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https://github.com/MineLittlePony/MineLittlePony.git
synced 2025-02-13 16:24:23 +01:00
Fixed blending on the player's reflection when rendering as a pony
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parent
13ff5def65
commit
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2 changed files with 12 additions and 4 deletions
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@ -24,11 +24,15 @@ public class RenderPony<T extends LivingEntity, M extends EntityModel<T> & IPony
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private final IPonyRender<T, M> renderer;
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private final IPonyRender<T, M> renderer;
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private boolean skipBlend;
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private final FrustrumCheck<T> frustrum = new FrustrumCheck<>(this);
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private final FrustrumCheck<T> frustrum = new FrustrumCheck<>(this);
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public static void enableModelRenderProfile() {
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public static void enableModelRenderProfile(boolean skipBlend) {
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GlStateManager.enableBlend();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
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if (!skipBlend) {
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GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
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}
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GlStateManager.alphaFunc(516, 0.003921569F);
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GlStateManager.alphaFunc(516, 0.003921569F);
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}
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}
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@ -40,6 +44,10 @@ public class RenderPony<T extends LivingEntity, M extends EntityModel<T> & IPony
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this.renderer = renderer;
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this.renderer = renderer;
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}
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}
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public void setSkipBlend() {
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skipBlend = true;
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}
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public VisibleRegion getFrustrum(T entity, VisibleRegion vanilla) {
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public VisibleRegion getFrustrum(T entity, VisibleRegion vanilla) {
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if (entity.isSleeping() || !MineLittlePony.getInstance().getConfig().frustrum.get()) {
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if (entity.isSleeping() || !MineLittlePony.getInstance().getConfig().frustrum.get()) {
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return vanilla;
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return vanilla;
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@ -52,7 +60,7 @@ public class RenderPony<T extends LivingEntity, M extends EntityModel<T> & IPony
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float s = getScaleFactor();
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float s = getScaleFactor();
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GlStateManager.scalef(s, s, s);
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GlStateManager.scalef(s, s, s);
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enableModelRenderProfile();
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enableModelRenderProfile(skipBlend);
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translateRider(entity, ticks);
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translateRider(entity, ticks);
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}
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}
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@ -28,7 +28,7 @@ public class PlayerSkullRenderer extends PonySkull {
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GlStateManager.setProfile(GlStateManager.RenderMode.PLAYER_SKIN);
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GlStateManager.setProfile(GlStateManager.RenderMode.PLAYER_SKIN);
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if (!transparency) {
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if (!transparency) {
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RenderPony.enableModelRenderProfile();
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RenderPony.enableModelRenderProfile(false);
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}
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}
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}
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}
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