Some cleanup

This commit is contained in:
Sollace 2019-08-24 15:04:55 +02:00
parent 4378c36122
commit a79b6e69a2
2 changed files with 8 additions and 9 deletions

View file

@ -11,23 +11,23 @@ public class ModelGuardianPony extends GuardianEntityModel implements IPonyMixin
private final ModelSeapony<GuardianEntity> mixin = new ModelSeapony<>(); private final ModelSeapony<GuardianEntity> mixin = new ModelSeapony<>();
@Override @Override
public void setAngles(GuardianEntity entity_1, float float_1, float float_2, float float_3, float float_4, float float_5, float float_6) { public void setAngles(GuardianEntity entity, float move, float swing, float ticks, float headYaw, float headPitch, float scale) {
mixin().setAngles(entity_1, float_1, float_2, float_3, float_4, float_5, float_6); mixin().setAngles(entity, move, swing, ticks, headYaw, headPitch, scale);
} }
@Override @Override
public void render(GuardianEntity var1, float var2, float var3, float var4, float var5, float var6, float var7) { public void render(GuardianEntity entity, float move, float swing, float ticks, float headYaw, float headPitch, float scale) {
mixin().render(var1, var2, var3, var4, var5, var6, var7); mixin().render(entity, move, swing, ticks, headYaw, headPitch, scale);
} }
@Override @Override
public void animateModel(GuardianEntity entity_1, float float_1, float float_2, float float_3) { public void animateModel(GuardianEntity entity, float move, float swing, float float_3) {
mixin().animateModel(entity_1, float_1, float_2, float_3); mixin().animateModel(entity, move, swing, float_3);
} }
@Override @Override
public void copyStateTo(EntityModel<GuardianEntity> entityModel_1) { public void copyStateTo(EntityModel<GuardianEntity> model) {
mixin().copyStateTo(entityModel_1); mixin().copyStateTo(model);
} }
@Override @Override

View file

@ -52,7 +52,6 @@ public class PlayerSkullRenderer extends PonySkull {
@Override @Override
public void render(float animateTicks, float rotation, float scale) { public void render(float animateTicks, float rotation, float scale) {
super.render(animateTicks, rotation, scale); super.render(animateTicks, rotation, scale);
/*render*/
deadMau5.render(animateTicks, 0, 0, rotation, 0, scale); deadMau5.render(animateTicks, 0, 0, rotation, 0, scale);
} }
} }