Fixed armour clipping through shields

This commit is contained in:
Sollace 2018-10-21 20:34:43 +02:00
parent db54120174
commit db02f8b80c

View file

@ -60,14 +60,15 @@ public class LayerHeldPonyItem<T extends EntityLivingBase> extends AbstractPonyL
GlStateManager.translate(0, 0.2F, 0);
}
boolean left = hand == EnumHandSide.LEFT;
float left = hand == EnumHandSide.LEFT ? 1 : -1;
if (entity.isRiding()) {
GlStateManager.translate(left ? 0.1F : -0.1F, -0.2F, -0.5F);
GlStateManager.translate(left / 10, -0.2F, -0.5F);
}
GlStateManager.rotate(-90, 1, 0, 0);
GlStateManager.rotate(left ? 185 : -185, 0, 1, 0);
GlStateManager.rotate(left * 180, 0, 1, 0);
GlStateManager.translate(left * -0.2F, 0, 0);
preItemRender(entity, drop, transform, hand);
Minecraft.getMinecraft().getItemRenderer().renderItemSide(entity, drop, transform, hand == EnumHandSide.LEFT);
@ -78,7 +79,7 @@ public class LayerHeldPonyItem<T extends EntityLivingBase> extends AbstractPonyL
}
protected void preItemRender(T entity, ItemStack drop, TransformType transform, EnumHandSide hand) {
GlStateManager.translate(0.0425F, 0.125F, -1);
GlStateManager.translate(0, 0.125F, -1);
}
protected void postItemRender(T entity, ItemStack drop, TransformType transform, EnumHandSide hand) {