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Some cleanup
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parent
4378c36122
commit
a79b6e69a2
2 changed files with 8 additions and 9 deletions
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@ -11,23 +11,23 @@ public class ModelGuardianPony extends GuardianEntityModel implements IPonyMixin
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private final ModelSeapony<GuardianEntity> mixin = new ModelSeapony<>();
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private final ModelSeapony<GuardianEntity> mixin = new ModelSeapony<>();
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@Override
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@Override
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public void setAngles(GuardianEntity entity_1, float float_1, float float_2, float float_3, float float_4, float float_5, float float_6) {
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public void setAngles(GuardianEntity entity, float move, float swing, float ticks, float headYaw, float headPitch, float scale) {
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mixin().setAngles(entity_1, float_1, float_2, float_3, float_4, float_5, float_6);
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mixin().setAngles(entity, move, swing, ticks, headYaw, headPitch, scale);
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}
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}
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@Override
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@Override
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public void render(GuardianEntity var1, float var2, float var3, float var4, float var5, float var6, float var7) {
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public void render(GuardianEntity entity, float move, float swing, float ticks, float headYaw, float headPitch, float scale) {
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mixin().render(var1, var2, var3, var4, var5, var6, var7);
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mixin().render(entity, move, swing, ticks, headYaw, headPitch, scale);
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}
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}
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@Override
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@Override
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public void animateModel(GuardianEntity entity_1, float float_1, float float_2, float float_3) {
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public void animateModel(GuardianEntity entity, float move, float swing, float float_3) {
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mixin().animateModel(entity_1, float_1, float_2, float_3);
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mixin().animateModel(entity, move, swing, float_3);
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}
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}
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@Override
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@Override
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public void copyStateTo(EntityModel<GuardianEntity> entityModel_1) {
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public void copyStateTo(EntityModel<GuardianEntity> model) {
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mixin().copyStateTo(entityModel_1);
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mixin().copyStateTo(model);
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}
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}
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@Override
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@Override
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@ -52,7 +52,6 @@ public class PlayerSkullRenderer extends PonySkull {
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@Override
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@Override
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public void render(float animateTicks, float rotation, float scale) {
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public void render(float animateTicks, float rotation, float scale) {
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super.render(animateTicks, rotation, scale);
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super.render(animateTicks, rotation, scale);
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/*render*/
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deadMau5.render(animateTicks, 0, 0, rotation, 0, scale);
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deadMau5.render(animateTicks, 0, 0, rotation, 0, scale);
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}
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}
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}
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}
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