 18:02:13 +03:00
PolyacovYury
3777f4f7c9 As far as I understand, .tex() and .flip() can change places 2018-11-06 17:11:02 +03:00
Matthew Messinger
7dd5081841 Fixup the buildscript for loading in background ponies.
Removed the pack zipper. It's in a separate repo.
 Just download the zip from github.
2018-11-05 19:32:30 -05:00
PolyacovYury
bf8f3ef02a Batpony ear tufts: z-fighting on inner sides of ears fixed 2018-11-06 02:16:31 +03:00
PolyacovYury
d98d2c26bb Batpony wings: mirroring fix, proper z-fighting fix, position adjustment 2018-11-06 02:16:31 +03:00
PolyacovYury
8d1804aaf7 Fixed saddlebags not mirroring front and back faces
(that single flip() call looks dangerous, but it didn't break anything)
2018-11-06 02:16:30 +03:00
PolyacovYury
837315d008 Adjusted changeling wing position and animation.
- Don't open wings if swimming (looks odd)
- Don't wear saddlebags (same reason)
2018-11-06 02:16:30 +03:00
PolyacovYury
341383bd42 Removed redundand texture shift for left and legacy wings (and cleaned code that made it possible) 2018-11-06 02:16:30 +03:00
Sollace
4afbf7abb3 Fix typo 2018-11-05 16:49:42 +02:00