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Revert: Zombies should still have a race pixel for their skulls
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2 changed files with 1 additions and 1 deletions
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@ -6,7 +6,7 @@ import com.minelittlepony.model.player.PlayerModels;
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public enum PonyRace implements ITriggerPixelMapped<PonyRace> {
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public enum PonyRace implements ITriggerPixelMapped<PonyRace> {
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HUMAN(0, PlayerModels.DEFAULT, false, false),
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HUMAN(0, PlayerModels.DEFAULT, false, false),
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EARTH(0xf9b131, PlayerModels.EARTH,false, false),
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EARTH(0xf9b131, PlayerModels.EARTH, false, false),
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PEGASUS(0x88caf0, PlayerModels.PEGASUS, true, false),
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PEGASUS(0x88caf0, PlayerModels.PEGASUS, true, false),
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UNICORN(0xd19fe4, PlayerModels.UNICORN, false, true),
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UNICORN(0xd19fe4, PlayerModels.UNICORN, false, true),
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ALICORN(0xfef9fc, PlayerModels.ALICORN, true, true),
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ALICORN(0xfef9fc, PlayerModels.ALICORN, true, true),
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