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https://github.com/MineLittlePony/MineLittlePony.git
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Refactor PegasusWings
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parent
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commit
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2 changed files with 120 additions and 156 deletions
95
src/main/java/com/minelittlepony/model/ModelWing.java
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95
src/main/java/com/minelittlepony/model/ModelWing.java
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package com.minelittlepony.model;
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import net.minecraft.client.model.ModelRenderer;
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// TODO: Combine each wing into one ModelRenderer with multiple boxes, not multiple ModelRenderers each with one box.
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public class ModelWing implements PonyModelConstants {
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public ModelRenderer[] folded = new ModelRenderer[3],
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extended = new ModelRenderer[6];
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public ModelWing(AbstractPonyModel pony, boolean mirror, float xOffset, float yOffset, float stretch, int texY) {
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// TODO: Don't add the model to the pony if you're just going to remove it again.
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for (int i = 0; i < folded.length; i++) {
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folded[i] = new ModelRenderer(pony, 56, texY);
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pony.boxList.remove(folded[i]);
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}
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for (int i = 0; i < extended.length; i++) {
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extended[i] = new ModelRenderer(pony, 56, texY + 3);
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pony.boxList.remove(extended[i]);
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// this seems to hide the wings being a different size when folded
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extended[i].mirror = mirror;
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}
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init(yOffset, xOffset, stretch);
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addFeathers(mirror ? -1 : 1, yOffset, stretch);
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}
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private void addFeathers(float r, float y, float scale) {
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addFeather(0, r, y, 6.0F, 0.0F, 8, scale + 0.1F);
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addFeather(1, r, y, -1.2F, -0.2F, 8, scale + 0.2F);
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addFeather(2, r, y, 1.8F, 1.3F, 8, scale - 0.1F);
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addFeather(3, r, y, 5.0F, 2.0F, 8, scale);
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addFeather(4, r, y, 0.0F, -0.2F, 6, scale + 0.3F);
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addFeather(5, r, y, 0.0F, 0.2F, 3, scale + 0.19F);
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}
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private void addFeather(int i, float r, float Y, float y, float z, int h, float scale) {
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extended[i].addBox(-0.5f, y, z, 1, h, 2, scale);
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extended[i].setRotationPoint(r * LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + Y, LEFT_WING_EXT_RP_Z);
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}
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private void init(float x, float y, float scale) {
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initFeather(folded[0], y, x, 2.0F, 6, scale);
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initFeather(folded[1], y, x, 4.0F, 8, scale);
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initFeather(folded[2], y, x, 6.0F, 6, scale);
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}
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private void initFeather(ModelRenderer wing, float y, float x, float z, int h, float scale) {
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wing.addBox(x, 5f, z, 2, h, 2, scale);
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wing.setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + y, WING_FOLDED_RP_Z);
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wing.rotateAngleX = ROTATE_90;
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}
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public void updateModelRotation(float swing) {
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for (ModelRenderer feather : folded) {
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feather.rotateAngleY = swing * 0.2F;
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}
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}
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public void rotate(float angle) {
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for (ModelRenderer feather : folded) {
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feather.rotateAngleX = angle;
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}
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// Special
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extended[1].rotateAngleX -= 0.85F;
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extended[2].rotateAngleX -= 0.75F;
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extended[3].rotateAngleX -= 0.5F;
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extended[5].rotateAngleX -= 0.85F;
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}
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private void renderWing(ModelRenderer[] wing, float scale) {
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for (ModelRenderer feather : wing) {
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feather.render(scale);
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}
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}
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public void render(boolean standing, float scale) {
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renderWing(standing ? folded : extended, scale);
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}
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public void rotateSneaked(float rotZ) {
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for (ModelRenderer feather : extended) {
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feather.rotateAngleX = EXT_WING_ROTATE_ANGLE_X;
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feather.rotateAngleZ = rotZ;
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}
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}
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public void rotateUnsneaked(float angle) {
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for (ModelRenderer aLeftWingExt : extended) {
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aLeftWingExt.rotateAngleX = EXT_WING_ROTATE_ANGLE_X;
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aLeftWingExt.rotateAngleZ = -angle;
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}
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}
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}
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@ -1,184 +1,53 @@
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package com.minelittlepony.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.math.MathHelper;
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// TODO: Break this down into ModelWing (one for each side)
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public class PegasusWings extends ModelBase implements PonyModelConstants {
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private final AbstractPonyModel pony;
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public ModelRenderer[] leftWing = new ModelRenderer[3], rightWing = new ModelRenderer[3],
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leftWingExt = new ModelRenderer[6], rightWingExt = new ModelRenderer[6];
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public final ModelWing leftWing, rightWing;
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public PegasusWings(AbstractPonyModel pony, float yOffset, float stretch) {
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this.pony = pony;
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// TODO: Don't add the model to the pony if you're just going to remove it again.
