Fixed body parts not being properly hidden/made visible again by the game when clothing is enabled. Fixes #236

This commit is contained in:
Sollace 2023-04-10 14:08:55 +02:00
parent d438d0f5bb
commit e55b17f3a7
3 changed files with 30 additions and 27 deletions

View file

@ -3,12 +3,10 @@ package com.minelittlepony.client.model.entity.race;
import com.minelittlepony.client.model.armour.PonyArmourModel;
import com.minelittlepony.mson.api.ModelView;
import com.minelittlepony.api.model.*;
import com.minelittlepony.api.model.armour.ArmourLayer;
import com.minelittlepony.api.pony.IPony;
import net.minecraft.client.model.ModelPart;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.EquipmentSlot;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.math.MathHelper;
@ -25,6 +23,15 @@ public class SeaponyModel<T extends LivingEntity> extends UnicornModel<T> {
leftFin = tree.getChild("left_fin");
rightFin = tree.getChild("right_fin");
centerFin = tree.getChild("center_fin");
jacket.hidden = true;
leftPants.hidden = true;
rightPants.hidden = true;
leftSleeve.hidden = true;
rightSleeve.hidden = true;
leftLeg.hidden = true;
rightLeg.hidden = true;
}
public SeaponyModel(ModelPart tree) {
@ -112,17 +119,6 @@ public class SeaponyModel<T extends LivingEntity> extends UnicornModel<T> {
@Override
public void setVisible(boolean visible) {
super.setVisible(visible);
leftSleeve.visible = false;
rightSleeve.visible = false;
jacket.visible = false;
// hide the back legs
leftLeg.visible = false;
rightLeg.visible = false;
leftPants.visible = false;
rightPants.visible = false;
leftFin.visible = visible;
centerFin.visible = visible;
rightFin.visible = visible;
@ -132,14 +128,8 @@ public class SeaponyModel<T extends LivingEntity> extends UnicornModel<T> {
public Armour(ModelPart tree) {
super(tree);
}
@Override
public boolean setVisibilities(EquipmentSlot slot, ArmourLayer layer) {
boolean result = super.setVisibilities(slot, layer);
rightLeg.visible = false;
leftLeg.visible = false;
return result;
rightLeg.hidden = true;
leftLeg.hidden = true;
}
@Override

View file

@ -8,7 +8,9 @@ import com.minelittlepony.client.model.*;
import com.minelittlepony.util.MathUtil;
import net.minecraft.client.network.AbstractClientPlayerEntity;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.EntityRendererFactory;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.particle.ParticleTypes;
import net.minecraft.util.Identifier;
@ -28,14 +30,18 @@ public class PlayerSeaponyRenderer extends PlayerPonyRenderer {
@Override
public Identifier getTexture(AbstractClientPlayerEntity player) {
if (PonyPosture.isPartiallySubmerged(player)) {
return SkinsProxy.instance.getSkin(SKIN_TYPE_ID, player).orElseGet(() -> super.getTexture(player));
}
return super.getTexture(player);
}
@Override
public IPony getEntityPony(AbstractClientPlayerEntity player) {
IPony pony = super.getEntityPony(player);
boolean wet = PonyPosture.isPartiallySubmerged(player);
public void render(AbstractClientPlayerEntity player, float entityYaw, float tickDelta, MatrixStack stack, VertexConsumerProvider renderContext, int light) {
IPony pony = getEntityPony(player);
boolean wet =
(pony.race() == Race.SEAPONY || SkinsProxy.instance.getSkin(SKIN_TYPE_ID, player).isPresent())
&& PonyPosture.isPartiallySubmerged(player);
model = manager.setModel(wet ? seapony : normalPony).body();
@ -50,6 +56,6 @@ public class PlayerSeaponyRenderer extends PlayerPonyRenderer {
player.getEntityWorld().addParticle(ParticleTypes.END_ROD, x, y, z, 0, 0, 0);
}
return pony;
super.render(player, entityYaw, tickDelta, stack, renderContext, light);
}
}

View file

@ -36,6 +36,13 @@
"children": {
"tail_stub": {}
}
},
"jacket": {
"texture": { "u": 24, "v": 0 },
"dilate": 0.25,
"cubes": [
{ "from": [-4, 4, -2], "size": [ 8, 8, 4 ], "texture": { "u": 16, "v": 32 }, "dilate": 0.25 }
]
},
"tail": {
"implementation": "com.minelittlepony.client.model.part.SeaponyTail",