Remove unused constants

This commit is contained in:
Sollace 2018-08-17 23:23:50 +02:00
parent 6c50f40881
commit d71aa20ced
2 changed files with 6 additions and 9 deletions

View file

@ -58,14 +58,13 @@ public interface PonyModelConstants {
TAIL_RP_Z_NOTSNEAK = 14, TAIL_RP_Z_NOTSNEAK = 14,
TAIL_RP_Z_SNEAK = 15, TAIL_RP_Z_SNEAK = 15,
FIRSTP_ARM_CENTRE_X = -3,
THIRDP_ARM_CENTRE_X = 0, THIRDP_ARM_CENTRE_X = 0,
THIRDP_ARM_CENTRE_Y = 4, THIRDP_ARM_CENTRE_Y = 4,
THIRDP_ARM_CENTRE_Z = -1,
WING_FOLDED_RP_Y = 13, WING_FOLDED_RP_Y = 13,
WING_FOLDED_RP_Z = -3, WING_FOLDED_RP_Z = -3,
NECK_ROT_X = 0.166F; NECK_ROT_X = 0.166F,
FIN_ROT_Y = PI / 6;
} }

View file

@ -11,8 +11,6 @@ import net.minecraft.util.math.MathHelper;
public class ModelSeapony extends ModelUnicorn { public class ModelSeapony extends ModelUnicorn {
private static final float FIN_ROTY = PI / 6;
PonyRenderer bodyCenter; PonyRenderer bodyCenter;
PlaneRenderer leftFin; PlaneRenderer leftFin;
@ -38,11 +36,11 @@ public class ModelSeapony extends ModelUnicorn {
.addEastPlane(0, -6, 0, 12, 6, stretch); .addEastPlane(0, -6, 0, 12, 6, stretch);
leftFin = new PlaneRenderer(this, 56, 16) leftFin = new PlaneRenderer(this, 56, 16)
.rotate(0, FIN_ROTY, 0).around(3, -6, 3) .rotate(0, FIN_ROT_Y, 0).around(3, -6, 3)
.flipZ().addEastPlane(0, 0, 0, 12, 8, stretch); .flipZ().addEastPlane(0, 0, 0, 12, 8, stretch);
rightFin = new PlaneRenderer(this, 56, 16) rightFin = new PlaneRenderer(this, 56, 16)
.rotate(0, -FIN_ROTY, 0).around(-3, -6, 3) .rotate(0, -FIN_ROT_Y, 0).around(-3, -6, 3)
.addWestPlane(0, 0, 0, 12, 8, stretch); .addWestPlane(0, 0, 0, 12, 8, stretch);
} }
@ -64,7 +62,7 @@ public class ModelSeapony extends ModelUnicorn {
public void setRotationAngles(float move, float swing, float ticks, float headYaw, float headPitch, float scale, Entity entity) { public void setRotationAngles(float move, float swing, float ticks, float headYaw, float headPitch, float scale, Entity entity) {
super.setRotationAngles(move, swing, ticks, headYaw, headPitch, scale, entity); super.setRotationAngles(move, swing, ticks, headYaw, headPitch, scale, entity);
float finAngle = FIN_ROTY + MathHelper.cos(ticks / 10) / 5; float finAngle = FIN_ROT_Y + MathHelper.cos(ticks / 10) / 5;
leftFin.rotateAngleY = finAngle; leftFin.rotateAngleY = finAngle;
rightFin.rotateAngleY = -finAngle; rightFin.rotateAngleY = -finAngle;