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Arrows seem to work fine, so let's re-enable them
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1 changed files with 2 additions and 1 deletions
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@ -11,6 +11,7 @@ import com.minelittlepony.render.layer.LayerPonyElytra;
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import com.voxelmodpack.hdskins.HDSkinManager;
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import com.voxelmodpack.hdskins.HDSkinManager;
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import net.minecraft.client.renderer.entity.RenderLiving;
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import net.minecraft.client.renderer.entity.RenderLiving;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.entity.layers.LayerArrow;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.ResourceLocation;
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@ -30,7 +31,7 @@ public abstract class RenderPonyMob<T extends EntityLiving> extends RenderLiving
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protected void addLayers() {
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protected void addLayers() {
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addLayer(new LayerPonyArmor<>(this));
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addLayer(new LayerPonyArmor<>(this));
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// addLayer(new LayerArrow(this));
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addLayer(new LayerArrow(this));
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addLayer(new LayerPonyCustomHead<>(this));
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addLayer(new LayerPonyCustomHead<>(this));
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addLayer(new LayerPonyElytra<>(this));
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addLayer(new LayerPonyElytra<>(this));
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addLayer(createItemHoldingLayer());
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addLayer(createItemHoldingLayer());
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