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for (int i = 0; i < leftWing.length; i++) {
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this.leftWing[i] = new ModelRenderer(pony, 56, 32);
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this.pony.boxList.remove(this.leftWing[i]);
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}
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for (int i = 0; i < rightWing.length; i++) {
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this.rightWing[i] = new ModelRenderer(pony, 56, 16);
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this.pony.boxList.remove(this.rightWing[i]);
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}
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for (int i = 0; i < leftWingExt.length; i++) {
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this.leftWingExt[i] = new ModelRenderer(pony, 56, 35);
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this.pony.boxList.remove(this.leftWingExt[i]);
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}
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for (int i = 0; i < rightWingExt.length; i++) {
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this.rightWingExt[i] = new ModelRenderer(pony, 56, 19);
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// this seems to hide the wings being a different size when folded
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this.rightWingExt[i].mirror = true;
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this.pony.boxList.remove(this.rightWingExt[i]);
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}
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this.leftWing[0].addBox(4.0F, 5.0F, 2.0F, 2, 6, 2, stretch);
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this.leftWing[0].setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + yOffset, WING_FOLDED_RP_Z);
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this.leftWing[0].rotateAngleX = ROTATE_90;
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this.leftWing[1].addBox(4.0F, 5.0F, 4.0F, 2, 8, 2, stretch);
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this.leftWing[1].setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + yOffset, WING_FOLDED_RP_Z);
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this.leftWing[1].rotateAngleX = ROTATE_90;
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this.leftWing[2].addBox(4.0F, 5.0F, 6.0F, 2, 6, 2, stretch);
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this.leftWing[2].setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + yOffset, WING_FOLDED_RP_Z);
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this.leftWing[2].rotateAngleX = ROTATE_90;
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this.rightWing[0].addBox(-6.0F, 5.0F, 2.0F, 2, 6, 2, stretch);
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this.rightWing[0].setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + yOffset, WING_FOLDED_RP_Z);
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this.rightWing[0].rotateAngleX = ROTATE_90;
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this.rightWing[1].addBox(-6.0F, 5.0F, 4.0F, 2, 8, 2, stretch);
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this.rightWing[1].setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + yOffset, WING_FOLDED_RP_Z);
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this.rightWing[1].rotateAngleX = ROTATE_90;
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this.rightWing[2].addBox(-6.0F, 5.0F, 6.0F, 2, 6, 2, stretch);
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this.rightWing[2].setRotationPoint(HEAD_RP_X, WING_FOLDED_RP_Y + yOffset, WING_FOLDED_RP_Z);
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this.rightWing[2].rotateAngleX = ROTATE_90;
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this.leftWingExt[0].addBox(-0.5F, 6.0F, 0.0F, 1, 8, 2, stretch + 0.1F);
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this.leftWingExt[0].setRotationPoint(LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + yOffset, LEFT_WING_EXT_RP_Z);
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this.leftWingExt[1].addBox(-0.5F, -1.2F, -0.2F, 1, 8, 2, stretch - 0.2F);
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this.leftWingExt[1].setRotationPoint(LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + yOffset, LEFT_WING_EXT_RP_Z);
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this.leftWingExt[2].addBox(-0.5F, 1.8F, 1.3F, 1, 8, 2, stretch - 0.1F);
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this.leftWingExt[2].setRotationPoint(LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + yOffset, LEFT_WING_EXT_RP_Z);
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this.leftWingExt[3].addBox(-0.5F, 5.0F, 2.0F, 1, 8, 2, stretch);
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this.leftWingExt[3].setRotationPoint(LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + yOffset, LEFT_WING_EXT_RP_Z);
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this.leftWingExt[4].addBox(-0.5F, 0.0F, -0.2F, 1, 6, 2, stretch + 0.3F);
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this.leftWingExt[4].setRotationPoint(LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + yOffset, LEFT_WING_EXT_RP_Z);
