mirror of
https://github.com/MineLittlePony/MineLittlePony.git
synced 2024-11-25 22:07:59 +01:00
Fix some jankyness with seapony models
This commit is contained in:
parent
e1f54c3155
commit
b9538495d0
2 changed files with 5 additions and 13 deletions
|
@ -5,7 +5,6 @@ import com.minelittlepony.api.model.BodyPart;
|
||||||
import com.minelittlepony.api.model.ModelAttributes;
|
import com.minelittlepony.api.model.ModelAttributes;
|
||||||
import com.minelittlepony.api.model.armour.IArmour;
|
import com.minelittlepony.api.model.armour.IArmour;
|
||||||
import com.minelittlepony.api.model.fabric.PonyModelPrepareCallback;
|
import com.minelittlepony.api.model.fabric.PonyModelPrepareCallback;
|
||||||
import com.minelittlepony.api.pony.meta.Race;
|
|
||||||
import com.minelittlepony.api.pony.meta.Sizes;
|
import com.minelittlepony.api.pony.meta.Sizes;
|
||||||
import com.minelittlepony.client.model.armour.ArmourWrapper;
|
import com.minelittlepony.client.model.armour.ArmourWrapper;
|
||||||
import com.minelittlepony.client.transform.PonyTransformation;
|
import com.minelittlepony.client.transform.PonyTransformation;
|
||||||
|
@ -578,11 +577,8 @@ public abstract class AbstractPonyModel<T extends LivingEntity> extends ClientPo
|
||||||
renderStage(BodyPart.HEAD, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderHead);
|
renderStage(BodyPart.HEAD, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderHead);
|
||||||
renderStage(BodyPart.LEGS, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderLegs);
|
renderStage(BodyPart.LEGS, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderLegs);
|
||||||
|
|
||||||
if (getMetadata().getRace() != Race.SEAPONY) {
|
|
||||||
renderStage(BodyPart.LEGS, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderSleeves);
|
renderStage(BodyPart.LEGS, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderSleeves);
|
||||||
renderStage(BodyPart.BODY, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderVest);
|
renderStage(BodyPart.BODY, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderVest);
|
||||||
}
|
|
||||||
|
|
||||||
renderStage(BodyPart.HEAD, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderHelmet);
|
renderStage(BodyPart.HEAD, stack, vertices, overlayUv, lightUv, red, green, blue, alpha, this::renderHelmet);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -97,13 +97,6 @@ public class SeaponyModel<T extends LivingEntity> extends UnicornModel<T> {
|
||||||
super.rotateLegsOnGround(move, swing, ticks, entity);
|
super.rotateLegsOnGround(move, swing, ticks, entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void render(MatrixStack stack, VertexConsumer vertices, int overlayUv, int lightUv, float red, float green, float blue, float alpha) {
|
|
||||||
setVisible(leftSleeve.visible);
|
|
||||||
|
|
||||||
super.render(stack, vertices, overlayUv, lightUv, red, green, blue, alpha);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void transform(BodyPart part, MatrixStack stack) {
|
public void transform(BodyPart part, MatrixStack stack) {
|
||||||
stack.translate(0, 0.6F, 0);
|
stack.translate(0, 0.6F, 0);
|
||||||
|
@ -132,6 +125,9 @@ public class SeaponyModel<T extends LivingEntity> extends UnicornModel<T> {
|
||||||
super.setVisible(visible);
|
super.setVisible(visible);
|
||||||
|
|
||||||
upperTorsoOverlay.visible = false;
|
upperTorsoOverlay.visible = false;
|
||||||
|
leftSleeve.visible = false;
|
||||||
|
rightSleeve.visible = false;
|
||||||
|
jacket.visible = false;
|
||||||
|
|
||||||
// hide the back legs
|
// hide the back legs
|
||||||
leftLeg.visible = false;
|
leftLeg.visible = false;
|
||||||
|
|
Loading…
Reference in a new issue