Moved some utilities to Kirin

This commit is contained in:
Sollace 2020-04-16 23:35:28 +02:00
parent 9f76e6c53a
commit d3c6119c3c
15 changed files with 16 additions and 209 deletions

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@ -5,7 +5,7 @@ import com.minelittlepony.api.pony.meta.Race;
import com.minelittlepony.api.pony.meta.Size; import com.minelittlepony.api.pony.meta.Size;
import com.minelittlepony.api.pony.meta.TailLength; import com.minelittlepony.api.pony.meta.TailLength;
import com.minelittlepony.api.pony.meta.Wearable; import com.minelittlepony.api.pony.meta.Wearable;
import com.minelittlepony.util.IInterpolator; import com.minelittlepony.common.util.animation.Interpolator;
import java.util.UUID; import java.util.UUID;
@ -56,5 +56,5 @@ public interface IPonyData {
/** /**
* Gets an interpolator for interpolating values. * Gets an interpolator for interpolating values.
*/ */
IInterpolator getInterpolator(UUID interpolatorId); Interpolator getInterpolator(UUID interpolatorId);
} }

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@ -3,7 +3,7 @@ package com.minelittlepony.api.pony.meta;
import net.minecraft.client.texture.NativeImage; import net.minecraft.client.texture.NativeImage;
import com.minelittlepony.api.pony.ITriggerPixelMapped; import com.minelittlepony.api.pony.ITriggerPixelMapped;
import com.minelittlepony.util.Color; import com.minelittlepony.common.util.Color;
/** /**
* Individual trigger pixels for a pony skin. * Individual trigger pixels for a pony skin.

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@ -8,10 +8,10 @@ import net.minecraft.util.Identifier;
import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.MathHelper;
import com.minelittlepony.api.pony.meta.Wearable; import com.minelittlepony.api.pony.meta.Wearable;
import com.minelittlepony.common.util.Color;
import com.minelittlepony.model.BodyPart; import com.minelittlepony.model.BodyPart;
import com.minelittlepony.model.IModel; import com.minelittlepony.model.IModel;
import com.minelittlepony.mson.api.ModelContext; import com.minelittlepony.mson.api.ModelContext;
import com.minelittlepony.util.Color;
import java.util.Calendar; import java.util.Calendar;
import java.util.UUID; import java.util.UUID;

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@ -8,10 +8,10 @@ import net.minecraft.client.render.VertexConsumerProvider.Immediate;
import net.minecraft.client.util.math.MatrixStack; import net.minecraft.client.util.math.MatrixStack;
import com.minelittlepony.client.render.MagicGlow; import com.minelittlepony.client.render.MagicGlow;
import com.minelittlepony.common.util.Color;
import com.minelittlepony.model.IPart; import com.minelittlepony.model.IPart;
import com.minelittlepony.mson.api.ModelContext; import com.minelittlepony.mson.api.ModelContext;
import com.minelittlepony.mson.api.MsonModel; import com.minelittlepony.mson.api.MsonModel;
import com.minelittlepony.util.Color;
import javax.annotation.Nullable; import javax.annotation.Nullable;

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@ -16,8 +16,7 @@ import com.minelittlepony.api.pony.meta.TriggerPixels;
import com.minelittlepony.api.pony.meta.Wearable; import com.minelittlepony.api.pony.meta.Wearable;
import com.minelittlepony.client.MineLittlePony; import com.minelittlepony.client.MineLittlePony;
import com.minelittlepony.client.util.render.NativeUtil; import com.minelittlepony.client.util.render.NativeUtil;
import com.minelittlepony.util.BasicEasingInterpolator; import com.minelittlepony.common.util.animation.Interpolator;
import com.minelittlepony.util.IInterpolator;
import java.io.FileNotFoundException; import java.io.FileNotFoundException;
import java.io.IOException; import java.io.IOException;
@ -145,8 +144,8 @@ public class PonyData implements IPonyData {
} }
@Override @Override
public IInterpolator getInterpolator(UUID interpolatorId) { public Interpolator getInterpolator(UUID interpolatorId) {
return BasicEasingInterpolator.getInstance(interpolatorId); return Interpolator.linear(interpolatorId);
} }
@Override @Override

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@ -1,9 +1,9 @@
package com.minelittlepony.client.render; package com.minelittlepony.client.render;
import net.minecraft.client.render.Frustum; import net.minecraft.client.render.Frustum;
import net.minecraft.client.util.math.Matrix4f;
import net.minecraft.entity.LivingEntity; import net.minecraft.entity.LivingEntity;
import net.minecraft.util.math.Box; import net.minecraft.util.math.Box;
import net.minecraft.util.math.Matrix4f;
import com.minelittlepony.api.pony.IPony; import com.minelittlepony.api.pony.IPony;

