Adjust animation speeds

This commit is contained in:
Sollace 2023-03-28 15:58:12 +01:00
parent 5f1dcf1647
commit dece23eed1

View file

@ -274,7 +274,7 @@ public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPo
rightArm.pivotZ = 2 + sin; rightArm.pivotZ = 2 + sin;
leftArm.pivotZ = 2 - sin; leftArm.pivotZ = 2 - sin;
float legRPX = getMetadata().getInterpolator(attributes.interpolatorId).interpolate("legOffset", cos - getLegOutset() - 0.001F, 3); float legRPX = getMetadata().getInterpolator(attributes.interpolatorId).interpolate("legOffset", cos - getLegOutset() - 0.001F, 2);
rightArm.pivotX = -legRPX; rightArm.pivotX = -legRPX;
rightLeg.pivotX = -legRPX; rightLeg.pivotX = -legRPX;
@ -322,7 +322,7 @@ public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPo
float rainboomLegLotation = getMetadata().getInterpolator(attributes.interpolatorId).interpolate( float rainboomLegLotation = getMetadata().getInterpolator(attributes.interpolatorId).interpolate(
"rainboom_leg_rotation", "rainboom_leg_rotation",
attributes.isGoingFast ? 1 : 0, attributes.isGoingFast ? 1 : 0,
10 5
); );
float yAngle = 0.2F * rainboomLegLotation; float yAngle = 0.2F * rainboomLegLotation;