Remove pointless instance field from GuiSkins

This commit is contained in:
Matthew Messinger 2018-08-19 18:09:39 -04:00
parent 99eed8570d
commit f8e54dfd90

View file

@ -102,8 +102,6 @@ public class GuiSkins extends GameGui {
private int lastMouseX = 0; private int lastMouseX = 0;
private GuiSkins instance;
protected CubeMap panorama; protected CubeMap panorama;
private MinecraftProfileTexture.Type textureType = SKIN; private MinecraftProfileTexture.Type textureType = SKIN;
@ -118,8 +116,6 @@ public class GuiSkins extends GameGui {
} }
public GuiSkins(List<SkinServer> servers) { public GuiSkins(List<SkinServer> servers) {
instance = this;
// Generate a cycled iterator that will never run out of entries. // Generate a cycled iterator that will never run out of entries.
this.skinServers = cycle(servers, SkinServer::verifyGateway); this.skinServers = cycle(servers, SkinServer::verifyGateway);
if (this.skinServers.hasNext()) { if (this.skinServers.hasNext()) {