Reimplement item glow

This commit is contained in:
Matthew Messinger 2015-12-08 16:53:47 -05:00
parent 903cb3a5eb
commit e668578771

View file

@ -2,6 +2,9 @@ package com.brohoof.minelittlepony.renderer.layer;
import static net.minecraft.client.renderer.GlStateManager.*;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL14;
import com.brohoof.minelittlepony.model.PMAPI;
import com.brohoof.minelittlepony.model.PlayerModel;
import com.brohoof.minelittlepony.model.pony.pm_newPonyAdv;
@ -10,13 +13,19 @@ import com.brohoof.minelittlepony.renderer.IRenderPony;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType;
import net.minecraft.client.renderer.block.model.ItemTransformVec3f;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RendererLivingEntity;
import net.minecraft.client.renderer.entity.layers.LayerHeldItem;
import net.minecraft.client.renderer.entity.layers.LayerRenderer;
import net.minecraft.client.resources.model.IBakedModel;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
public class LayerHeldPonyItem implements LayerRenderer {
@ -117,7 +126,29 @@ public class LayerHeldPonyItem implements LayerRenderer {
}
public void renderItemGlow(EntityLivingBase entity, ItemStack drop, int glowColor) {
// TODO reimplement
pushMatrix();
GL11.glPushAttrib(GL11.GL_CURRENT_BIT | GL11.GL_ENABLE_BIT | GL11.GL_COLOR_BUFFER_BIT);
// GlStateManager.disableLighting();
float red = (glowColor >> 16 & 255) / 255.0F;
float green = (glowColor >> 8 & 255) / 255.0F;
float blue = (glowColor & 255) / 255.0F;
float alpha = 0.2F;
enableBlend();
blendFunc(32769, 1);
GL14.glBlendColor(red, green, blue, alpha);
color(red, green, blue, alpha);
IBakedModel model = getItemModel(Minecraft.getMinecraft().getRenderItem(), entity, drop);
applyTransform(model.getItemCameraTransforms().thirdPerson);
if (!model.isGui3d()) {
scale(1.5, 1.5, 1.5);
} else {
translate(0,-0.01,0);
scale(.9, .9, .9);
}
Minecraft.getMinecraft().getRenderItem().renderItem(drop, model);
GL11.glPopAttrib();
disableBlend();
popMatrix();
}
@Override
@ -125,4 +156,47 @@ public class LayerHeldPonyItem implements LayerRenderer {
return false;
}
// Copied from RenderItem.renderItemModelForEntity
private IBakedModel getItemModel(RenderItem renderer, Entity entityToRenderFor, ItemStack stack) {
IBakedModel ibakedmodel = renderer.getItemModelMesher().getItemModel(stack);
if (entityToRenderFor instanceof EntityPlayer) {
EntityPlayer entityplayer = (EntityPlayer) entityToRenderFor;
Item item = stack.getItem();
ModelResourceLocation modelresourcelocation = null;
if (item == Items.fishing_rod && entityplayer.fishEntity != null) {
modelresourcelocation = new ModelResourceLocation("fishing_rod_cast", "inventory");
} else if (item == Items.bow && entityplayer.getItemInUse() != null) {
int i = stack.getMaxItemUseDuration() - entityplayer.getItemInUseCount();
if (i >= 18) {
modelresourcelocation = new ModelResourceLocation("bow_pulling_2", "inventory");
} else if (i > 13) {
modelresourcelocation = new ModelResourceLocation("bow_pulling_1", "inventory");
} else if (i > 0) {
modelresourcelocation = new ModelResourceLocation("bow_pulling_0", "inventory");
}
}
if (modelresourcelocation != null) {
ibakedmodel = renderer.getItemModelMesher().getModelManager().getModel(modelresourcelocation);
}
}
return ibakedmodel;
}
// Adapted from RenderItem
private void applyTransform(ItemTransformVec3f transform) {
translate(transform.translation.x + RenderItem.debugItemOffsetX,
transform.translation.y + RenderItem.debugItemOffsetY,
transform.translation.z + RenderItem.debugItemOffsetZ);
translate(0f, .063f, -0.18);
rotate(transform.rotation.y + RenderItem.debugItemRotationOffsetY, 0.0F, 1.0F, 0.0F);
rotate(transform.rotation.x + RenderItem.debugItemRotationOffsetX, 1.0F, 0.0F, 0.0F);
rotate(transform.rotation.z + RenderItem.debugItemRotationOffsetZ, 0.0F, 0.0F, 1.0F);
}
}