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Fixed z-fighting on ponies' legs
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@ -278,7 +278,7 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel, P
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bipedRightArm.rotationPointZ = spread + sin;
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bipedLeftArm.rotationPointZ = spread - sin;
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float legRPX = cos - getLegOutset();
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float legRPX = cos - getLegOutset() - 0.001F;
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legRPX = metadata.getInterpolator().interpolate("legOffset", legRPX, 3);
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