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this.leftWingExt[5].addBox(-0.5F, 0.0F, 0.2F, 1, 3, 2, stretch + 0.19F);
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this.leftWingExt[5].setRotationPoint(LEFT_WING_EXT_RP_X, LEFT_WING_EXT_RP_Y + yOffset, LEFT_WING_EXT_RP_Z);
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this.rightWingExt[0].addBox(-0.5F, 6.0F, 0.0F, 1, 8, 2, stretch + 0.1F);
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this.rightWingExt[0].setRotationPoint(RIGHT_WING_EXT_RP_X, RIGHT_WING_EXT_RP_Y + yOffset, RIGHT_WING_EXT_RP_Z);
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this.rightWingExt[1].addBox(-0.5F, -1.2F, -0.2F, 1, 8, 2, stretch - 0.2F);
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this.rightWingExt[1].setRotationPoint(RIGHT_WING_EXT_RP_X, RIGHT_WING_EXT_RP_Y + yOffset, RIGHT_WING_EXT_RP_Z);
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this.rightWingExt[2].addBox(-0.5F, 1.8F, 1.3F, 1, 8, 2, stretch - 0.1F);
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this.rightWingExt[2].setRotationPoint(RIGHT_WING_EXT_RP_X, RIGHT_WING_EXT_RP_Y + yOffset, RIGHT_WING_EXT_RP_Z);
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this.rightWingExt[3].addBox(-0.5F, 5.0F, 2.0F, 1, 8, 2, stretch);
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this.rightWingExt[3].setRotationPoint(RIGHT_WING_EXT_RP_X, RIGHT_WING_EXT_RP_Y + yOffset, RIGHT_WING_EXT_RP_Z);
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this.rightWingExt[4].addBox(-0.5F, 0.0F, -0.2F, 1, 6, 2, stretch + 0.3F);
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this.rightWingExt[4].setRotationPoint(RIGHT_WING_EXT_RP_X, RIGHT_WING_EXT_RP_Y + yOffset, RIGHT_WING_EXT_RP_Z);
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this.rightWingExt[5].addBox(-0.5F, 0.0F, 0.2F, 1, 3, 2, stretch + 0.19F);
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this.rightWingExt[5].setRotationPoint(RIGHT_WING_EXT_RP_X, RIGHT_WING_EXT_RP_Y + yOffset, RIGHT_WING_EXT_RP_Z);
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leftWing = new ModelWing(pony, false, 4f, yOffset, stretch, 32);
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rightWing = new ModelWing(pony, true, -6f, yOffset, stretch, 16);
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}
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@Override
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public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) {
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public void setRotationAngles(float limbSwing, float limbSwingAmount, float ticks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) {
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float bodySwingRotation = 0.0F;
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if (pony.swingProgress > -9990.0F && !pony.metadata.hasMagic()) {
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bodySwingRotation = MathHelper.sin(MathHelper.sqrt(pony.swingProgress) * 3.1415927F * 2.0F) * 0.2F;
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}
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for (ModelRenderer aLeftWing : this.leftWing) {
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aLeftWing.rotateAngleY = bodySwingRotation * 0.2F;
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}
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for (ModelRenderer aRightWing : this.rightWing) {
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aRightWing.rotateAngleY = bodySwingRotation * 0.2F;
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}
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leftWing.updateModelRotation(bodySwingRotation);
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rightWing.updateModelRotation(bodySwingRotation);
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if (pony.isSneak && !pony.isFlying) {
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this.sneak();
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} else {
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this.unsneak(ageInTicks);
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leftWing.rotateSneaked(LEFT_WING_ROTATE_ANGLE_Z_SNEAK);
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rightWing.rotateSneaked(RIGHT_WING_ROTATE_ANGLE_Z_SNEAK);
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} else if (pony.isFlying) {
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float WingRotateAngleZ = (MathHelper.sin(ticks * 0.536F) * 1.0F) + ROTATE_270 + 0.4F;
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leftWing.rotateUnsneaked(-WingRotateAngleZ);
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rightWing.rotateUnsneaked(WingRotateAngleZ);
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}
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float angle = ROTATE_90;
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for (ModelRenderer aLeftWing : this.leftWing) {
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aLeftWing.rotateAngleX = angle;
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}
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for (ModelRenderer aRightWing : this.rightWing) {
