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Tried dissassembling the staircase, but it broke half the model. Could probably get it to work, but it'd take more math.
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1 changed files with 11 additions and 12 deletions
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@ -56,17 +56,16 @@ public class ModelWitchPony extends ModelVillagerPony {
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@Override
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@Override
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protected void initPositions(float yOffset, float stretch) {
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protected void initPositions(float yOffset, float stretch) {
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super.initPositions(yOffset, stretch);
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super.initPositions(yOffset, stretch);
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witchHat.offset(-5, -6, -7)
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witchHat.around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z - 2)
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.around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z - 2)
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.tex(0, 64).box(-5, -6, -7, 10, 2, 10, stretch)
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.tex(0, 64).box(0, 0, 0, 10, 2, 10, stretch)
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.child(0).around(1.75F, -4, 2)
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.child(0).offset(-5, -5, -7).around(1.75F, -4, 2)
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.tex(0, 76).box(-5, -5, -7, 7, 4, 7, stretch)
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.tex(0, 76).box(0, 0, 0, 7, 4, 7, stretch)
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.rotate(-0.05235988F, 0, 0.02617994F)
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.rotate(-0.05235988F, 0, 0.02617994F)
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.child(0).offset(-5, -4, -7).around(1.75F, -4, 2)
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.child(0).around(1.75F, -4, 2)
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.tex(0, 87).box(0, 0, 0, 4, 4, 4, stretch)
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.tex(0, 87).box(-5, -4, -7, 4, 4, 4, stretch)
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.rotate(-0.10471976F, 0, 0.05235988F)
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.rotate(-0.10471976F, 0, 0.05235988F)
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.child(0).offset(-5, -2, -7).around(1.75F, -2, 2)
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.child(0).around(1.75F, -2, 2)
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.tex(0, 95).box(0, 0, 0, 1, 2, 1, stretch)
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.tex(0, 95).box(-5, -2, -7, 1, 2, 1, stretch)
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.rotate(-0.20943952F, 0, 0.10471976F);
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.rotate(-0.20943952F, 0, 0.10471976F);
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}
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}
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}
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}
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