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@ -2,7 +2,7 @@ package com.minelittlepony.client.render;
import com.minelittlepony.api.pony.IPony; import com.minelittlepony.api.pony.IPony;
import com.minelittlepony.client.MineLittlePony; import com.minelittlepony.client.MineLittlePony;
import com.minelittlepony.util.Color; import com.minelittlepony.common.util.Color;
import javax.annotation.Nullable; import javax.annotation.Nullable;

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@ -4,10 +4,10 @@ import com.minelittlepony.client.model.IPonyModel;
import com.minelittlepony.client.model.ModelWrapper; import com.minelittlepony.client.model.ModelWrapper;
import com.minelittlepony.client.model.armour.DefaultArmourTextureResolver; import com.minelittlepony.client.model.armour.DefaultArmourTextureResolver;
import com.minelittlepony.client.render.IPonyRenderContext; import com.minelittlepony.client.render.IPonyRenderContext;
import com.minelittlepony.common.util.Color;
import com.minelittlepony.model.armour.ArmourLayer; import com.minelittlepony.model.armour.ArmourLayer;
import com.minelittlepony.model.armour.IArmour; import com.minelittlepony.model.armour.IArmour;
import com.minelittlepony.model.armour.IArmourTextureResolver; import com.minelittlepony.model.armour.IArmourTextureResolver;
import com.minelittlepony.util.Color;
import net.minecraft.client.render.OverlayTexture; import net.minecraft.client.render.OverlayTexture;
import net.minecraft.client.render.RenderLayer; import net.minecraft.client.render.RenderLayer;

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@ -1,7 +1,7 @@
package com.minelittlepony.client.transform; package com.minelittlepony.client.transform;
import com.minelittlepony.common.util.animation.MotionCompositor;
import com.minelittlepony.model.IModel; import com.minelittlepony.model.IModel;
import com.minelittlepony.util.MotionCompositor;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.client.util.math.MatrixStack; import net.minecraft.client.util.math.MatrixStack;

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@ -1,6 +1,7 @@
package com.minelittlepony.client.transform; package com.minelittlepony.client.transform;
import net.minecraft.client.util.math.MatrixStack; import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
import com.minelittlepony.model.IModel; import com.minelittlepony.model.IModel;
@ -8,15 +9,15 @@ import com.minelittlepony.model.IModel;
public class PostureSwimming extends PostureFlight { public class PostureSwimming extends PostureFlight {
@Override @Override
protected double calculateRoll(PlayerEntity player, double motionX, double motionY, double motionZ) { public double calculateRoll(LivingEntity entity, double motionX, double motionY, double motionZ) {
motionX *= 2; motionX *= 2;
motionZ *= 2; motionZ *= 2;
return super.calculateRoll(player, motionX, motionY, motionZ); return super.calculateRoll(entity, motionX, motionY, motionZ);
} }
@Override @Override
protected double calculateIncline(PlayerEntity player, double motionX, double motionY, double motionZ) { public double calculateIncline(LivingEntity entity, double motionX, double motionY, double motionZ) {
return 90; // mojang handles this return 90; // mojang handles this
} }

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@ -1,52 +0,0 @@
package com.minelittlepony.util;
import com.google.common.cache.CacheBuilder;
import com.google.common.cache.CacheLoader;
import com.google.common.cache.LoadingCache;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import java.util.concurrent.TimeUnit;
public class BasicEasingInterpolator implements IInterpolator {
private static LoadingCache<UUID, BasicEasingInterpolator> instanceCache = CacheBuilder.newBuilder()
.expireAfterAccess(30, TimeUnit.SECONDS)
.build(CacheLoader.from(BasicEasingInterpolator::new));
/**
* Gets or creates a new basic, linear interpolator for the provided id.
*/
public static IInterpolator getInstance(UUID id) {
return instanceCache.getUnchecked(id);
}
private final Map<String, Float> properties = new HashMap<>();
private float getLast(String key, float to) {
if (properties.containsKey(key)) {
return properties.get(key);
}
return to;
}
@Override
public float interpolate(String key, float to, float scalingFactor) {
float from = getLast(key, to);
from += (to - from) / scalingFactor;
if (Float.isNaN(from) || Float.isInfinite(from)) {
System.err.println("Error: Animation frame for " + key + " is NaN or Infinite.");
from = to;
}
properties.put(key, from);
return from;
}
}

