Avoid clobbering the entire list of render features when initialising the pony player renderer

This commit is contained in:
Sollace 2022-09-15 00:40:49 +02:00
parent 01848c7682
commit ff9510a840

View file

@ -31,11 +31,8 @@ import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.EntityRendererFactory;
import net.minecraft.client.render.entity.PlayerEntityRenderer;
import net.minecraft.client.render.entity.feature.FeatureRenderer;
import net.minecraft.client.render.entity.feature.StuckArrowsFeatureRenderer;
import net.minecraft.client.render.entity.feature.StuckStingersFeatureRenderer;
import net.minecraft.client.render.entity.feature.TridentRiptideFeatureRenderer;
import net.minecraft.client.render.entity.model.PlayerEntityModel;
import net.minecraft.client.render.entity.feature.*;
import net.minecraft.client.render.entity.model.*;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.math.Vec3f;
import net.minecraft.text.Text;
@ -56,19 +53,25 @@ public class PlayerPonyRenderer extends PlayerEntityRenderer implements IPonyRen
}
protected void addLayers(EntityRendererFactory.Context context) {
features.clear();
addLayer(new DJPon3Feature<>(this));
// remove vanilla features (keep modded ones)
// TODO: test with https://github.com/Globox1997/BackSlot
features.removeIf(feature -> {
return feature instanceof ArmorFeatureRenderer
|| feature instanceof PlayerHeldItemFeatureRenderer
|| feature instanceof Deadmau5FeatureRenderer
|| feature instanceof CapeFeatureRenderer
|| feature instanceof HeadFeatureRenderer
|| feature instanceof ElytraFeatureRenderer
|| feature instanceof ShoulderParrotFeatureRenderer;
});
addLayer(new ArmourFeature<>(this));
addFeature(new StuckArrowsFeatureRenderer<>(context, this));
addLayer(new GlowingItemFeature<>(this));
addLayer(new DJPon3Feature<>(this));
addLayer(new CapeFeature<>(this));
addLayer(new SkullFeature<>(this, context.getModelLoader()));
addLayer(new ElytraFeature<>(this));
addLayer(new GlowingItemFeature<>(this));
addLayer(new CapeFeature<>(this));
addLayer(new PassengerFeature<>(this, context));
addLayer(new GearFeature<>(this));
addFeature(new TridentRiptideFeatureRenderer<>(this, context.getModelLoader()));
addFeature(new StuckStingersFeatureRenderer<>(this));
}
@SuppressWarnings({"unchecked", "rawtypes"})