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Fix some jankyness with seapony models
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e1f54c3155
commit
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2 changed files with 5 additions and 13 deletions
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@ -5,7 +5,6 @@ import com.minelittlepony.api.model.BodyPart;
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import com.minelittlepony.api.model.ModelAttributes;
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import com.minelittlepony.api.model.armour.IArmour;
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import com.minelittlepony.api.model.fabric.PonyModelPrepareCallback;
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import com.minelittlepony.api.pony.meta.Race;
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import com.minelittlepony.api.pony.meta.Sizes;
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import com.minelittlepony.client.model.armour.ArmourWrapper;
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import com.minelittlepony.client.transform.PonyTransformation;
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@ -578,11 +577,8 @@ public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPo
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renderStage(BodyPart.HEAD, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderHead);
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renderStage(BodyPart.LEGS, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderLegs);
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if (getMetadata().getRace() != Race.SEAPONY) {
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renderStage(BodyPart.LEGS, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderSleeves);
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renderStage(BodyPart.BODY, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderVest);
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}
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renderStage(BodyPart.HEAD, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderHelmet);
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}
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@ -97,13 +97,6 @@ public class SeaponyModel<T extends LivingEntity> extends UnicornModel<T> {
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super.rotateLegsOnGround(move, swing, ticks, entity);
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}
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@Override
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public void render(MatrixStack stack, VertexConsumer vertices, int overlayUv, int lightUv, float red, float green, float blue, float alpha) {
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setVisible(leftSleeve.visible);
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super.render(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
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}
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@Override
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public void transform(BodyPart part, MatrixStack stack) {
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stack.translate(0, 0.6F, 0);
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@ -132,6 +125,9 @@ public class SeaponyModel<T extends LivingEntity> extends UnicornModel<T> {
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super.setVisible(visible);
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upperTorsoOverlay.visible = false;
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leftSleeve.visible = false;
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rightSleeve.visible = false;
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jacket.visible = false;
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// hide the back legs
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leftLeg.visible = false;
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