mirror of
https://github.com/MineLittlePony/MineLittlePony.git
synced 2024-11-22 20:47:59 +01:00
Some cleanup
This commit is contained in:
parent
4378c36122
commit
a79b6e69a2
2 changed files with 8 additions and 9 deletions
|
@ -11,23 +11,23 @@ public class ModelGuardianPony extends GuardianEntityModel implements IPonyMixin
|
|||
private final ModelSeapony<GuardianEntity> mixin = new ModelSeapony<>();
|
||||
|
||||
@Override
|
||||
public void setAngles(GuardianEntity entity_1, float float_1, float float_2, float float_3, float float_4, float float_5, float float_6) {
|
||||
mixin().setAngles(entity_1, float_1, float_2, float_3, float_4, float_5, float_6);
|
||||
public void setAngles(GuardianEntity entity, float move, float swing, float ticks, float headYaw, float headPitch, float scale) {
|
||||
mixin().setAngles(entity, move, swing, ticks, headYaw, headPitch, scale);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(GuardianEntity var1, float var2, float var3, float var4, float var5, float var6, float var7) {
|
||||
mixin().render(var1, var2, var3, var4, var5, var6, var7);
|
||||
public void render(GuardianEntity entity, float move, float swing, float ticks, float headYaw, float headPitch, float scale) {
|
||||
mixin().render(entity, move, swing, ticks, headYaw, headPitch, scale);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void animateModel(GuardianEntity entity_1, float float_1, float float_2, float float_3) {
|
||||
mixin().animateModel(entity_1, float_1, float_2, float_3);
|
||||
public void animateModel(GuardianEntity entity, float move, float swing, float float_3) {
|
||||
mixin().animateModel(entity, move, swing, float_3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void copyStateTo(EntityModel<GuardianEntity> entityModel_1) {
|
||||
mixin().copyStateTo(entityModel_1);
|
||||
public void copyStateTo(EntityModel<GuardianEntity> model) {
|
||||
mixin().copyStateTo(model);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -52,7 +52,6 @@ public class PlayerSkullRenderer extends PonySkull {
|
|||
@Override
|
||||
public void render(float animateTicks, float rotation, float scale) {
|
||||
super.render(animateTicks, rotation, scale);
|
||||
/*render*/
|
||||
deadMau5.render(animateTicks, 0, 0, rotation, 0, scale);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue