By the magic of trignometry, let them be.... really dang creepy.

This commit is contained in:
Sollace 2018-08-22 00:10:44 +02:00
parent 9c10efe6ec
commit baa5982889

View file

@ -294,10 +294,9 @@ public class GuiSkins extends GameGui implements ISkinUploadHandler {
float xPos1 = width / 4;
float xPos2 = width * 0.75F;
float scale = height / 4;
float lookX = mid - mouseX;
renderPlayerModel(localPlayer, xPos1, yPos, scale, horizon - mouseY, lookX, partialTick);
renderPlayerModel(remotePlayer, xPos2, yPos, scale, horizon - mouseY, lookX, partialTick);
renderPlayerModel(localPlayer, xPos1, yPos, scale, horizon - mouseY, mouseX, partialTick);
renderPlayerModel(remotePlayer, xPos2, yPos, scale, horizon - mouseY, mouseX, partialTick);
disableClipping();
@ -368,9 +367,14 @@ public class GuiSkins extends GameGui implements ISkinUploadHandler {
RenderHelper.enableStandardItemLighting();
rotate(((updateCounter + partialTick) * 2.5F) % 360, 0, 1, 0);
float rot = ((updateCounter + partialTick) * 2.5F) % 360;
thePlayer.rotationYawHead = (float) Math.atan(mouseX / 20) * 30;
rotate(rot, 0, 1, 0);
float lookFactor = (float)Math.sin((rot * (Math.PI / 180)) + 45);
float lookX = (float) Math.atan((xPosition - mouseX) / 20) * 30;
thePlayer.rotationYawHead = lookX * lookFactor;
thePlayer.rotationPitch = (float) Math.atan(mouseY / 40) * -20;
mc.getRenderManager().renderEntity(thePlayer, 0, 0, 0, 0, 1, false);
@ -380,6 +384,16 @@ public class GuiSkins extends GameGui implements ISkinUploadHandler {
disableColorMaterial();
}
/*
* / |
* 1/ |o Q = t + q
* /q | x = xPosition - mouseX
* *-----* sin(q) = o cos(q) = x tan(q) = o/x
* --|--x------------------------------------
* |
* mouseX
*/
private void enableClipping(int yBottom) {
popAttrib();