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Added batpony models
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4 changed files with 57 additions and 1 deletions
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@ -16,6 +16,9 @@ public interface PMAPI {
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ModelWrapper pegasus = new ModelWrapper(new ModelPegasus(false));
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ModelWrapper pegasus = new ModelWrapper(new ModelPegasus(false));
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ModelWrapper pegasusSmall = new ModelWrapper(new ModelPegasus(true));
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ModelWrapper pegasusSmall = new ModelWrapper(new ModelPegasus(true));
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ModelWrapper bat = new ModelWrapper(new ModelBatpony(false));
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ModelWrapper batSmall = new ModelWrapper(new ModelBatpony(true));
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ModelWrapper unicorn = new ModelWrapper(new ModelUnicorn(false));
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ModelWrapper unicorn = new ModelWrapper(new ModelUnicorn(false));
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ModelWrapper unicornSmall = new ModelWrapper(new ModelUnicorn(true));
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ModelWrapper unicornSmall = new ModelWrapper(new ModelUnicorn(true));
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@ -0,0 +1,52 @@
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package com.minelittlepony.model.player;
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import com.minelittlepony.model.components.PegasusWings;
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import com.minelittlepony.render.PonyRenderer;
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import net.minecraft.entity.Entity;
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import com.minelittlepony.model.capabilities.IModelPegasus;
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public class ModelBatpony extends ModelEarthPony implements IModelPegasus {
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public PegasusWings<ModelBatpony> wings;
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public ModelBatpony(boolean smallArms) {
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super(smallArms);
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}
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@Override
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public void init(float yOffset, float stretch) {
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super.init(yOffset, stretch);
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wings = new PegasusWings<>(this, yOffset, stretch);
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}
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@Override
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public void setRotationAngles(float move, float swing, float ticks, float headYaw, float headPitch, float scale, Entity entity) {
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super.setRotationAngles(move, swing, ticks, headYaw, headPitch, scale, entity);
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wings.setRotationAndAngles(rainboom, move, swing, 0, ticks);
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saddlebags.sethangingLow(wingsAreOpen());
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}
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@Override
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protected void renderBody(Entity entity, float move, float swing, float ticks, float headYaw, float headPitch, float scale) {
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super.renderBody(entity, move, swing, ticks, headYaw, headPitch, scale);
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wings.renderPart(scale);
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}
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@Override
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protected void initEars(PonyRenderer head, float yOffset, float stretch) {
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head.child()
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.rotate(0, 0, -0.1F)
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.tex(14, 16).box(-4, -6, 1, 1, 2, 2, stretch) // right ear
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.tex(0, 3).box(-4, -6, 2.5F, 1, 1, 1, stretch)
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.tex(0, 5).box(-4, -6.7F, 2, 1, 1, 1, stretch);
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head.child().flip()
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.rotate(0, 0, 0.1F)
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.tex(14, 16).box( 3, -6, 1, 1, 2, 2, stretch) // left ear
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.tex(0, 3).box( 3, -6, 2.5F, 1, 1, 1, stretch)
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.tex(0, 5).box( 3, -6.7F, 2, 1, 1, 1, stretch);
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}
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}
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@ -15,6 +15,7 @@ public enum PlayerModels {
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DEFAULT("default", "slim", () -> PMAPI.earthpony, () -> PMAPI.earthponySmall),
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DEFAULT("default", "slim", () -> PMAPI.earthpony, () -> PMAPI.earthponySmall),
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EARTH("earthpony", "slimearthpony", () -> PMAPI.earthpony, () -> PMAPI.earthponySmall),
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EARTH("earthpony", "slimearthpony", () -> PMAPI.earthpony, () -> PMAPI.earthponySmall),
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PEGASUS("pegasus", "slimpegasus", () -> PMAPI.pegasus, () -> PMAPI.pegasusSmall),
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PEGASUS("pegasus", "slimpegasus", () -> PMAPI.pegasus, () -> PMAPI.pegasusSmall),
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BATPONY("batpony", "slimbatpont", () -> PMAPI.bat, () -> PMAPI.batSmall),
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UNICORN("unicorn", "slimunicorn", () -> PMAPI.unicorn, () -> PMAPI.unicornSmall),
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UNICORN("unicorn", "slimunicorn", () -> PMAPI.unicorn, () -> PMAPI.unicornSmall),
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ALICORN("alicorn", "slimalicorn", () -> PMAPI.alicorn, () -> PMAPI.alicornSmall),
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ALICORN("alicorn", "slimalicorn", () -> PMAPI.alicorn, () -> PMAPI.alicornSmall),
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ZEBRA("zebra", "slimzebra", () -> PMAPI.zebra, () -> PMAPI.zebraSmall),
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ZEBRA("zebra", "slimzebra", () -> PMAPI.zebra, () -> PMAPI.zebraSmall),
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@ -14,7 +14,7 @@ public enum PonyRace implements ITriggerPixelMapped<PonyRace> {
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REFORMED_CHANGELING(0xcaed5a, PlayerModels.ALICORN, true, true),
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REFORMED_CHANGELING(0xcaed5a, PlayerModels.ALICORN, true, true),
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GRIFFIN(0xae9145, PlayerModels.PEGASUS, true, false),
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GRIFFIN(0xae9145, PlayerModels.PEGASUS, true, false),
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HIPPOGRIFF(0xd6ddac, PlayerModels.PEGASUS, true, false),
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HIPPOGRIFF(0xd6ddac, PlayerModels.PEGASUS, true, false),
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BATPONY(0xdddddd, PlayerModels.PEGASUS, true, false),
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BATPONY(0xdddddd, PlayerModels.BATPONY, true, false),
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SEAPONY(0x3655dd, PlayerModels.SEAPONY, false, true);
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SEAPONY(0x3655dd, PlayerModels.SEAPONY, false, true);
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private boolean wings;
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private boolean wings;
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