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aRightWing.rotateAngleX = angle;
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}
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// Special
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this.leftWingExt[1].rotateAngleX -= 0.85F;
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this.leftWingExt[2].rotateAngleX -= 0.75F;
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this.leftWingExt[3].rotateAngleX -= 0.5F;
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this.leftWingExt[5].rotateAngleX -= 0.85F;
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this.rightWingExt[1].rotateAngleX -= 0.85F;
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this.rightWingExt[2].rotateAngleX -= 0.75F;
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this.rightWingExt[3].rotateAngleX -= 0.5F;
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this.rightWingExt[5].rotateAngleX -= 0.85F;
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leftWing.rotate(ROTATE_90);
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rightWing.rotate(ROTATE_90);
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}
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@Override
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public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
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if (pony.metadata.getRace().hasWings()) {
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if (!pony.isFlying && !pony.isSneak) {
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for (ModelRenderer aLeftWing : this.leftWing) {
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aLeftWing.render(scale);
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}
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for (ModelRenderer aRightWing : this.rightWing) {
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aRightWing.render(scale);
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}
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} else {
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for (ModelRenderer aLeftWingExt : this.leftWingExt) {
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aLeftWingExt.render(scale);
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}
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for (ModelRenderer aRightWingExt : this.rightWingExt) {
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aRightWingExt.render(scale);
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boolean standing = !pony.isFlying && !pony.isSneak;
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leftWing.render(standing, scale);
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rightWing.render(standing, scale);
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}
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}
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}
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}
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private void sneak() {
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for (ModelRenderer aLeftWingExt : this.leftWingExt) {
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aLeftWingExt.rotateAngleX = EXT_WING_ROTATE_ANGLE_X;
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aLeftWingExt.rotateAngleZ = LEFT_WING_ROTATE_ANGLE_Z_SNEAK;
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}
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for (int i = 0; i < this.leftWingExt.length; ++i) {
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this.rightWingExt[i].rotateAngleX = EXT_WING_ROTATE_ANGLE_X;
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this.rightWingExt[i].rotateAngleZ = RIGHT_WING_ROTATE_ANGLE_Z_SNEAK;
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}
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}
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// TODO: Combine each wing into one ModelRenderer with multiple boxes, not multiple ModelRenderers each with one box.
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private void unsneak(float tick) {
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if (pony.isFlying) {
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float WingRotateAngleZ = (MathHelper.sin(tick * 0.536F) * 1.0F) + ROTATE_270 + 0.4F;
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for (ModelRenderer aLeftWingExt : this.leftWingExt) {
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aLeftWingExt.rotateAngleX = EXT_WING_ROTATE_ANGLE_X;
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aLeftWingExt.rotateAngleZ = -WingRotateAngleZ;
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}
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for (ModelRenderer aRightWingExt : this.rightWingExt) {
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aRightWingExt.rotateAngleX = EXT_WING_ROTATE_ANGLE_X;
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aRightWingExt.rotateAngleZ = WingRotateAngleZ;
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}
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}
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}
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}
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