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Fixed seaponies messing with transparency effects
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1 changed files with 4 additions and 0 deletions
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@ -12,6 +12,8 @@ import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.MathHelper;
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import org.lwjgl.opengl.GL11;
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public class ModelSeapony extends ModelUnicorn {
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public class ModelSeapony extends ModelUnicorn {
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PonyRenderer bodyCenter;
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PonyRenderer bodyCenter;
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@ -125,6 +127,7 @@ public class ModelSeapony extends ModelUnicorn {
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tail.renderPart(scale);
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tail.renderPart(scale);
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
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GlStateManager.enableBlend();
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GlStateManager.enableBlend();
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@ -133,6 +136,7 @@ public class ModelSeapony extends ModelUnicorn {
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rightFin.render(scale);
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rightFin.render(scale);
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GlStateManager.disableBlend();
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GlStateManager.disableBlend();
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GL11.glPopAttrib();
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}
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}
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