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Fixed leggings and boots alignment when crouching. Closes #227
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parent
4d0f02e791
commit
e54183565b
1 changed files with 2 additions and 8 deletions
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@ -51,8 +51,8 @@ public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPo
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.add(withStage(BodyPart.BODY, bodyRenderList = RenderList.of(body, upperTorso).add(body::rotate)))
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.add(withStage(BodyPart.BODY, bodyRenderList = RenderList.of(body, upperTorso).add(body::rotate)))
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.add(withStage(BodyPart.NECK, neckRenderList = RenderList.of(neck)))
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.add(withStage(BodyPart.NECK, neckRenderList = RenderList.of(neck)))
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.add(withStage(BodyPart.HEAD, headRenderList = RenderList.of(head)))
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.add(withStage(BodyPart.HEAD, headRenderList = RenderList.of(head)))
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.add(withStage(BodyPart.LEGS, legsRenderList = RenderList.of().add(this::rotateForBody).add(leftArm, rightArm, leftLeg, rightLeg)))
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.add(withStage(BodyPart.LEGS, legsRenderList = RenderList.of().add(leftArm, rightArm, leftLeg, rightLeg)))
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.add(withStage(BodyPart.LEGS, sleevesRenderList = RenderList.of().add(this::rotateForBody).add(leftSleeve, rightSleeve, leftPants, rightPants)))
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.add(withStage(BodyPart.LEGS, sleevesRenderList = RenderList.of().add(leftSleeve, rightSleeve, leftPants, rightPants)))
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.add(withStage(BodyPart.BODY, vestRenderList = RenderList.of(jacket, upperTorsoOverlay)))
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.add(withStage(BodyPart.BODY, vestRenderList = RenderList.of(jacket, upperTorsoOverlay)))
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.add(withStage(BodyPart.HEAD, helmetRenderList = RenderList.of(hat)));
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.add(withStage(BodyPart.HEAD, helmetRenderList = RenderList.of(hat)));
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}
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}
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@ -590,12 +590,6 @@ public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPo
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}
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}
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}
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}
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protected void rotateForBody(MatrixStack stack) {
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if (!sneaking) {
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body.rotate(stack);
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}
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}
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@Override
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@Override
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public void setVisible(boolean visible) {
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public void setVisible(boolean visible) {
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super.setVisible(visible);
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super.setVisible(visible);
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