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@ -1,56 +0,0 @@
package com.minelittlepony.util;
/**
* Colouration Utilities
*/
public interface Color {
/**
* Returns the ALPHA channel for the given colour hex code.
*/
static float a(int hex) {
return (hex >> 24 & 255) / 255F;
}
/**
* Returns the RED channel for the given colour hex code.
*/
static float r(int hex) {
return (hex >> 16 & 255) / 255F;
}
/**
* Returns the GREEN channel for the given colour hex code.
*/
static float g(int hex) {
return (hex >> 8 & 255) / 255F;
}
/**
* Returns the BLUE channel for the given colour hex code.
*/
static float b(int hex) {
return (hex & 255) / 255F;
}
/**
* Converts the given rgb floats on a range of 0-1 into a colour hex code.
*/
static int argbToHex(float a, float r, float g, float b) {
return argbToHex((int)(a * 255), (int) (r * 255), (int) (g * 255), (int) (b * 255));
}
/**
* Converts the given rbg int on a range of 0-255 into a colour hex code.
*/
static int argbToHex(int a, int r, int g, int b) {
return (a << 24) | (r << 16) | (g << 8) | (b);
}
/**
* Converts a colour hex code from BGR to RGB (and back).
*/
static int abgrToArgb(int color) {
return argbToHex(a(color), b(color), g(color), r(color));
}
}

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@ -1,16 +0,0 @@
package com.minelittlepony.util;
/**
* Interpolator function for handling transitions between animation states.
*/
@FunctionalInterface
public interface IInterpolator {
/**
* Interpolates a value between the requested final destination and what it was last.
*
* @param key Identifier to track previous values
* @param to The new values
* @param scalingFactor Scaling factor to control how quickly values change
*/
float interpolate(String key, float to, float scalingFactor);
}

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@ -16,15 +16,6 @@ public class MathUtil {
return value; return value;
} }
public static float sensibleAngle(float angle) {
angle %= 360;
if (angle > 180) angle -= 360;
if (angle < -180) angle += 360;
return angle;
}
public static float interpolateDegress(float prev, float current, float partialTicks) { public static float interpolateDegress(float prev, float current, float partialTicks) {
float difference = current - prev; float difference = current - prev;
@ -34,10 +25,6 @@ public class MathUtil {
return prev + partialTicks * difference; return prev + partialTicks * difference;
} }
public static float interpolateRadians(float prev, float current, float partialTicks) {
return (float)Math.toRadians(interpolateDegress(prev, current, partialTicks));
}
public static boolean compareFloats(float a, float b) { public static boolean compareFloats(float a, float b) {
return Math.abs(a - b) <= 0.001F; return Math.abs(a - b) <= 0.001F;
} }

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@ -1,56 +0,0 @@
package com.minelittlepony.util;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.math.MathHelper;
/**
* Calculates roll and incline for a player based on their motion vectors.
*
* @author Polyakovich - Big thank you to this dude and his meta-physics friend for working this all out.
*/
public abstract class MotionCompositor {
/**
* Gets the angle of horizontal roll in degrees based on the player's vertical and horizontal motion.
*/
protected double calculateRoll(PlayerEntity player, double motionX, double motionY, double motionZ) {
// since model roll should probably be calculated from model rotation rather than entity rotation...
double roll = MathUtil.sensibleAngle(player.prevBodyYaw - player.bodyYaw);
double horMotion = Math.sqrt(motionX * motionX + motionZ * motionZ);
float modelYaw = MathUtil.sensibleAngle(player.bodyYaw);
// detecting that we're flying backwards and roll must be inverted
if (Math.abs(MathUtil.sensibleAngle((float) Math.toDegrees(Math.atan2(motionX, motionZ)) + modelYaw)) > 90) {
roll *= -1;
}
// ayyy magic numbers (after 5 - an approximation of nice looking coefficients calculated by hand)
// roll might be zero, in which case Math.pow produces +Infinity. Anything x Infinity = NaN.
double pow = roll != 0 ? Math.pow(Math.abs(roll), -0.191) : 0;
roll *= horMotion * 5 * (3.6884f * pow);
assert !Float.isNaN((float)roll);
return MathHelper.clamp(roll, -54, 54);
}
/**
* Gets the angle of inclination in degrees based on the player's vertical and horizontal motion.
*/
protected double calculateIncline(PlayerEntity player, double motionX, double motionY, double motionZ) {
double dist = Math.sqrt(motionX * motionX + motionZ * motionZ);
double angle = Math.atan2(motionY, dist);
if (!player.abilities.allowFlying) {
angle /= 2;
}
angle = MathUtil.clampLimit(angle, Math.PI / 3);
return Math.toDegrees(angle);
}
}