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https://github.com/MineLittlePony/MineLittlePony.git
synced 2024-12-01 16:27:59 +01:00
Fix head position an vertical alignment issues when sneaking
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parent
b5dfd57727
commit
bd010d6d97
3 changed files with 16 additions and 6 deletions
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@ -108,6 +108,10 @@ public class RenderPlayerModel<M extends EntityPlayerModel> extends RenderLiving
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double offset = entity.getYOffset() + entity.posY + 0.01;
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if (entity.isSneaking()) {
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y -= 0.125D;
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}
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
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pushMatrix();
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@ -123,6 +127,7 @@ public class RenderPlayerModel<M extends EntityPlayerModel> extends RenderLiving
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pushMatrix();
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scale(1, -1, 1);
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translate(0, offset, 0);
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super.doRender(entity, x, y, z, entityYaw, partialTicks);
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@ -717,7 +717,7 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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@Override
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public boolean isChild() {
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return metadata.getSize() == PonySize.FOAL || isChild;
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return getSize() == PonySize.FOAL;
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}
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@Override
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@ -737,7 +737,7 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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return 0.25F;
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}
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switch (getMetadata().getSize()) {
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switch (getSize()) {
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case NORMAL: return 0.4F;
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case FOAL:
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case TALL:
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@ -834,7 +834,7 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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@Override
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public void transform(BodyPart part) {
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if (isRiding) translate(0, -0.4F, -0.2F);
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if (isRiding()) translate(0, -0.4F, -0.2F);
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if (isSleeping) {
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rotate(90, 1, 0, 0);
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@ -11,11 +11,16 @@ public enum PonyTransformation {
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NORMAL {
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@Override
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public void transform(IModel model, BodyPart part) {
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if (model.isCrouching()) translate(0, -0.2F, 0);
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if (model.isSleeping()) translate(0, -0.61F, 0);
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switch (part) {
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case NECK:
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if (model.isCrouching()) translate(-0.03F, 0.03F, 0.1F);
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break;
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case HEAD:
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if (model.isCrouching()) translate(0, 0.1F, 0);
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break;
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default:
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}
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}
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@ -23,6 +28,7 @@ public enum PonyTransformation {
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LARGE {
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@Override
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public void transform(IModel model, BodyPart part) {
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if (model.isCrouching()) translate(0, -0.15F, 0);
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if (model.isSleeping()) translate(0, -0.98F, 0.2F);
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switch (part) {
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@ -77,6 +83,7 @@ public enum PonyTransformation {
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TALL {
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@Override
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public void transform(IModel model, BodyPart part) {
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if (model.isCrouching()) translate(0, -0.15F, 0);
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if (model.isSleeping()) translate(0, -0.5F, 0.25F);
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switch (part) {
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@ -87,11 +94,9 @@ public enum PonyTransformation {
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break;
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case HEAD:
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translate(0, -0.15F, 0.01F);
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if (model.isCrouching()) translate(0, 0.05F, 0);
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if (model.isCrouching()) translate(0, 0.04F, 0);
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break;
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case BODY:
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translate(0, -0.1F, 0);
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break;
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case TAIL:
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translate(0, -0.1F, 0);
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break;
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