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Avoid clobbering the entire list of render features when initialising the pony player renderer
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1 changed files with 16 additions and 13 deletions
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@ -31,11 +31,8 @@ import net.minecraft.client.render.RenderLayer;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.render.entity.EntityRendererFactory;
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import net.minecraft.client.render.entity.PlayerEntityRenderer;
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import net.minecraft.client.render.entity.feature.FeatureRenderer;
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import net.minecraft.client.render.entity.feature.StuckArrowsFeatureRenderer;
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import net.minecraft.client.render.entity.feature.StuckStingersFeatureRenderer;
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import net.minecraft.client.render.entity.feature.TridentRiptideFeatureRenderer;
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import net.minecraft.client.render.entity.model.PlayerEntityModel;
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import net.minecraft.client.render.entity.feature.*;
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import net.minecraft.client.render.entity.model.*;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.util.math.Vec3f;
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import net.minecraft.text.Text;
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@ -56,19 +53,25 @@ public class PlayerPonyRenderer extends PlayerEntityRenderer implements IPonyRen
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}
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protected void addLayers(EntityRendererFactory.Context context) {
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features.clear();
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addLayer(new DJPon3Feature<>(this));
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// remove vanilla features (keep modded ones)
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// TODO: test with https://github.com/Globox1997/BackSlot
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features.removeIf(feature -> {
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return feature instanceof ArmorFeatureRenderer
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|| feature instanceof PlayerHeldItemFeatureRenderer
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|| feature instanceof Deadmau5FeatureRenderer
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|| feature instanceof CapeFeatureRenderer
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|| feature instanceof HeadFeatureRenderer
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|| feature instanceof ElytraFeatureRenderer
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|| feature instanceof ShoulderParrotFeatureRenderer;
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});
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addLayer(new ArmourFeature<>(this));
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addFeature(new StuckArrowsFeatureRenderer<>(context, this));
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addLayer(new GlowingItemFeature<>(this));
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addLayer(new DJPon3Feature<>(this));
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addLayer(new CapeFeature<>(this));
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addLayer(new SkullFeature<>(this, context.getModelLoader()));
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addLayer(new ElytraFeature<>(this));
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addLayer(new GlowingItemFeature<>(this));
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addLayer(new CapeFeature<>(this));
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addLayer(new PassengerFeature<>(this, context));
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addLayer(new GearFeature<>(this));
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addFeature(new TridentRiptideFeatureRenderer<>(this, context.getModelLoader()));
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addFeature(new StuckStingersFeatureRenderer<>(this));
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}
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@SuppressWarnings({"unchecked", "rawtypes"})
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