Fixed seapony models breaking when the player crouches

This commit is contained in:
Sollace 2019-05-30 21:26:50 +02:00
parent fed90010e0
commit d57876ddba

View file

@ -44,6 +44,7 @@ public class ModelSeapony<T extends LivingEntity> extends ModelUnicorn<T> {
// Seaponies can't sneak, silly // Seaponies can't sneak, silly
isSneaking = false; isSneaking = false;
isCrouching = false;
} }
@Override @Override