Fixed capes rotating too far when sneaking

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Sollace 2024-12-16 22:54:58 +01:00
parent 2f0ad4bf3e
commit b6f4161e4b
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@ -17,6 +17,7 @@ import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.EquipmentSlot; import net.minecraft.entity.EquipmentSlot;
import net.minecraft.item.equipment.EquipmentModel; import net.minecraft.item.equipment.EquipmentModel;
import net.minecraft.util.Identifier; import net.minecraft.util.Identifier;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RotationAxis; import net.minecraft.util.math.RotationAxis;
public class CapeFeature extends CapeFeatureRenderer { public class CapeFeature extends CapeFeatureRenderer {
@ -54,7 +55,7 @@ public class CapeFeature extends CapeFeatureRenderer {
matrices.translate(0, 0.34F, 0); matrices.translate(0, 0.34F, 0);
model.transform((PlayerPonyRenderState)player, BodyPart.BODY, matrices); model.transform((PlayerPonyRenderState)player, BodyPart.BODY, matrices);
model.body.rotate(matrices); model.body.rotate(matrices);
matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(85)); matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(85 - model.body.pitch * MathHelper.DEGREES_PER_RADIAN));
if (player.baby) { if (player.baby) {
matrices.scale(1.1F, 1.1F, 1.1F); matrices.scale(1.1F, 1.1F, 1.1F);
} }