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Fixed seapony models breaking when the player crouches
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@ -44,6 +44,7 @@ public class ModelSeapony<T extends LivingEntity> extends ModelUnicorn<T> {
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// Seaponies can't sneak, silly
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// Seaponies can't sneak, silly
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isSneaking = false;
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isSneaking = false;
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isCrouching = false;
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}
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}
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@Override
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@Override
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