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Fixed capes rotating too far when sneaking
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2f0ad4bf3e
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1 changed files with 2 additions and 1 deletions
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@ -17,6 +17,7 @@ import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.EquipmentSlot;
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import net.minecraft.entity.EquipmentSlot;
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import net.minecraft.item.equipment.EquipmentModel;
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import net.minecraft.item.equipment.EquipmentModel;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.RotationAxis;
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import net.minecraft.util.math.RotationAxis;
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public class CapeFeature extends CapeFeatureRenderer {
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public class CapeFeature extends CapeFeatureRenderer {
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@ -54,7 +55,7 @@ public class CapeFeature extends CapeFeatureRenderer {
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matrices.translate(0, 0.34F, 0);
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matrices.translate(0, 0.34F, 0);
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model.transform((PlayerPonyRenderState)player, BodyPart.BODY, matrices);
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model.transform((PlayerPonyRenderState)player, BodyPart.BODY, matrices);
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model.body.rotate(matrices);
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model.body.rotate(matrices);
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matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(85));
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matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(85 - model.body.pitch * MathHelper.DEGREES_PER_RADIAN));
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if (player.baby) {
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if (player.baby) {
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matrices.scale(1.1F, 1.1F, 1.1F);
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matrices.scale(1.1F, 1.1F, 1.1F);
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}
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}
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