Tidy up the magic glow layer

This commit is contained in:
Sollace 2019-11-29 11:30:41 +02:00
parent 5697a92643
commit dcd2442442

View file

@ -5,17 +5,18 @@ import net.minecraft.client.render.RenderPhase;
import net.minecraft.client.render.VertexFormats; import net.minecraft.client.render.VertexFormats;
public class MagicGlow extends RenderPhase { public class MagicGlow extends RenderPhase {
private MagicGlow(String name, Runnable beginAction, Runnable endAction) {
public MagicGlow(String name, Runnable beginAction, Runnable endAction) {
super(name, beginAction, endAction); super(name, beginAction, endAction);
} }
static final RenderLayer MAGIC = RenderLayer.method_24048("mlp_magic_glow", VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL, 7, 256, RenderLayer.MultiPhaseData.builder()
.texture(NO_TEXTURE)
.transparency(TRANSLUCENT_TRANSPARENCY)
.lightmap(DISABLE_LIGHTMAP)
.cull(DISABLE_CULLING)
.build(false));
public static RenderLayer getRenderLayer() { public static RenderLayer getRenderLayer() {
return RenderLayer.method_24048("mlp_magic_glow", VertexFormats.POSITION_COLOR_TEXTURE_LIGHT_NORMAL, 7, 256, RenderLayer.MultiPhaseData.builder() return MAGIC;
.texture(NO_TEXTURE)
.transparency(TRANSLUCENT_TRANSPARENCY)
.lightmap(DISABLE_LIGHTMAP)
.cull(DISABLE_CULLING)
.build(false));
} }
} }